Resume sounds on unpausing after a window re-focus

This commit is contained in:
James R 2019-03-16 15:50:16 -07:00
parent 1975a9b885
commit 70f40d54cb

View file

@ -615,12 +615,12 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
{
// Tell game we got focus back, resume music if necessary
window_notinfocus = false;
if (!paused)
{
I_ResumeSong(); //resume it
if (cv_gamesounds.value)
S_EnableSound();
}
if (cv_gamesounds.value)
S_EnableSound();
if (!firsttimeonmouse)
{