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Fix sloped FOF/ground weirdness ( STJr/SRB2Internal#26 )
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parent
9155fd6c14
commit
773e5fbda6
1 changed files with 33 additions and 19 deletions
52
src/r_bsp.c
52
src/r_bsp.c
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@ -916,7 +916,7 @@ static void R_Subsector(size_t num)
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if (frontsector->ffloors)
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if (frontsector->ffloors)
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{
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{
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ffloor_t *rover;
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ffloor_t *rover;
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fixed_t heightcheck;
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fixed_t heightcheck, planecenterz, floorcenterz, ceilingcenterz;
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for (rover = frontsector->ffloors; rover && numffloors < MAXFFLOORS; rover = rover->next)
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for (rover = frontsector->ffloors; rover && numffloors < MAXFFLOORS; rover = rover->next)
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{
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{
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@ -934,25 +934,38 @@ static void R_Subsector(size_t num)
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ffloor[numffloors].plane = NULL;
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ffloor[numffloors].plane = NULL;
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ffloor[numffloors].polyobj = NULL;
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ffloor[numffloors].polyobj = NULL;
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floorcenterz =
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#ifdef ESLOPE
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frontsector->f_slope ? P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
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#endif
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frontsector->floorheight;
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ceilingcenterz =
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#ifdef ESLOPE
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frontsector->c_slope ? P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
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#endif
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frontsector->ceilingheight;
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heightcheck =
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heightcheck =
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#ifdef ESLOPE
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#ifdef ESLOPE
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*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) :
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*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) :
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#endif
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#endif
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*rover->bottomheight;
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*rover->bottomheight;
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if (*rover->bottomheight <= frontsector->ceilingheight
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&& *rover->bottomheight >= frontsector->floorheight
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planecenterz =
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#ifdef ESLOPE
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*rover->b_slope ? P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
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#endif
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*rover->bottomheight;
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if (planecenterz <= ceilingcenterz
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&& planecenterz >= floorcenterz
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&& ((viewz < heightcheck && !(rover->flags & FF_INVERTPLANES))
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&& ((viewz < heightcheck && !(rover->flags & FF_INVERTPLANES))
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|| (viewz > heightcheck && (rover->flags & FF_BOTHPLANES))))
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|| (viewz > heightcheck && (rover->flags & FF_BOTHPLANES))))
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{
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{
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#ifdef ESLOPE
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light = R_GetPlaneLight(frontsector, planecenterz,
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light = R_GetPlaneLight(frontsector,
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*rover->b_slope ? P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->bottomheight,
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viewz < heightcheck);
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#else
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light = R_GetPlaneLight(frontsector, *rover->bottomheight,
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viewz < *rover->bottomheight);
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viewz < *rover->bottomheight);
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#endif
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ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
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ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
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*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
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*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
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*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover
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*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover
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@ -988,18 +1001,19 @@ static void R_Subsector(size_t num)
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*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) :
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*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) :
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#endif
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#endif
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*rover->topheight;
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*rover->topheight;
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if (*rover->topheight >= frontsector->floorheight
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&& *rover->topheight <= frontsector->ceilingheight
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planecenterz =
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#ifdef ESLOPE
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*rover->t_slope ? P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
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#endif
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*rover->topheight;
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if (planecenterz >= floorcenterz
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&& planecenterz <= ceilingcenterz
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&& ((viewz > heightcheck && !(rover->flags & FF_INVERTPLANES))
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&& ((viewz > heightcheck && !(rover->flags & FF_INVERTPLANES))
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|| (viewz < heightcheck && (rover->flags & FF_BOTHPLANES))))
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|| (viewz < heightcheck && (rover->flags & FF_BOTHPLANES))))
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{
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{
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#ifdef ESLOPE
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light = R_GetPlaneLight(frontsector, planecenterz, viewz < *rover->topheight);
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light = R_GetPlaneLight(frontsector,
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*rover->t_slope ? P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->topheight,
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viewz < heightcheck);
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#else
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light = R_GetPlaneLight(frontsector, *rover->topheight, viewz < *rover->topheight);
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#endif
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ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
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ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
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*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
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*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
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frontsector->lightlist[light].extra_colormap, rover
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frontsector->lightlist[light].extra_colormap, rover
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