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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-02-20 19:02:37 +00:00
Get rid of Lakitu and the specific things for the final lap sound
Lakitu is completely commented out currently and we will be able to re-add it back later Final lap sounds do some wacky stuff with the variables of the local player only, and also block out the music just to restart it at the same speed currently, changed it to just be the lap sound, we can use a new sound for it later
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9e1783d092
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7 changed files with 2 additions and 215 deletions
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@ -257,7 +257,6 @@ typedef enum
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k_driftboost, // Boost you get from drifting
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k_boostcharge, // Charge-up for boosting at the start of the race, or when Lakitu drops you
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k_jmp, // In Mario Kart, letting go of the jump button stops the drift
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k_lakitu, // > 0 = Lakitu fishing, < 0 = Lakitu lap counter (was "player->airtime") // NOTE: Check for ->lakitu, replace with this
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k_itemroulette, // Used for the roulette when deciding what item to give you (was "pw_kartitem")
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k_itemclose, // Used to animate the item window closing (was "pw_psychic")
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@ -2192,7 +2192,6 @@ void G_PlayerReborn(INT32 player)
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// SRB2kart
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INT32 starpostwp;
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INT32 lakitu;
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score = players[player].score;
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lives = players[player].lives;
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@ -2246,7 +2245,6 @@ void G_PlayerReborn(INT32 player)
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// SRB2kart
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starpostwp = players[player].kartstuff[k_starpostwp];
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lakitu = players[player].kartstuff[k_lakitu];
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p = &players[player];
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memset(p, 0, sizeof (*p));
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@ -2301,7 +2299,6 @@ void G_PlayerReborn(INT32 player)
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// SRB2kart
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p->kartstuff[k_starpostwp] = starpostwp;
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p->kartstuff[k_lakitu] = lakitu;
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// Don't do anything immediately
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p->pflags |= PF_USEDOWN;
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@ -3694,7 +3691,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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{
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players[i].lives = cv_startinglives.value;
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players[i].continues = 0;
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players[i].kartstuff[k_lakitu] = 0; // SRB2kart
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}
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else if (pultmode)
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{
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@ -3705,7 +3701,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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{
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players[i].lives = 3;
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players[i].continues = 1;
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players[i].kartstuff[k_lakitu] = 0; // SRB2kart
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}
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// The latter two should clear by themselves, but just in case
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153
src/k_kart.c
153
src/k_kart.c
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@ -952,10 +952,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->kartstuff[k_sounds])
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player->kartstuff[k_sounds]--;
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// Restores music automatically for the final lap, among other things
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if (player->kartstuff[k_sounds] <= 4 && player->kartstuff[k_sounds] > 0 && P_IsLocalPlayer(player))
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P_RestoreMusic(player);
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// ???
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/*
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if (player->kartstuff[k_jmp] > 1 && onground)
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@ -2500,37 +2496,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->mo->momy = 0;
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}
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///////////////////////
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//LAKITU START SIGNAL//
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///////////////////////
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// Spawn at the beggining of the level,
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// not joiner-friendly.
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/*
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if (leveltime == 3)
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{
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mobj_t *mo;
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angle_t newangle;
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fixed_t newx;
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fixed_t newy;
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fixed_t newz;
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newangle = player->mo->angle;
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newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT);
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newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT);
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if (player->mo->eflags & MFE_VERTICALFLIP)
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newz = player->mo->z - 320*FRACUNIT;
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else
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newz = player->mo->z + 256*FRACUNIT;
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mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
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if (mo)
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{
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if (player->mo->eflags & MFE_VERTICALFLIP)
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mo->eflags |= MFE_VERTICALFLIP;
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P_SetTarget(&mo->target, player->mo);
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}
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}
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*/
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// Play the stop light's sounds
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if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3))
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S_StartSound(NULL, sfx_lkt1);
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@ -2562,124 +2527,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->kartstuff[k_boostcharge] = 0;
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}
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//////////////////
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//FISHING LAKITU//
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//////////////////
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// If you die and respawn in Mario Kart, have Lakitu fish you back in.
