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Don't send the main WAD files in fileneeded
This frees 190 bytes of the fileneeded buffer.
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1 changed files with 1 additions and 1 deletions
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@ -114,7 +114,7 @@ UINT8 *PutFileNeeded(void)
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char wadfilename[MAX_WADPATH] = "";
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UINT8 filestatus;
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for (i = 0; i < numwadfiles; i++)
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for (i = mainwads+1; i < numwadfiles; i++)
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{
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// If it has only music/sound lumps, don't put it in the list
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if (!wadfiles[i]->important)
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