mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-10 07:12:03 +00:00
Miscellaneous memory bug fixes to make AddressSanitizer happy
This commit is contained in:
parent
48ddb25fd6
commit
70128776ac
10 changed files with 57 additions and 36 deletions
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@ -1934,6 +1934,7 @@ static void CL_LoadReceivedSavegame(void)
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static void SendAskInfo(INT32 node)
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{
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const tic_t asktime = I_GetTime();
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netbuffer->packettype = PT_ASKINFO;
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netbuffer->u.askinfo.version = VERSION;
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netbuffer->u.askinfo.time = (tic_t)LONG(asktime);
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@ -1946,7 +1947,7 @@ static void SendAskInfo(INT32 node)
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if (node != 0 && node != BROADCASTADDR &&
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cv_rendezvousserver.string[0])
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{
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I_NetRequestHolePunch();
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I_NetRequestHolePunch(node);
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}
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}
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@ -75,7 +75,7 @@ boolean (*I_NetCanGet)(void) = NULL;
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void (*I_NetCloseSocket)(void) = NULL;
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void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
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SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
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void (*I_NetRequestHolePunch)(void) = NULL;
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void (*I_NetRequestHolePunch)(INT32 node) = NULL;
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void (*I_NetRegisterHolePunch)(void) = NULL;
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boolean (*I_NetOpenSocket)(void) = NULL;
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boolean (*I_Ban) (INT32 node) = NULL;
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@ -3397,7 +3397,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
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if (i > 0 && i <= NUMMAPS)
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{
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if (mapheaderinfo[i])
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if (mapheaderinfo[i-1])
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G_SetGameModified(multiplayer, true); // only mark as a major mod if it replaces an already-existing mapheaderinfo
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readlevelheader(f, i);
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}
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@ -1276,6 +1276,9 @@ INT32 G_KeyStringtoNum(const char *keystr)
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{
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UINT32 j;
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if (!keystr[0])
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return 0;
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if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
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return keystr[0];
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@ -245,7 +245,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
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min = blockwidth;
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}
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for (k = 2048, j = 0; k > max; j++)
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for (k = 2048, j = 0; k > max && j < 8; j++)
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k>>=1;
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grInfo->smallLodLog2 = gr_lods[j];
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grInfo->largeLodLog2 = gr_lods[j];
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@ -474,7 +474,7 @@ void HWR_InitMD2(void)
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size_t i;
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INT32 s;
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FILE *f;
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char name[18], filename[32];
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char name[20], filename[32];
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float scale, offset;
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CONS_Printf("InitMD2()...\n");
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@ -561,7 +561,7 @@ md2found:
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void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
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{
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FILE *f;
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char name[18], filename[32];
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char name[20], filename[32];
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float scale, offset;
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if (nomd2s)
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@ -610,7 +610,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
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FILE *f;
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// name[18] is used to check for names in the mdls.dat file that match with sprites or player skins
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// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
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char name[18], filename[32];
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char name[20], filename[32];
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float scale, offset;
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if (nomd2s)
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@ -660,18 +660,18 @@ spritemd2found:
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// 0.0722 to blue
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// (See this same define in k_kart.c!)
