mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-28 13:21:10 +00:00
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart
This commit is contained in:
commit
6bb33b9d16
17 changed files with 4619 additions and 314 deletions
373
src/dehacked.c
373
src/dehacked.c
|
@ -1845,6 +1845,7 @@ static actionpointer_t actionpointers[] =
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{{A_RoamingShadowThinker}, "A_ROAMINGSHADOWTHINKER"}, //SRB2kart
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{{A_ReaperThinker}, "A_REAPERTHINKER"}, //SRB2kart
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{{A_MementosTPParticles}, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
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{{A_FlameParticle}, "A_FLAMEPARTICLE"}, // SRB2kart
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{{A_OrbitNights}, "A_ORBITNIGHTS"},
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{{A_GhostMe}, "A_GHOSTME"},
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{{A_SetObjectState}, "A_SETOBJECTSTATE"},
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@ -5274,6 +5275,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_XMASPOLE",
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"S_CANDYCANE",
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"S_SNOWMAN",
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"S_SNOWMANHAT",
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"S_LAMPPOST1",
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"S_LAMPPOST2",
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"S_HANGSTAR",
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// Botanic Serenity's loads of scenery states
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"S_BSZTALLFLOWER_RED",
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@ -6330,31 +6335,31 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_ROCKETSNEAKER_RVIBRATE",
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//{ Eggman Monitor
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"S_FAKEITEM1",
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"S_FAKEITEM2",
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"S_FAKEITEM3",
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"S_FAKEITEM4",
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"S_FAKEITEM5",
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"S_FAKEITEM6",
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"S_FAKEITEM7",
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"S_FAKEITEM8",
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"S_FAKEITEM9",
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"S_FAKEITEM10",
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"S_FAKEITEM11",
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"S_FAKEITEM12",
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"S_FAKEITEM13",
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"S_FAKEITEM14",
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"S_FAKEITEM15",
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"S_FAKEITEM16",
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"S_FAKEITEM17",
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"S_FAKEITEM18",
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"S_FAKEITEM19",
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"S_FAKEITEM20",
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"S_FAKEITEM21",
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"S_FAKEITEM22",
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"S_FAKEITEM23",
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"S_FAKEITEM24",
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"S_DEADFAKEITEM",
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"S_EGGMANITEM1",
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"S_EGGMANITEM2",
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"S_EGGMANITEM3",
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"S_EGGMANITEM4",
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"S_EGGMANITEM5",
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"S_EGGMANITEM6",
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"S_EGGMANITEM7",
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"S_EGGMANITEM8",
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"S_EGGMANITEM9",
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"S_EGGMANITEM10",
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"S_EGGMANITEM11",
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"S_EGGMANITEM12",
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"S_EGGMANITEM13",
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"S_EGGMANITEM14",
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"S_EGGMANITEM15",
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"S_EGGMANITEM16",
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"S_EGGMANITEM17",
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"S_EGGMANITEM18",
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"S_EGGMANITEM19",
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"S_EGGMANITEM20",
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"S_EGGMANITEM21",
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"S_EGGMANITEM22",
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"S_EGGMANITEM23",
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"S_EGGMANITEM24",
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"S_EGGMANITEM_DEAD",
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//}
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// Banana
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@ -6864,6 +6869,62 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FZSLOWSMOKE4",
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"S_FZSLOWSMOKE5",
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// Various plants
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"S_SONICBUSH",
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"S_SHRUB",
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"S_TALLBUSH",
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"S_AZURECITYTREE",
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// Marble Zone
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"S_FLAMEPARTICLE",
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"S_MARBLETORCH",
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"S_MARBLELIGHT",
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"S_MARBLEBURNER",
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// CD Special Stage
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"S_CDUFO",
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"S_CDUFO_DIE",
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// Rusty Rig
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"S_RUSTYLAMP_ORANGE",
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"S_RUSTYCHAIN",
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// D2 Balloon Panic
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"S_BALLOON",
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"S_BALLOONPOP1",
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"S_BALLOONPOP2",
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"S_BALLOONPOP3",
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// Smokin' & Vapin' (Don't try this at home, kids!)
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"S_PETSMOKE0",
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"S_PETSMOKE1",
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"S_PETSMOKE2",
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"S_PETSMOKE3",
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"S_PETSMOKE4",
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"S_PETSMOKE5",
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"S_VVVAPING0",
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"S_VVVAPING1",
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"S_VVVAPING2",
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"S_VVVAPING3",
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"S_VVVAPING4",
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"S_VVVAPING5",
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"S_VVVAPE",
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// Hill Top Zone
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"S_HTZTREE",
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"S_HTZBUSH",
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// Ports of gardens
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"S_SGVINE1",
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"S_SGVINE2",
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"S_SGVINE3",
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"S_PGTREE",
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"S_PGFLOWER1",
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"S_PGFLOWER2",
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"S_PGFLOWER3",
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"S_PGBUSH",
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"S_DHPILLAR",
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// Midnight Channel stuff:
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"S_SPOTLIGHT", // Spotlight decoration
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"S_RANDOMSHADOW", // Random Shadow. They're static and don't do nothing.
