Miscellaneous memory bug fixes to make AddressSanitizer happy

This commit is contained in:
X.organic 2022-09-02 13:20:31 +00:00 committed by Sal
parent 48ddb25fd6
commit 70128776ac
10 changed files with 57 additions and 36 deletions

View File

@ -1934,6 +1934,7 @@ static void CL_LoadReceivedSavegame(void)
static void SendAskInfo(INT32 node)
{
const tic_t asktime = I_GetTime();
netbuffer->packettype = PT_ASKINFO;
netbuffer->u.askinfo.version = VERSION;
netbuffer->u.askinfo.time = (tic_t)LONG(asktime);
@ -1946,7 +1947,7 @@ static void SendAskInfo(INT32 node)
if (node != 0 && node != BROADCASTADDR &&
cv_rendezvousserver.string[0])
{
I_NetRequestHolePunch();
I_NetRequestHolePunch(node);
}
}

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@ -75,7 +75,7 @@ boolean (*I_NetCanGet)(void) = NULL;
void (*I_NetCloseSocket)(void) = NULL;
void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
void (*I_NetRequestHolePunch)(void) = NULL;
void (*I_NetRequestHolePunch)(INT32 node) = NULL;
void (*I_NetRegisterHolePunch)(void) = NULL;
boolean (*I_NetOpenSocket)(void) = NULL;
boolean (*I_Ban) (INT32 node) = NULL;

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@ -3397,7 +3397,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
if (i > 0 && i <= NUMMAPS)
{
if (mapheaderinfo[i])
if (mapheaderinfo[i-1])
G_SetGameModified(multiplayer, true); // only mark as a major mod if it replaces an already-existing mapheaderinfo
readlevelheader(f, i);
}

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@ -1276,6 +1276,9 @@ INT32 G_KeyStringtoNum(const char *keystr)
{
UINT32 j;
if (!keystr[0])
return 0;
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
return keystr[0];

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@ -245,7 +245,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
min = blockwidth;
}
for (k = 2048, j = 0; k > max; j++)
for (k = 2048, j = 0; k > max && j < 8; j++)
k>>=1;
grInfo->smallLodLog2 = gr_lods[j];
grInfo->largeLodLog2 = gr_lods[j];

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@ -474,7 +474,7 @@ void HWR_InitMD2(void)
size_t i;
INT32 s;
FILE *f;
char name[18], filename[32];
char name[20], filename[32];
float scale, offset;
CONS_Printf("InitMD2()...\n");
@ -561,7 +561,7 @@ md2found:
void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
{
FILE *f;
char name[18], filename[32];
char name[20], filename[32];
float scale, offset;
if (nomd2s)
@ -610,7 +610,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
FILE *f;
// name[18] is used to check for names in the mdls.dat file that match with sprites or player skins
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
char name[18], filename[32];
char name[20], filename[32];
float scale, offset;
if (nomd2s)
@ -660,18 +660,18 @@ spritemd2found:
// 0.0722 to blue
// (See this same define in k_kart.c!)
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
brightness = (UINT8)(((1063*(UINT32)(r))/5000) + ((3576*(UINT32)(g))/5000) + ((361*(UINT32)(b))/5000))
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
{
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
UINT8 translation[16]; // First the color index
UINT8 cutoff[16]; // Brightness cutoff before using the next color
UINT8 translation[17]; // First the color index
UINT8 cutoff[17]; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
UINT8 colorbrightnesses[16];
UINT8 colorbrightnesses[17];
UINT8 color_match_lookup[256]; // optimization attempt
blendcolor = V_GetColor(0); // initialize
@ -741,6 +741,11 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
translen++;
}
if (translen > 0)
translation[translen] = translation[translen-1]; // extended to accomodate secondi if firsti equal to translen-1
if (translen > 1)
cutoff[translen] = cutoff[translen-1] = 0; // as above
if (skinnum == TC_RAINBOW && translen > 0)
{
UINT16 b;
@ -756,7 +761,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
{
UINT16 brightdif = 256;
color_match_lookup[i] = 0;
color_match_lookup[b] = 0;
for (i = 0; i < translen; i++)
{
if (b > colorbrightnesses[i]) // don't allow greater matches (because calculating a makeshift gradient for this is already a huge mess as is)
@ -773,6 +778,9 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
}
}
if (translen > 0)
colorbrightnesses[translen] = colorbrightnesses[translen-1];
while (size--)
{
if (skinnum == TC_BOSS)
@ -918,6 +926,8 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
secondi = firsti+1;
mulmax = cutoff[firsti] - cutoff[secondi];
if (mulmax == 0)
mulmax = 1; // don't divide by zero on equal cutoffs (however unlikely)
mul = cutoff[firsti] - brightness;
}