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/*
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if (player->airtime == 60)
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{
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mobj_t *mo;
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angle_t newangle;
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fixed_t newx;
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fixed_t newy;
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fixed_t newz;
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newangle = player->mo->angle;
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newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 0);
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newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 0);
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if (player->mo->eflags & MFE_VERTICALFLIP)
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newz = player->mo->z - 128*FRACUNIT;
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else
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newz = player->mo->z + 64*FRACUNIT;
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mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
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if (mo)
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{
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if (player->mo->eflags & MFE_VERTICALFLIP)
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mo->eflags |= MFE_VERTICALFLIP;
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mo->angle = newangle+ANGLE_180;
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P_SetTarget(&mo->target, player->mo);
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P_SetMobjState(mo, S_LAKITUFSH1);
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}
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}
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*/
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if (player->kartstuff[k_lakitu] > 3)
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{
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player->kartstuff[k_lakitu]--;
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player->mo->momz = 0;
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player->powers[pw_flashing] = 2;
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player->powers[pw_nocontrol] = 2;
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if (leveltime % 15 == 0)
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S_StartSound(player->mo, sfx_lkt3);
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}
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// That's enough pointless fishing for now.
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if (player->kartstuff[k_lakitu] > 0 && player->kartstuff[k_lakitu] <= 3)
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{
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if (!onground)
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{
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player->powers[pw_flashing] = 2;
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// If you tried to boost while in the air,
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// you lose your chance of boosting at all.
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if (cmd->buttons & BT_ACCELERATE)
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{
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player->powers[pw_flashing] = 0;
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player->kartstuff[k_lakitu] = 0;
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}
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}
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else
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{
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player->kartstuff[k_lakitu]--;
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// Quick! You only have three tics to boost!
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if (cmd->buttons & BT_ACCELERATE)
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{
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K_DoMushroom(player, false);
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}
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}
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}
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//////////////////
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//NEW LAP LAKITU//
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//////////////////
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/*
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if (player->kartstuff[k_lakitu] == -60)
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{
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mobj_t *mo;
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angle_t newangle;
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fixed_t newx;
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fixed_t newy;
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fixed_t newz;
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newangle = player->mo->angle;
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newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT);
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newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT);
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if (player->mo->eflags & MFE_VERTICALFLIP)
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newz = player->mo->z - 320*FRACUNIT;
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else
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newz = player->mo->z + 256*FRACUNIT;
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mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
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if (mo)
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{
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P_SetTarget(&mo->target, player->mo);
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if (player->mo->eflags & MFE_VERTICALFLIP)
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mo->eflags |= MFE_VERTICALFLIP;
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if (player->laps < (unsigned)(cv_numlaps.value - 1))
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{
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if (player->laps == 1)
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P_SetMobjState(mo, S_LAKITULAP1A);
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if (player->laps == 2)
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P_SetMobjState(mo, S_LAKITULAP2A);
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if (player->laps == 3)
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P_SetMobjState(mo, S_LAKITULAP3A);
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if (player->laps == 4)
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P_SetMobjState(mo, S_LAKITULAP4A);
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if (player->laps == 5)
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P_SetMobjState(mo, S_LAKITULAP5A);
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if (player->laps == 6)
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P_SetMobjState(mo, S_LAKITULAP6A);
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if (player->laps == 7)
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P_SetMobjState(mo, S_LAKITULAP7A);
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if (player->laps == 8)
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P_SetMobjState(mo, S_LAKITULAP8A);
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}
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else if (player->laps == (unsigned)(cv_numlaps.value - 1))
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P_SetMobjState(mo, S_LAKITULAPFA);
