fakes use MF_SPECIAL, no longer destroyable

This commit is contained in:
SeventhSentinel 2018-08-12 11:04:36 -04:00
parent 4ea7c26c11
commit 6fa4c27bf6
3 changed files with 44 additions and 196 deletions

View file

@ -14566,7 +14566,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // missilestate
S_DEADFAKEITEM, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
sfx_kc2e, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
@ -14574,7 +14574,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
@ -14593,7 +14593,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // missilestate
S_DEADFAKEITEM, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
sfx_kc2e, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
@ -14601,7 +14601,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_fake, // activesound
MF_BOUNCE|MF_SHOOTABLE, // flags
MF_SPECIAL|MF_BOUNCE|MF_SHOOTABLE, // flags
S_NULL // raisestate
},

View file

@ -435,7 +435,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
{
if (player->kartstuff[k_comebackmode] == 1 || player->kartstuff[k_comebacktimer])
if (player->kartstuff[k_comebackmode] != 0 || player->kartstuff[k_comebacktimer])
return;
if (player->kartstuff[k_comebackmode] == 0)
player->kartstuff[k_comebackmode] = 1;
@ -445,6 +445,43 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetTarget(&special->target, toucher);
P_KillMobj(special, toucher, toucher);
break;
case MT_FAKESHIELD: // SRB2kart
case MT_FAKEITEM:
if ((special->target == toucher || special->target == toucher->target) && (special->threshold > 0))
return;
if (special->health <= 0 || toucher->health <= 0)
return;
if (!P_CanPickupItem(player, 2))
return;
/*if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
{
if (player->kartstuff[k_comebackmode] != 0 || player->kartstuff[k_comebacktimer])
return;
if (player->kartstuff[k_comebackmode] == 0)
player->kartstuff[k_comebackmode] = 2;
}*/
{
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
S_StartSound(poof, special->info->deathsound);
K_StripItems(player);
if (player->kartstuff[k_itemroulette] <= 0)
player->kartstuff[k_itemroulette] = 1;
player->kartstuff[k_roulettetype] = 2;
if (special->target && special->target->player
&& (G_RaceGametype() || special->target->player->kartstuff[k_bumper] > 0))
player->kartstuff[k_eggmanblame] = special->target->player-players;
else
player->kartstuff[k_eggmanblame] = player-players;
P_RemoveMobj(special);
return;
}
break;
case MT_KARMAHITBOX:
if (!special->target->player)
return;
@ -506,6 +543,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->kartstuff[k_roulettetype] = 1;
}
return;
// ***************************************** //
// Rings, coins, spheres, weapon panels, etc //
// ***************************************** //

