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sdl2: I_Error if we can't create gl context
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1 changed files with 11 additions and 2 deletions
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@ -83,7 +83,7 @@
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#endif
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#endif
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// maximum number of windowed modes (see windowedModes[][])
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// maximum number of windowed modes (see windowedModes[][])
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#define MAXWINMODES (16)
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#define MAXWINMODES (17)
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/** \brief
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/** \brief
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*/
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*/
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@ -147,6 +147,7 @@ static INT32 windowedModes[MAXWINMODES][2] =
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{1920,1080}, // 1.66
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{1920,1080}, // 1.66
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{1680,1050}, // 1.60,5.25
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{1680,1050}, // 1.60,5.25
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{1600, 900}, // 1.66
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{1600, 900}, // 1.66
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{1366, 768}, // 1.66
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{1440, 900}, // 1.60,4.50
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{1440, 900}, // 1.60,4.50
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{1280,1024}, // 1.33?
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{1280,1024}, // 1.33?
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{1280, 960}, // 1.33,4.00
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{1280, 960}, // 1.33,4.00
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@ -1684,8 +1685,16 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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if (window != NULL)
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if (window != NULL)
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{
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{
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sdlglcontext = SDL_GL_CreateContext(window);
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sdlglcontext = SDL_GL_CreateContext(window);
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if (sdlglcontext == NULL)
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{
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SDL_DestroyWindow(window);
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I_Error("Failed to create a GL context: %s\n", SDL_GetError());
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}
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else
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{
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SDL_GL_MakeCurrent(window, sdlglcontext);
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SDL_GL_MakeCurrent(window, sdlglcontext);
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}
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}
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}
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else return SDL_FALSE;
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else return SDL_FALSE;
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}
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}
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#endif
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#endif
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