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@ -52,6 +52,8 @@ consvar_t cv_masterserver_token = {
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
};
#define HMS_QUERY_VERSION "?v=2.2"
#ifdef MASTERSERVER
static int hms_started;
@ -171,7 +173,7 @@ HMS_connect (const char *format, ...)
va_start (ap, format);
url = malloc(seek + vsnprintf(0, 0, format, ap) +
sizeof "?v=2" - 1 +
sizeof HMS_QUERY_VERSION - 1 +
token_length + 1);
va_end (ap);
@ -185,8 +187,8 @@ HMS_connect (const char *format, ...)
seek += vsprintf(&url[seek], format, ap);
va_end (ap);
strcpy(&url[seek], "?v=2.2");
seek += sizeof "?v=2.2" - 1;
strcpy(&url[seek], HMS_QUERY_VERSION);
seek += sizeof HMS_QUERY_VERSION - 1;
if (quack_token)
sprintf(&url[seek], "&token=%s", quack_token);

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@ -152,7 +152,7 @@ extern void (*I_NetCloseSocket)(void);
/** \brief send a hole punching request
*/
extern void (*I_NetRequestHolePunch)(void);
extern void (*I_NetRequestHolePunch)(INT32 node);
/** \brief register this machine on the hole punching server
*/

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@ -1533,9 +1533,9 @@ static void rendezvous(int size)
free(addrs);
}
static void SOCK_RequestHolePunch(void)
static void SOCK_RequestHolePunch(INT32 node)
{
mysockaddr_t * addr = &clientaddress[doomcom->remotenode];
mysockaddr_t * addr = &clientaddress[node];
holepunchpacket->addr = addr->ip4.sin_addr.s_addr;
holepunchpacket->port = addr->ip4.sin_port;

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@ -52,7 +52,7 @@ typedef struct drawitem_s {
fixed_t sy;
INT32 num;
INT32 digits;
const char *str;
size_t stroffset; // offset into strbuf to get str
UINT16 color;
UINT8 strength;
INT32 align;
@ -123,6 +123,10 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
{
Z_Free(list->items);
}
if (list->strbuf)
{
Z_Free(list->strbuf);
}
Z_Free(list);
}
@ -150,7 +154,7 @@ static size_t AllocateDrawItem(huddrawlist_h list)
// copy string to list's internal string buffer
// lua can deallocate the string before we get to use it, so it's important to
// keep our own copy
static const char *CopyString(huddrawlist_h list, const char* str)
static size_t CopyString(huddrawlist_h list, const char* str)
{
size_t lenstr;
@ -164,10 +168,10 @@ static const char *CopyString(huddrawlist_h list, const char* str)
}
{
const char *result = (const char *) &list->strbuf[list->strbuf_len];
strncpy(&list->strbuf[list->strbuf_len], str, lenstr + 1);
size_t old_len = list->strbuf_len;
strncpy(&list->strbuf[old_len], str, lenstr + 1);
list->strbuf_len += lenstr + 1;
return result;
return old_len;
}
}
@ -280,7 +284,7 @@ void LUA_HUD_AddDrawString(
item->type = DI_DrawString;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->stroffset = CopyString(list, str);
item->flags = flags;
item->align = align;
}
@ -298,7 +302,7 @@ void LUA_HUD_AddDrawKartString(
item->type = DI_DrawKartString;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->stroffset = CopyString(list, str);
item->flags = flags;
}
@ -315,7 +319,7 @@ void LUA_HUD_AddDrawLevelTitle(
item->type = DI_DrawLevelTitle;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->stroffset = CopyString(list, str);
item->flags = flags;
}
@ -343,6 +347,7 @@ void LUA_HUD_DrawList(huddrawlist_h list)
for (i = 0; i < list->items_len; i++)
{
drawitem_t *item = &list->items[i];
const char *itemstr = &list->strbuf[item->stroffset];
switch (item->type)
{
@ -366,38 +371,38 @@ void LUA_HUD_DrawList(huddrawlist_h list)
{
// hu_font
case align_left:
V_DrawString(item->x, item->y, item->flags, item->str);
V_DrawString(item->x, item->y, item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(item->x, item->y, item->flags, item->str);
V_DrawCenteredString(item->x, item->y, item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(item->x, item->y, item->flags, item->str);
V_DrawRightAlignedString(item->x, item->y, item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(item->x, item->y, item->flags, item->str);
V_DrawStringAtFixed(item->x, item->y, item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(item->x, item->y, item->flags, item->str);
V_DrawSmallString(item->x, item->y, item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(item->x, item->y, item->flags, item->str);
V_DrawRightAlignedSmallString(item->x, item->y, item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(item->x, item->y, item->flags, item->str);
V_DrawThinString(item->x, item->y, item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(item->x, item->y, item->flags, item->str);
V_DrawRightAlignedThinString(item->x, item->y, item->flags, itemstr);
break;
}
break;
case DI_DrawKartString:
V_DrawKartString(item->x, item->y, item->flags, item->str);
V_DrawKartString(item->x, item->y, item->flags, itemstr);
break;
case DI_DrawLevelTitle:
V_DrawLevelTitle(item->x, item->y, item->flags, item->str);
V_DrawLevelTitle(item->x, item->y, item->flags, itemstr);
break;
case DI_FadeScreen:
V_DrawFadeScreen(item->color, item->strength);