sdl2: Revert -win flag behavior, was glitchy

This commit is contained in:
Ronald Kinard 2014-04-06 21:23:59 -05:00
parent 0ae6d5ae29
commit 6ea03a23b4

View file

@ -1797,7 +1797,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
} }
window = SDL_CreateWindow("SRB2", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window = SDL_CreateWindow("SRB2", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
BASEVIDWIDTH, BASEVIDHEIGHT, flags); realwidth, realheight, flags);
renderer = SDL_CreateRenderer(window, -1, 0); renderer = SDL_CreateRenderer(window, -1, 0);
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT); SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
@ -1897,7 +1897,7 @@ void I_StartupGraphics(void)
if (!I_GetEnv("SDL_VIDEO_CENTERED")) if (!I_GetEnv("SDL_VIDEO_CENTERED"))
I_PutEnv(SDLVIDEOMID); I_PutEnv(SDLVIDEOMID);
*/ */
CV_SetValue(&cv_fullscreen, M_CheckParm("-win") ? 0 : 1); disable_fullscreen = M_CheckParm("-win") ? 1 : 0;
keyboard_started = true; keyboard_started = true;