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#define SETBRIGHTNESS(brightness,r,g,b) \
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brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
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brightness = (UINT8)(((1063*(UINT32)(r))/5000) + ((3576*(UINT32)(g))/5000) + ((361*(UINT32)(b))/5000))
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static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
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{
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UINT16 w = gpatch->width, h = gpatch->height;
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UINT32 size = w*h;
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RGBA_t *image, *blendimage, *cur, blendcolor;
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UINT8 translation[16]; // First the color index
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UINT8 cutoff[16]; // Brightness cutoff before using the next color
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UINT8 translation[17]; // First the color index
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UINT8 cutoff[17]; // Brightness cutoff before using the next color
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UINT8 translen = 0;
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UINT8 i;
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UINT8 colorbrightnesses[16];
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UINT8 colorbrightnesses[17];
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UINT8 color_match_lookup[256]; // optimization attempt
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blendcolor = V_GetColor(0); // initialize
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@ -741,6 +741,11 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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translen++;
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}
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if (translen > 0)
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translation[translen] = translation[translen-1]; // extended to accomodate secondi if firsti equal to translen-1
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if (translen > 1)
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cutoff[translen] = cutoff[translen-1] = 0; // as above
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if (skinnum == TC_RAINBOW && translen > 0)
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{
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UINT16 b;
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@ -756,7 +761,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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{
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UINT16 brightdif = 256;
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color_match_lookup[i] = 0;
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color_match_lookup[b] = 0;
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for (i = 0; i < translen; i++)
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{
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if (b > colorbrightnesses[i]) // don't allow greater matches (because calculating a makeshift gradient for this is already a huge mess as is)
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@ -773,6 +778,9 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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}
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}
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if (translen > 0)
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colorbrightnesses[translen] = colorbrightnesses[translen-1];
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while (size--)
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{
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if (skinnum == TC_BOSS)
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@ -918,6 +926,8 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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secondi = firsti+1;
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mulmax = cutoff[firsti] - cutoff[secondi];
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if (mulmax == 0)
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mulmax = 1; // don't divide by zero on equal cutoffs (however unlikely)
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mul = cutoff[firsti] - brightness;
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}
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@ -52,6 +52,8 @@ consvar_t cv_masterserver_token = {
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NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
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};
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#define HMS_QUERY_VERSION "?v=2.2"
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#ifdef MASTERSERVER
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static int hms_started;
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@ -171,7 +173,7 @@ HMS_connect (const char *format, ...)
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va_start (ap, format);
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url = malloc(seek + vsnprintf(0, 0, format, ap) +
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sizeof "?v=2" - 1 +
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sizeof HMS_QUERY_VERSION - 1 +
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token_length + 1);
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va_end (ap);
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@ -185,8 +187,8 @@ HMS_connect (const char *format, ...)
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seek += vsprintf(&url[seek], format, ap);
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va_end (ap);
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strcpy(&url[seek], "?v=2.2");
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seek += sizeof "?v=2.2" - 1;
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strcpy(&url[seek], HMS_QUERY_VERSION);
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seek += sizeof HMS_QUERY_VERSION - 1;
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if (quack_token)
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sprintf(&url[seek], "&token=%s", quack_token);
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@ -152,7 +152,7 @@ extern void (*I_NetCloseSocket)(void);
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/** \brief send a hole punching request
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*/
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extern void (*I_NetRequestHolePunch)(void);
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extern void (*I_NetRequestHolePunch)(INT32 node);
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/** \brief register this machine on the hole punching server
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*/
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@ -1533,9 +1533,9 @@ static void rendezvous(int size)
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free(addrs);
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}
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static void SOCK_RequestHolePunch(void)
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static void SOCK_RequestHolePunch(INT32 node)
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{
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mysockaddr_t * addr = &clientaddress[doomcom->remotenode];
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mysockaddr_t * addr = &clientaddress[node];
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holepunchpacket->addr = addr->ip4.sin_addr.s_addr;
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holepunchpacket->port = addr->ip4.sin_port;
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@ -52,7 +52,7 @@ typedef struct drawitem_s {
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fixed_t sy;
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INT32 num;
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INT32 digits;
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const char *str;
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size_t stroffset; // offset into strbuf to get str
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UINT16 color;
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UINT8 strength;
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INT32 align;
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@ -123,6 +123,10 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
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{
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Z_Free(list->items);
