Move HandleConnect to the same place as other packets

This commit is contained in:
fickleheart 2019-03-09 12:01:47 -06:00
parent 18dba65f17
commit 6bba2f16c0

View file

@ -3916,6 +3916,10 @@ static void HandlePacketFromAwayNode(SINT8 node)
Net_CloseConnection(node);
break;
case PT_CLIENTJOIN:
if (server)
HandleConnect(node);
break;
case PT_JOINCHALLENGE:
if (server && serverrunning)
{ // But wait I thought I'm the server?
@ -4592,12 +4596,6 @@ FILESTAMP
while (HGetPacket())
{
node = (SINT8)doomcom->remotenode;
if (netbuffer->packettype == PT_CLIENTJOIN && server)
{
HandleConnect(node);
continue;
}
if (node == servernode && client && cl_mode != CL_SEARCHING)
{
if (netbuffer->packettype == PT_SERVERSHUTDOWN)