mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-14 13:51:31 +00:00
TITLE SCREEN DEMOS: Pick a random Staff Attack demo!!!
Also: Fix watching a demo replay of a map with a palette not resetting your palette back to normal when you go back to the menu(/titlescreen).
This commit is contained in:
parent
e2f57e5ca0
commit
75d08f2048
2 changed files with 54 additions and 12 deletions
|
@ -49,7 +49,7 @@ static tic_t stoptimer;
|
|||
static boolean keypressed = false;
|
||||
|
||||
// (no longer) De-Demo'd Title Screen
|
||||
static UINT8 curDemo = 0;
|
||||
static UINT8 laststaff = 0;
|
||||
static UINT32 demoDelayLeft;
|
||||
static UINT32 demoIdleLeft;
|
||||
|
||||
|
@ -985,8 +985,8 @@ void F_TitleScreenTicker(boolean run)
|
|||
if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN)
|
||||
return;
|
||||
|
||||
// no demos to play? or, are they disabled?
|
||||
if (!cv_rollingdemos.value || !numDemos)
|
||||
// are demos disabled?
|
||||
if (!cv_rollingdemos.value)
|
||||
return;
|
||||
|
||||
// Wait for a while (for the music to finish, preferably)
|
||||
|
@ -1009,27 +1009,53 @@ void F_TitleScreenTicker(boolean run)
|
|||
{
|
||||
char dname[9];
|
||||
lumpnum_t l;
|
||||
const char *mapname;
|
||||
UINT8 numstaff;
|
||||
|
||||
// prevent console spam if failed
|
||||
demoIdleLeft = demoIdleTime;
|
||||
|
||||
if ((l = W_CheckNumForName("MAP01S01")) == LUMPERROR) // gotta have ONE
|
||||
{
|
||||
F_StartIntro();
|
||||
return;
|
||||
}
|
||||
|
||||
// Replay intro when done cycling through demos
|
||||
if (curDemo == numDemos)
|
||||
/*if (curDemo == numDemos) -- uuuh... we have a LOT of maps AND a big devteam... probably not gonna see a repeat unless you're super unlucky :V
|
||||
{
|
||||
curDemo = 0;
|
||||
F_StartIntro();
|
||||
return;
|
||||
}*/
|
||||
|
||||
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, false, 0, false)+1);
|
||||
|
||||
numstaff = 1;
|
||||
while (numstaff < 100 && (l = W_CheckNumForName(va("%sS%02u",mapname,numstaff+1))) != LUMPERROR)
|
||||
numstaff++;
|
||||
if (laststaff && laststaff <= numstaff) // don't do the same staff member twice in a row, even if they're on different maps
|
||||
{
|
||||
numstaff = M_RandomKey(numstaff-1)+1;
|
||||
if (numstaff >= laststaff)
|
||||
numstaff++;
|
||||
laststaff = numstaff;
|
||||
}
|
||||
else
|
||||
{
|
||||
numstaff = M_RandomKey(numstaff)+1;
|
||||
laststaff = 0;
|
||||
}
|
||||
|
||||
// Setup demo name
|
||||
snprintf(dname, 9, "DEMO_%03u", ++curDemo);
|
||||
snprintf(dname, 9, "%sS%02u", mapname, numstaff);
|
||||
|
||||
if ((l = W_CheckNumForName(dname)) == LUMPERROR)
|
||||
/*if ((l = W_CheckNumForName(dname)) == LUMPERROR) -- we KNOW it exists now
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Demo lump \"%s\" doesn't exist\n"), dname);
|
||||
F_StartIntro();
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
|
||||
titledemo = true;
|
||||
G_DoPlayDemo(dname);
|
||||
|
|
24
src/g_game.c
24
src/g_game.c
|
@ -3312,7 +3312,7 @@ tryagain:
|
|||
|| (!dedicated && M_MapLocked(ix+1))
|
||||
|| (!maphell && (mapheaderinfo[ix]->menuflags & LF2_HIDEINMENU)) // this is bad
|
||||
|| ((maphell == 2) && !(mapheaderinfo[ix]->menuflags & LF2_HIDEINMENU))) // gasp
|
||||
isokmap = false;
|
||||
continue; //isokmap = false;
|
||||
|
||||
if (!ignorebuffer)
|
||||
{
|
||||
|
@ -3328,7 +3328,16 @@ tryagain:
|
|||
}
|
||||
}
|
||||
|
||||
if (isokmap)
|
||||
if (!isokmap)
|
||||
continue;
|
||||
|
||||
if (pprevmap == -2) // title demos
|
||||
{
|
||||
lumpnum_t l;
|
||||
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(ix+1)))) == LUMPERROR)
|
||||
continue;
|
||||
}
|
||||
|
||||
okmaps[numokmaps++] = ix;
|
||||
}
|
||||
|
||||
|
@ -4095,8 +4104,8 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
|||
}
|
||||
save_p += VERSIONSIZE;
|
||||
|
||||
// if (demoplayback) // reset game engine
|
||||
// G_StopDemo();
|
||||
if (demoplayback) // reset game engine
|
||||
G_StopDemo();
|
||||
|
||||
// paused = false;
|
||||
// automapactive = false;
|
||||
|
@ -6321,10 +6330,17 @@ void G_StopDemo(void)
|
|||
Z_Free(demobuffer);
|
||||
demobuffer = NULL;
|
||||
demoplayback = false;
|
||||
if (titledemo)
|
||||
modeattacking = false;
|
||||
titledemo = false;
|
||||
timingdemo = false;
|
||||
singletics = false;
|
||||
|
||||
if (gamestate == GS_LEVEL && rendermode != render_none)
|
||||
{
|
||||
V_SetPaletteLump("PLAYPAL"); // Reset the palette
|
||||
R_ReInitColormaps(0, LUMPERROR);
|
||||
}
|
||||
if (gamestate == GS_INTERMISSION)
|
||||
Y_EndIntermission(); // cleanup
|
||||
if (gamestate == GS_VOTING)
|
||||
|
|
Loading…
Reference in a new issue