Add support for overriding the ESC key

This commit is contained in:
Matthew Marsalko 2017-12-24 23:09:06 -08:00
parent 6886a29e99
commit 72d80a9aa8
3 changed files with 7 additions and 0 deletions

View file

@ -990,6 +990,7 @@ static const char *gamecontrolname[num_gamecontrols] =
"jump",
"console",
"pause",
"systemmenu",
"custom1",
"custom2",
"custom3",

View file

@ -118,6 +118,7 @@ typedef enum
gc_jump,
gc_console,
gc_pause,
gc_systemmenu,
gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable

View file

@ -1077,6 +1077,8 @@ static menuitem_t OP_MiscControlsMenu[] =
{IT_CALL | IT_STRING2, NULL, "Custom Action 2", M_ChangeControl, gc_custom2 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, gc_custom3 },
{IT_CALL | IT_STRING2, NULL, "System Menu (ESC)",M_ChangeControl, gc_systemmenu },
{IT_CALL | IT_STRING2, NULL, "Pause", M_ChangeControl, gc_pause },
{IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, gc_console },
};
@ -2176,11 +2178,14 @@ boolean M_Responder(event_t *ev)
if (ch == -1)
return false;
else if (ch == gamecontrol[gc_systemmenu][0]) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys
if (!menuactive)
{
noFurtherInput = true;
switch (ch)
{
case KEY_F1: // Help key