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Merge branch 'less-obtuse-console-fixes' into 'master'
Console quality of life changes See merge request STJr/SRB2!479
This commit is contained in:
commit
6d95f3ceb2
2 changed files with 34 additions and 24 deletions
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@ -96,6 +96,7 @@ static size_t input_len; // length of current line, used to bound cursor and suc
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// protos.
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static void CON_InputInit(void);
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static void CON_RecalcSize(void);
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static void CON_ChangeHeight(void);
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static void CONS_hudlines_Change(void);
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static void CONS_backcolor_Change(void);
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@ -447,6 +448,12 @@ static void CON_RecalcSize(void)
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con_destlines = vid.height;
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}
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if (con_destlines > 0) // Resize console if already open
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{
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CON_ChangeHeight();
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con_curlines = con_destlines;
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}
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// check for change of video width
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if (conw == con_width)
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return; // didn't change
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@ -496,6 +503,20 @@ static void CON_RecalcSize(void)
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Z_Free(tmp_buffer);
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}
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static void CON_ChangeHeight(void)
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{
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INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
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// toggle console in
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con_destlines = (cons_height.value*vid.height)/100;
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if (con_destlines < minheight)
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con_destlines = minheight;
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else if (con_destlines > vid.height)
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con_destlines = vid.height;
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con_destlines &= ~0x3; // multiple of text row height
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}
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// Handles Console moves in/out of screen (per frame)
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//
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static void CON_MoveConsole(void)
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@ -584,16 +605,7 @@ void CON_Ticker(void)
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CON_ClearHUD();
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}
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else
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{
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// toggle console in
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con_destlines = (cons_height.value*vid.height)/100;
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if (con_destlines < minheight)
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con_destlines = minheight;
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else if (con_destlines > vid.height)
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con_destlines = vid.height;
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con_destlines &= ~0x3; // multiple of text row height
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}
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CON_ChangeHeight();
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}
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// console movement
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@ -1106,6 +1118,7 @@ static void CON_Print(char *msg)
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{
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size_t l;
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INT32 controlchars = 0; // for color changing
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char color = '\x80'; // keep color across lines
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if (msg == NULL)
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return;
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@ -1131,7 +1144,7 @@ static void CON_Print(char *msg)
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{
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if (*msg & 0x80)
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{
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con_line[con_cx++] = *(msg++);
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color = con_line[con_cx++] = *(msg++);
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controlchars++;
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continue;
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}
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@ -1139,12 +1152,14 @@ static void CON_Print(char *msg)
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{
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con_cy--;
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CON_Linefeed();
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color = '\x80';
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controlchars = 0;
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}
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else if (*msg == '\n') // linefeed
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{
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CON_Linefeed();
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controlchars = 0;
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con_line[con_cx++] = color;
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controlchars = 1;
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}
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else if (*msg == ' ') // space
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{
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@ -1152,7 +1167,8 @@ static void CON_Print(char *msg)
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if (con_cx - controlchars >= con_width-11)
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{
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CON_Linefeed();
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controlchars = 0;
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con_line[con_cx++] = color;
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controlchars = 1;
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}
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}
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else if (*msg == '\t')
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@ -1167,7 +1183,8 @@ static void CON_Print(char *msg)
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if (con_cx - controlchars >= con_width-11)
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{
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CON_Linefeed();
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controlchars = 0;
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con_line[con_cx++] = color;
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controlchars = 1;
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}
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}
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msg++;
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@ -1184,7 +1201,8 @@ static void CON_Print(char *msg)
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if ((con_cx - controlchars) + l > con_width-11)
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{
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CON_Linefeed();
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controlchars = 0;
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con_line[con_cx++] = color;
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controlchars = 1;
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}
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// a word at a time
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@ -1539,8 +1557,7 @@ static void CON_DrawConsole(void)
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i = con_cy - con_scrollup;
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// skip the last empty line due to the cursor being at the start of a new line
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if (!con_scrollup && !con_cx)
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i--;
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i--;
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i -= (con_curlines - minheight) / charheight;
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@ -444,7 +444,6 @@ void F_StartIntro(void)
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gameaction = ga_nothing;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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F_NewCutscene(introtext[0]);
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intro_scenenum = 0;
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@ -1146,7 +1145,6 @@ void F_StartCredits(void)
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gameaction = ga_nothing;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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S_StopMusic();
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S_ChangeMusicInternal("credit", false);
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@ -1313,7 +1311,6 @@ void F_StartGameEvaluation(void)
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gameaction = ga_nothing;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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finalecount = 0;
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}
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@ -1423,7 +1420,6 @@ void F_StartGameEnd(void)
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gameaction = ga_nothing;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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S_StopMusic();
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// In case menus are still up?!!
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@ -1626,7 +1622,6 @@ void F_StartContinue(void)
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keypressed = false;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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// In case menus are still up?!!
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M_ClearMenus(true);
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@ -1797,8 +1792,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
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F_NewCutscene(cutscenes[cutscenenum]->scene[0].text);
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CON_ClearHUD();
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cutsceneover = false;
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runningprecutscene = precutscene;
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precutresetplayer = resetplayer;
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