View file

@ -742,37 +742,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_FAKEITEM || thing->type == MT_FAKESHIELD)
{
if (tmthing->type == MT_ORBINAUT_SHIELD || tmthing->type == MT_JAWZ_SHIELD)
{
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
tmthing->z -= tmthing->height;
else
tmthing->z += tmthing->height;
S_StartSound(tmthing, tmthing->info->deathsound);
P_KillMobj(tmthing, thing, thing);
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
}
// Other Item Damage
if (thing->eflags & MFE_VERTICALFLIP)
thing->z -= thing->height;
else
thing->z += thing->height;
S_StartSound(thing, thing->info->deathsound);
P_KillMobj(thing, tmthing, tmthing);
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
{
// This Item Damage
@ -934,131 +903,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_FAKEITEM || thing->type == MT_FAKESHIELD)
{
if (tmthing->type == MT_BANANA_SHIELD)
{
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
tmthing->z -= tmthing->height;
else
tmthing->z += tmthing->height;
S_StartSound(tmthing, tmthing->info->deathsound);
P_KillMobj(tmthing, thing, thing);
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
}
// Other Item Damage
if (thing->eflags & MFE_VERTICALFLIP)
thing->z -= thing->height;
else
thing->z += thing->height;
S_StartSound(thing, thing->info->deathsound);
P_KillMobj(thing, tmthing, tmthing);
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
}
return true;
}
else if (tmthing->type == MT_FAKESHIELD || tmthing->type == MT_FAKEITEM)
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (((tmthing->target == thing) || (tmthing->target == thing->target)) && (tmthing->threshold > 0 || (thing->type != MT_PLAYER && thing->threshold > 0)))
return true;
if (tmthing->health <= 0 || thing->health <= 0)
return true;
if (thing->player && thing->player->powers[pw_flashing])
return true;
if (thing->type == MT_ORBINAUT // When these items collide with the fake item, just the fake item is destroyed
|| thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|| thing->type == MT_SSMINE
|| thing->type == MT_BANANA || thing->type == MT_BALLHOG)
{
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
tmthing->z -= tmthing->height;
else
tmthing->z += tmthing->height;
S_StartSound(tmthing, tmthing->info->deathsound);
P_KillMobj(tmthing, thing, thing);
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_ORBINAUT_SHIELD // When these items collide with the fake item, both of them are destroyed
|| thing->type == MT_JAWZ_SHIELD
|| thing->type == MT_SSMINE_SHIELD
|| thing->type == MT_BANANA_SHIELD
|| thing->type == MT_FAKEITEM || thing->type == MT_FAKESHIELD)
{
// Other Item Damage
if (thing->eflags & MFE_VERTICALFLIP)
thing->z -= thing->height;
else
thing->z += thing->height;
S_StartSound(thing, thing->info->deathsound);
P_KillMobj(thing, tmthing, tmthing);
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
tmthing->z -= tmthing->height;
else
tmthing->z += tmthing->height;
S_StartSound(tmthing, tmthing->info->deathsound);
P_KillMobj(tmthing, thing, thing);
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_PLAYER)
{
// Player Damage
{
mobj_t *poof = P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, MT_EXPLODE);
S_StartSound(poof, sfx_kc2e);
}
if (P_CanPickupItem(thing->player, 2))
{
if (thing->player->kartstuff[k_itemroulette] <= 0)
thing->player->kartstuff[k_itemroulette] = 1;
thing->player->kartstuff[k_roulettetype] = 2;
if (tmthing->target && tmthing->target->player)
thing->player->kartstuff[k_eggmanblame] = tmthing->target->player-players;
}
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
tmthing->z -= tmthing->height;
else
tmthing->z += tmthing->height;
S_StartSound(tmthing, tmthing->info->deathsound);
P_RemoveMobj(tmthing);
}
return true;
}
@ -1106,7 +950,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
else if (tmthing->type == MT_PLAYER &&
(thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_ORBINAUT
|| thing->type == MT_JAWZ_SHIELD || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|| thing->type == MT_FAKESHIELD || thing->type == MT_FAKEITEM
|| thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
|| thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE
|| thing->type == MT_MINEEXPLOSION
@ -1120,8 +963,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true; // underneath
if (tmthing->player && tmthing->player->powers[pw_flashing]
&& !(thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|| thing->type == MT_FAKESHIELD || thing->type == MT_FAKEITEM))
&& !(thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD))
return true;
if (thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_JAWZ_SHIELD
@ -1152,38 +994,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_FAKESHIELD || thing->type == MT_FAKEITEM)
{
if ((thing->target == tmthing) && (thing->threshold > 0))
return true;
if (tmthing->health <= 0 || thing->health <= 0)
return true;
// Player Damage
{
mobj_t *poof = P_SpawnMobj(thing->x, thing->y, thing->z, MT_EXPLODE);
S_StartSound(poof, sfx_kc2e);
}
if (P_CanPickupItem(tmthing->player, 2))
{
if (tmthing->player->kartstuff[k_itemroulette] <= 0)
tmthing->player->kartstuff[k_itemroulette] = 1;
tmthing->player->kartstuff[k_roulettetype] = 2;
if (thing->target && thing->target->player)
tmthing->player->kartstuff[k_eggmanblame] = thing->target->player-players;
}
// Other Item Damage
if (thing->eflags & MFE_VERTICALFLIP)
thing->z -= thing->height;
else
thing->z += thing->height;
S_StartSound(thing, thing->info->deathsound);
P_RemoveMobj(thing);
}
else if (thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
|| thing->type == MT_BALLHOG)
{