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}
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if (list->strbuf)
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{
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Z_Free(list->strbuf);
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}
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Z_Free(list);
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}
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@ -150,7 +154,7 @@ static size_t AllocateDrawItem(huddrawlist_h list)
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// copy string to list's internal string buffer
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// lua can deallocate the string before we get to use it, so it's important to
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// keep our own copy
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static const char *CopyString(huddrawlist_h list, const char* str)
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static size_t CopyString(huddrawlist_h list, const char* str)
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{
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size_t lenstr;
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@ -164,10 +168,10 @@ static const char *CopyString(huddrawlist_h list, const char* str)
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}
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{
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const char *result = (const char *) &list->strbuf[list->strbuf_len];
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strncpy(&list->strbuf[list->strbuf_len], str, lenstr + 1);
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size_t old_len = list->strbuf_len;
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strncpy(&list->strbuf[old_len], str, lenstr + 1);
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list->strbuf_len += lenstr + 1;
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return result;
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return old_len;
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}
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}
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item->type = DI_DrawString;
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item->x = x;
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item->y = y;
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item->str = CopyString(list, str);
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item->stroffset = CopyString(list, str);
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item->flags = flags;
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item->align = align;
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}
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@ -298,7 +302,7 @@ void LUA_HUD_AddDrawKartString(
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item->type = DI_DrawKartString;
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item->x = x;
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item->y = y;
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item->str = CopyString(list, str);
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item->stroffset = CopyString(list, str);
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item->flags = flags;
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}
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@ -315,7 +319,7 @@ void LUA_HUD_AddDrawLevelTitle(
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item->type = DI_DrawLevelTitle;
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item->x = x;
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item->y = y;
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item->str = CopyString(list, str);
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item->stroffset = CopyString(list, str);
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item->flags = flags;
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}
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for (i = 0; i < list->items_len; i++)
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{
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drawitem_t *item = &list->items[i];
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const char *itemstr = &list->strbuf[item->stroffset];
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switch (item->type)
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{
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@ -366,38 +371,38 @@ void LUA_HUD_DrawList(huddrawlist_h list)
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{
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// hu_font
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case align_left:
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V_DrawString(item->x, item->y, item->flags, item->str);
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V_DrawString(item->x, item->y, item->flags, itemstr);
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break;
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case align_center:
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V_DrawCenteredString(item->x, item->y, item->flags, item->str);
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V_DrawCenteredString(item->x, item->y, item->flags, itemstr);
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break;
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case align_right:
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V_DrawRightAlignedString(item->x, item->y, item->flags, item->str);
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V_DrawRightAlignedString(item->x, item->y, item->flags, itemstr);
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break;
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case align_fixed:
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V_DrawStringAtFixed(item->x, item->y, item->flags, item->str);
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V_DrawStringAtFixed(item->x, item->y, item->flags, itemstr);
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break;
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// hu_font, 0.5x scale
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case align_small:
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V_DrawSmallString(item->x, item->y, item->flags, item->str);
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V_DrawSmallString(item->x, item->y, item->flags, itemstr);
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break;
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case align_smallright:
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V_DrawRightAlignedSmallString(item->x, item->y, item->flags, item->str);
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V_DrawRightAlignedSmallString(item->x, item->y, item->flags, itemstr);
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break;
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// tny_font
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case align_thin:
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V_DrawThinString(item->x, item->y, item->flags, item->str);
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V_DrawThinString(item->x, item->y, item->flags, itemstr);
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break;
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case align_thinright:
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V_DrawRightAlignedThinString(item->x, item->y, item->flags, item->str);
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V_DrawRightAlignedThinString(item->x, item->y, item->flags, itemstr);
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break;
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}
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break;
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case DI_DrawKartString:
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V_DrawKartString(item->x, item->y, item->flags, item->str);
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V_DrawKartString(item->x, item->y, item->flags, itemstr);
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break;
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case DI_DrawLevelTitle:
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V_DrawLevelTitle(item->x, item->y, item->flags, item->str);
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V_DrawLevelTitle(item->x, item->y, item->flags, itemstr);
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break;
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case DI_FadeScreen:
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V_DrawFadeScreen(item->color, item->strength);
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