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Remove the need for sending the savegame if you're the host. You don't need to send it to yourself. What are you doing?
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@ -3535,7 +3535,7 @@ static void HandleConnect(SINT8 node)
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#ifdef JOININGAME
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if (nodewaiting[node])
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{
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if (newnode)
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if (node && newnode)
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{
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SV_SendSaveGame(node); // send a complete game state
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DEBFILE("send savegame\n");
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