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Don't even attempt to advertise a non-netgame server.
This appears to be a long-time bug that exists upstream too, but nobody even knew about it before the MS rules alert made it clear this was actually happening!
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parent
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commit
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3 changed files with 4 additions and 4 deletions
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@ -3986,7 +3986,7 @@ void D_QuitNetGame(void)
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if (nodeingame[i])
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HSendPacket(i, true, 0, 0);
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#ifdef MASTERSERVER
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if (serverrunning && cv_advertise.value)
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if (serverrunning && netgame && cv_advertise.value) // see mserv.c Online()
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UnregisterServer();
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#endif
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}
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@ -6356,7 +6356,7 @@ boolean firstDismissedRulesThisBoot = true;
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void M_PopupMasterServerRules(void)
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{
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#ifdef MASTERSERVER
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if (cv_advertise.value && (serverrunning || currentMenu == &MP_ServerDef) && firstDismissedRulesThisBoot)
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if (cv_advertise.value && ((serverrunning && netgame) || currentMenu == &MP_ServerDef) && firstDismissedRulesThisBoot)
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{
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char *rules = GetMasterServerRules();
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@ -470,7 +470,7 @@ char *GetMasterServerRules(void)
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static boolean
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Online (void)
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{
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return ( serverrunning && cv_advertise.value );
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return ( serverrunning && netgame && cv_advertise.value );
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}
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static inline void SendPingToMasterServer(void)
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@ -568,7 +568,7 @@ Advertise_OnChange(void)
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if (cv_advertise.value)
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{
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if (serverrunning)
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if (serverrunning && netgame)
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{
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Lock_state();
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{
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