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@ -6896,6 +6957,141 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_CDTREEASP",
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"S_CDTREEBSP",
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// Daytona Speedway
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"S_PINETREE",
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"S_PINETREE_SIDE",
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// Egg Zeppelin
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"S_EZZPROPELLER",
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"S_EZZPROPELLER_BLADE",
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// Desert Palace
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"S_DP_PALMTREE",
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// Aurora Atoll
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"S_AAZTREE_SEG",
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"S_AAZTREE_COCONUT",
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"S_AAZTREE_LEAF",
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// Barren Badlands
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"S_BBZDUST1", // Dust
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"S_BBZDUST2",
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"S_BBZDUST3",
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"S_BBZDUST4",
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"S_FROGGER", // Frog badniks
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"S_FROGGER_ATTACK",
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"S_FROGGER_JUMP",
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"S_FROGTONGUE",
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"S_FROGTONGUE_JOINT",
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"S_ROBRA", // Black cobra badniks
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"S_ROBRA_HEAD",
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"S_ROBRA_JOINT",
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"S_ROBRASHELL_INSIDE",
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"S_ROBRASHELL_OUTSIDE",
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"S_BLUEROBRA", // Blue cobra badniks
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"S_BLUEROBRA_HEAD",
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"S_BLUEROBRA_JOINT",
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// Eerie Grove
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"S_EERIEFOG1",
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"S_EERIEFOG2",
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"S_EERIEFOG3",
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"S_EERIEFOG4",
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"S_EERIEFOG5",
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// SMK ports
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"S_SMK_PIPE1", // Generic pipes
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"S_SMK_PIPE2",
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"S_SMK_MOLE", // Donut Plains Monty Moles
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"S_SMK_THWOMP", // Bowser Castle Thwomps
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"S_SMK_SNOWBALL", // Vanilla Lake snowballs
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"S_SMK_ICEBLOCK", // Vanilla Lake breakable ice blocks
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"S_SMK_ICEBLOCK2",
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"S_SMK_ICEBLOCK_DEBRIS",
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"S_SMK_ICEBLOCK_DEBRIS2",
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// Ezo's maps
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"S_BLUEFIRE1",
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"S_BLUEFIRE2",
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"S_BLUEFIRE3",
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"S_BLUEFIRE4",
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"S_GREENFIRE1",
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"S_GREENFIRE2",
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"S_GREENFIRE3",
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"S_GREENFIRE4",
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"S_REGALCHEST",
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"S_CHIMERASTATUE",
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"S_DRAGONSTATUE",
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"S_LIZARDMANSTATUE",
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"S_PEGASUSSTATUE",
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"S_ZELDAFIRE1",
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"S_ZELDAFIRE2",
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"S_ZELDAFIRE3",
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"S_ZELDAFIRE4",
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"S_GANBARETHING",
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"S_GANBAREDUCK",
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"S_GANBARETREE",
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"S_MONOIDLE",
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"S_MONOCHASE1",
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"S_MONOCHASE2",
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"S_MONOCHASE3",
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"S_MONOCHASE4",
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"S_MONOPAIN",
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"S_REDZELDAFIRE1",
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"S_REDZELDAFIRE2",
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"S_REDZELDAFIRE3",
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"S_REDZELDAFIRE4",
