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Set GS_LEVEL after level load, set GS_WAITINGFORPLAYERS during level transition if GS_LEVEL is current GS
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parent
dfc942a628
commit
733cf20a10
2 changed files with 15 additions and 9 deletions
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@ -1597,9 +1597,9 @@ void D_SRB2Main(void)
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{
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{
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pagename = "TITLESKY";
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pagename = "TITLESKY";
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levelstarttic = gametic;
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levelstarttic = gametic;
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G_SetGamestate(GS_LEVEL);
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if (!P_SetupLevel(false))
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if (!P_SetupLevel(false))
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I_Quit(); // fail so reset game stuff
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I_Quit(); // fail so reset game stuff
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G_SetGamestate(GS_LEVEL);
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}
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}
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#ifdef HAVE_DISCORDRPC
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#ifdef HAVE_DISCORDRPC
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22
src/g_game.c
22
src/g_game.c
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@ -1733,14 +1733,12 @@ void G_DoLoadLevel(boolean resetplayer)
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Y_EndIntermission();
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Y_EndIntermission();
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if (gamestate == GS_VOTING)
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if (gamestate == GS_VOTING)
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Y_EndVote();
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Y_EndVote();
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// Don't allow people to download a partial/corrupted
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G_SetGamestate(GS_LEVEL);
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// save while the server's loading the map/during the wipe.
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// (this addresses "map" command usage, which means
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for (i = 0; i < MAXPLAYERS; i++)
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// transitions/different gamestates would be skipped.)
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{
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if (gamestate == GS_LEVEL)
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if (resetplayer || (playeringame[i] && players[i].playerstate == PST_DEAD))
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gamestate = GS_WAITINGPLAYERS;
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players[i].playerstate = PST_REBORN;
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}
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// Setup the level.
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// Setup the level.
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if (!P_SetupLevel(false))
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if (!P_SetupLevel(false))
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@ -1750,6 +1748,14 @@ void G_DoLoadLevel(boolean resetplayer)
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return;
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return;
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}
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}
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G_SetGamestate(GS_LEVEL);
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (resetplayer || (playeringame[i] && players[i].playerstate == PST_DEAD))
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players[i].playerstate = PST_REBORN;
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}
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if (!resetplayer)
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if (!resetplayer)
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P_FindEmerald();
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P_FindEmerald();
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