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Don't check splitscreen in OLDCHAT
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1 changed files with 1 additions and 1 deletions
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@ -66,7 +66,7 @@ typedef struct
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#ifdef NETSPLITSCREEN
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#ifdef NETSPLITSCREEN
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#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
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#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
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#else
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#else
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#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640 || splitscreen)
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#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
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#endif
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#endif
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#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
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#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
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#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
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#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
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