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Make OpenGL texture filter config save
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1 changed files with 3 additions and 3 deletions
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@ -69,10 +69,10 @@ CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NU
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consvar_t cv_grrounddown = {"gr_rounddown", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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// Unfortunately, this can no longer be saved..
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consvar_t cv_grfiltermode = {"gr_filtermode", "Nearest", CV_CALL, grfiltermode_cons_t,
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consvar_t cv_grfiltermode = {"gr_filtermode", "Nearest", CV_CALL|CV_SAVE, grfiltermode_cons_t,
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CV_filtermode_ONChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_granisotropicmode = {"gr_anisotropicmode", "1", CV_CALL, granisotropicmode_cons_t,
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consvar_t cv_granisotropicmode = {"gr_anisotropicmode", "1", CV_CALL|CV_SAVE, granisotropicmode_cons_t,
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CV_anisotropic_ONChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grcorrecttricks = {"gr_correcttricks", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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