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FF_TRANSSHIFT is meant for transmaps linked to states, not anything else!
I'm surprised how the source code flew in the face of this fact for so long and just used it everywhere, that's just silly. Conflicts: src/f_wipe.c
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parent
69550e98fe
commit
734419d549
5 changed files with 31 additions and 71 deletions
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@ -750,31 +750,15 @@ void R_DrawSinglePlane(visplane_t *pl)
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// Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red)
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if (pl->polyobj->translucency >= 10)
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return; // Don't even draw it
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else if (pl->polyobj->translucency == 9)
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ds_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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else if (pl->polyobj->translucency == 8)
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ds_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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else if (pl->polyobj->translucency == 7)
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ds_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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else if (pl->polyobj->translucency == 6)
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ds_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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else if (pl->polyobj->translucency == 5)
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ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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else if (pl->polyobj->translucency == 4)
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ds_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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else if (pl->polyobj->translucency == 3)
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ds_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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else if (pl->polyobj->translucency == 2)
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ds_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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else if (pl->polyobj->translucency == 1)
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ds_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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else if (pl->polyobj->translucency <= 9 && pl->polyobj->translucency > 0)
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ds_transmap = transtables + ((pl->polyobj->translucency-1)<<16);
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else // Opaque, but allow transparent flat pixels
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spanfunc = splatfunc;
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if (pl->extra_colormap && pl->extra_colormap->fog)
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light = (pl->lightlevel >> LIGHTSEGSHIFT);
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else
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light = LIGHTLEVELS-1;
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light = LIGHTLEVELS-1;
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} else
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#endif
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@ -805,23 +789,23 @@ void R_DrawSinglePlane(visplane_t *pl)
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if (pl->ffloor->alpha < 12)
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return; // Don't even draw it
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else if (pl->ffloor->alpha < 38)
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ds_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans90-1)<<16);
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else if (pl->ffloor->alpha < 64)
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ds_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans80-1)<<16);
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else if (pl->ffloor->alpha < 89)
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ds_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans70-1)<<16);
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else if (pl->ffloor->alpha < 115)
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ds_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans60-1)<<16);
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else if (pl->ffloor->alpha < 140)
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ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans50-1)<<16);
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else if (pl->ffloor->alpha < 166)
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ds_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans40-1)<<16);
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else if (pl->ffloor->alpha < 192)
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ds_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans30-1)<<16);
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else if (pl->ffloor->alpha < 217)
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ds_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans20-1)<<16);
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else if (pl->ffloor->alpha < 243)
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ds_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans10-1)<<16);
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else // Opaque, but allow transparent flat pixels
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spanfunc = splatfunc;
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@ -1082,7 +1066,7 @@ using the palette colors.
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if (spanfunc == R_DrawSpan_8)
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{
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INT32 i;
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ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans50-1)<<16);
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spanfunc = R_DrawTranslucentSpan_8;
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for (i=0; i<4; i++)
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{
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48
src/r_segs.c
48
src/r_segs.c
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@ -183,7 +183,7 @@ static void R_DrawWallSplats(void)
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colfunc = basecolfunc;
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else
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{
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dc_transmap = ((tr_trans50 - 1)<<FF_TRANSSHIFT) + transtables;
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dc_transmap = transtables + ((tr_trans50 - 1)<<16);
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colfunc = fuzzcolfunc;
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}
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@ -304,39 +304,15 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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switch (ldef->special)
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{
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case 900:
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dc_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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colfunc = fuzzcolfunc;
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break;
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case 901:
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dc_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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colfunc = fuzzcolfunc;
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break;
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case 902:
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dc_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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colfunc = fuzzcolfunc;
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break;
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case 903:
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dc_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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colfunc = fuzzcolfunc;
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break;
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case 904:
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dc_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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colfunc = fuzzcolfunc;
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break;
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case 905:
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dc_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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colfunc = fuzzcolfunc;
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break;
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case 906:
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dc_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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colfunc = fuzzcolfunc;
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break;
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case 907:
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dc_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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colfunc = fuzzcolfunc;
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break;
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case 908:
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dc_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((ldef->special-900)<<16);
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colfunc = fuzzcolfunc;
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break;
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case 909:
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@ -354,7 +330,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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if (curline->polyseg->translucency >= NUMTRANSMAPS)
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return;
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dc_transmap = ((curline->polyseg->translucency)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((curline->polyseg->translucency-1)<<16);
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colfunc = fuzzcolfunc;
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}
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@ -733,23 +709,23 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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if (pfloor->alpha < 12)
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return; // Don't even draw it
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else if (pfloor->alpha < 38)
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dc_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((tr_trans90-1)<<16);
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else if (pfloor->alpha < 64)
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dc_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((tr_trans80-1)<<16);
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else if (pfloor->alpha < 89)
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dc_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((tr_trans70-1)<<16);
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else if (pfloor->alpha < 115)
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dc_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((tr_trans60-1)<<16);
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else if (pfloor->alpha < 140)
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dc_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((tr_trans50-1)<<16);
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else if (pfloor->alpha < 166)
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dc_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((tr_trans40-1)<<16);
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else if (pfloor->alpha < 192)
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dc_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((tr_trans30-1)<<16);
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else if (pfloor->alpha < 217)
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dc_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((tr_trans20-1)<<16);
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else if (pfloor->alpha < 243)
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dc_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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dc_transmap = transtables + ((tr_trans10-1)<<16);
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else
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fuzzy = false; // Opaque
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@ -503,7 +503,7 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
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{
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ds_x1 = x1;
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ds_x2 = x2;
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ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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ds_transmap = transtables + ((tr_trans50-1)<<16);
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splatfunc();
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}
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@ -1321,9 +1321,9 @@ static void R_ProjectSprite(mobj_t *thing)
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if (!cv_translucency.value)
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; // no translucency
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else if (thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility)
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vis->transmap = ((tr_trans80-1)<<FF_TRANSSHIFT) + transtables; // because now the translucency is set through FF_TRANSMASK
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vis->transmap = transtables + ((tr_trans80-1)<<16); // because now the translucency is set through FF_TRANSMASK
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else if (thing->frame & FF_TRANSMASK)
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vis->transmap = (thing->frame & FF_TRANSMASK) - 0x10000 + transtables;
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vis->transmap = transtables + ((((thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT)-1)<<16);
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if (((thing->frame & FF_FULLBRIGHT) || (thing->flags2 & MF2_SHADOW))
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&& (!vis->extra_colormap || !vis->extra_colormap->fog))
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@ -366,7 +366,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
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}
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if (alphalevel)
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{
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v_translevel = ((alphalevel)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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v_translevel = transtables + ((alphalevel-1)<<16);
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patchdrawfunc = translucentpdraw;
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}
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@ -1869,7 +1869,7 @@ void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param)
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angle_t disStart = (leveltime * 128) & FINEMASK; // in 0 to FINEANGLE
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INT32 newpix;
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INT32 sine;
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//UINT8 *transme = ((tr_trans50)<<FF_TRANSSHIFT) + transtables;
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//UINT8 *transme = transtables + ((tr_trans50-1)<<16);
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for (y = yoffset; y < yoffset+height; y++)
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{
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@ -1926,7 +1926,7 @@ Unoptimized version
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INT32 x, y;
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// TODO: Add a postimg_param so that we can pick the translucency level...
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UINT8 *transme = ((param)<<FF_TRANSSHIFT) - 0x10000 + transtables;
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UINT8 *transme = transtables + ((param-1)<<16);
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for (y = yoffset; y < yoffset+height; y++)
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{
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