diff --git a/src/k_kart.c b/src/k_kart.c index ec975333..26d74108 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -2539,8 +2539,10 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I th->cvmem = SKINCOLOR_KETCHUP; /* FALLTHRU */ case MT_JAWZ_DUD: - th->movefactor = finalspeed; S_StartSound(th, th->info->activesound); + /* FALLTHRU */ + case MT_SPB: + th->movefactor = finalspeed; break; default: break; @@ -2890,7 +2892,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map return NULL; // Figure out projectile speed by game speed - if (mapthing == MT_ORBINAUT || mapthing == MT_JAWZ || mapthing == MT_JAWZ_DUD) // Trying to keep compatability... + if (missile) // Trying to keep compatability... { PROJSPEED = mobjinfo[mapthing].speed; if (gamespeed == 0) diff --git a/src/p_enemy.c b/src/p_enemy.c index 5dfb17a6..3fb3aca6 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8348,11 +8348,7 @@ void A_SPBChase(mobj_t *actor) #endif // Default speed - wspeed = FixedMul(actor->info->speed, mapheaderinfo[gamemap-1]->mobj_scale); - if (gamespeed == 0) - wspeed = FixedMul(wspeed, FRACUNIT-FRACUNIT/4); - else if (gamespeed == 2) - wspeed = FixedMul(wspeed, FRACUNIT+FRACUNIT/4); + wspeed = actor->movefactor; if (actor->threshold) // Just fired, go straight. {