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}
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}
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*/
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if (player->kartstuff[k_lakitu] < 0)
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player->kartstuff[k_lakitu]++;
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}
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//}
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37
src/p_mobj.c
37
src/p_mobj.c
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@ -7351,40 +7351,6 @@ void P_MobjThinker(mobj_t *mobj)
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}
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break;
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//{ SRB2kart Items
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/*case MT_LAKITU:
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if (!mobj->target->player)
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{
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P_SetMobjState(mobj, S_DISS);
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return;
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}
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if (mobj->target->player && !splitscreen
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&& !(mobj->target->player == &players[displayplayer])
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&& !(mobj->state >= &states[S_LAKITUFSH1] && mobj->state <= &states[S_LAKITUFSH2]))
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mobj->flags2 |= MF2_DONTDRAW;
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else
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mobj->flags2 &= ~MF2_DONTDRAW;
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if ((mobj->state >= &states[S_LAKITUSL1] && mobj->state <= &states[S_LAKITUSL12])
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|| (mobj->state >= &states[S_LAKITULAP1A] && mobj->state <= &states[S_LAKITUFLG8]))
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{
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const fixed_t radius = FIXEDSCALE(128, mobj->target->scale)*FRACUNIT;
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mobj->angle = (mobj->target->angle);
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P_UnsetThingPosition(mobj);
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{
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const angle_t fa = mobj->angle>>ANGLETOFINESHIFT;
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mobj->x = mobj->target->x + FixedMul(FINECOSINE(fa),radius);
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mobj->y = mobj->target->y + FixedMul(FINESINE(fa),radius);
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if (mobj->state >= &states[S_LAKITUFLG1] && mobj->state <= &states[S_LAKITUFLG8])
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{
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if (mobj->target->eflags & MFE_VERTICALFLIP)
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mobj->z = mobj->target->z - 128*FRACUNIT;
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else
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mobj->z = mobj->target->z + 64*FRACUNIT;
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}
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P_SetThingPosition(mobj);
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}
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}
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break;*/
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case MT_POKEY:
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if (mobj->threshold)
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{
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@ -9072,8 +9038,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
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sector->ceilingheight;
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//z = p->starpostz << FRACBITS;
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z = (p->starpostz + 128) << FRACBITS; // SRB2kart - Spawns off the ground for Lakitu
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z = p->starpostz << FRACBITS;
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if (z < floor)
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z = floor;
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else if (z > ceiling - mobjinfo[MT_PLAYER].height)
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14
src/p_spec.c
14
src/p_spec.c
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@ -4089,21 +4089,9 @@ DoneSection2:
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if (P_IsLocalPlayer(player))
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{
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if (player->laps < (UINT8)(cv_numlaps.value - 1))
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{
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S_StartSound(NULL, sfx_mlap);
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player->kartstuff[k_lakitu] = -64;
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}
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else if (player->laps == (UINT8)(cv_numlaps.value - 1))
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{
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player->kartstuff[k_lakitu] = -64;
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if (!splitscreen || (splitscreen && !players[consoleplayer].exiting
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&& !players[secondarydisplayplayer].exiting))
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{
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player->kartstuff[k_sounds] = 130;
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S_ChangeMusicInternal("finlap", false);
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}
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}
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S_StartSound(NULL, sfx_mlap);
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}
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//
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//player->starpostangle = player->starposttime = player->starpostnum = 0;
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@ -1126,9 +1126,6 @@ void P_RestoreMusic(player_t *player)
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return;
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S_SpeedMusic(1.0f);
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if (player->kartstuff[k_sounds] >= 5) // SRB2kart - Don't reset music during the final lap roll!
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return;
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// SRB2kart - We have some different powers than vanilla, some of which tweak the music.
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if (!player->exiting)
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{
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@ -1890,10 +1890,6 @@ static void Y_CalculateTournamentPoints(void)
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players[data.match.num[data.match.numplayers]].score += data.match.increase[data.match.numplayers];
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data.match.scores[data.match.numplayers] = players[data.match.num[data.match.numplayers]].score;
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//players[data.match.num[data.match.numplayers]].newfloorz = 0;
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players[data.match.num[data.match.numplayers]].kartstuff[k_lakitu] = 0;
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//players[data.match.num[data.match.numplayers]].airtime = 0;
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data.match.numplayers++;
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}
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}
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