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"S_BOWLINGPIN",
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"S_BOWLINGHIT1",
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"S_BOWLINGHIT2",
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"S_BOWLINGHIT3",
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"S_BOWLINGHIT4",
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"S_ARIDTOAD",
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"S_TOADHIT1",
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"S_TOADHIT2",
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"S_TOADHIT3",
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"S_TOADHIT4",
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"S_EBARRELIDLE",
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"S_EBARREL1",
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"S_EBARREL2",
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"S_EBARREL3",
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"S_EBARREL4",
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"S_EBARREL5",
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"S_EBARREL6",
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"S_EBARREL7",
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"S_EBARREL8",
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"S_EBARREL9",
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"S_EBARREL10",
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"S_EBARREL11",
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"S_EBARREL12",
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"S_EBARREL13",
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"S_EBARREL14",
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"S_EBARREL15",
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"S_EBARREL16",
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"S_EBARREL17",
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"S_EBARREL18",
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"S_MERRYHORSE",
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"S_BLUEFRUIT",
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"S_ORANGEFRUIT",
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"S_REDFRUIT",
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"S_PINKFRUIT",
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"S_ADVENTURESPIKEA1",
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"S_ADVENTURESPIKEA2",
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"S_ADVENTURESPIKEB1",
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"S_ADVENTURESPIKEB2",
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"S_ADVENTURESPIKEC1",
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"S_ADVENTURESPIKEC2",
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"S_BOOSTPROMPT1",
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"S_BOOSTPROMPT2",
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"S_BOOSTOFF1",
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"S_BOOSTOFF2",
|
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"S_BOOSTON1",
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"S_BOOSTON2",
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"S_LIZARDMAN",
|
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"S_LIONMAN",
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"S_MOUSEMAN1",
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"S_MOUSEMAN2",
|
||||
|
||||
#ifdef SEENAMES
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||||
"S_NAMECHECK",
|
||||
#endif
|
||||
|
@ -7182,6 +7378,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_XMASPOLE",
|
||||
"MT_CANDYCANE",
|
||||
"MT_SNOWMAN",
|
||||
"MT_SNOWMANHAT",
|
||||
"MT_LAMPPOST1",
|
||||
"MT_LAMPPOST2",
|
||||
"MT_HANGSTAR",
|
||||
|
||||
// Botanic Serenity
|
||||
"MT_BSZTALLFLOWER_RED",
|
||||
|
@ -7431,8 +7631,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
|
||||
"MT_ROCKETSNEAKER", // Rocket sneakers
|
||||
|
||||
"MT_FAKESHIELD",
|
||||
"MT_FAKEITEM",
|
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"MT_EGGMANITEM", // Eggman items
|
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"MT_EGGMANITEM_SHIELD",
|
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|
||||
"MT_BANANA", // Banana Stuff
|
||||
"MT_BANANA_SHIELD",
|
||||
|
@ -7553,6 +7753,48 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
|
||||
"MT_FZEROBOOM",
|
||||
|
||||
// Various plants
|
||||
"MT_SONICBUSH",
|
||||
"MT_SHRUB",
|
||||
"MT_TALLBUSH",
|
||||
"MT_AZURECITYTREE",
|
||||
|
||||
// Marble Zone
|
||||
"MT_FLAMEPARTICLE",
|
||||
"MT_MARBLETORCH",
|
||||
"MT_MARBLELIGHT",
|
||||
"MT_MARBLEBURNER",
|
||||
|
||||
// CD Special Stage
|
||||
"MT_CDUFO",
|
||||
|
||||
// Rusty Rig
|
||||
"MT_RUSTYLAMP_ORANGE",
|
||||
"MT_RUSTYCHAIN",
|
||||
|
||||
// D2 Balloon Panic
|
||||
"MT_BALLOON",
|
||||
|
||||
// Smokin' & Vapin' (Don't try this at home, kids!)
|
||||
"MT_PETSMOKER",
|
||||
"MT_PETSMOKE",
|
||||
"MT_VVVAPE",
|
||||
|
||||
// Hill Top Zone
|
||||
"MT_HTZTREE",
|
||||
"MT_HTZBUSH",
|
||||
|
||||
// Ports of gardens
|
||||
"MT_SGVINE1",
|
||||
"MT_SGVINE2",
|
||||
"MT_SGVINE3",
|
||||
"MT_PGTREE",
|
||||
"MT_PGFLOWER1",
|
||||
"MT_PGFLOWER2",
|
||||
"MT_PGFLOWER3",
|
||||
"MT_PGBUSH",
|
||||
"MT_DHPILLAR",
|
||||
|
||||
// Midnight Channel stuff:
|
||||
"MT_SPOTLIGHT", // Spotlight Object
|
||||
"MT_RANDOMSHADOW", // Random static Shadows.
|
||||
|
@ -7573,6 +7815,83 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_CDTREEA",
|
||||
"MT_CDTREEB",
|
||||
|
||||
// Daytona Speedway
|
||||
"MT_PINETREE",
|
||||
"MT_PINETREE_SIDE",
|
||||
|
||||
// Egg Zeppelin
|
||||
"MT_EZZPROPELLER",
|
||||
"MT_EZZPROPELLER_BLADE",
|
||||
|
||||
// Desert Palace
|
||||
"MT_DP_PALMTREE",
|
||||
|
||||
// Aurora Atoll
|
||||
"MT_AAZTREE_HELPER",
|
||||
"MT_AAZTREE_SEG",
|
||||
"MT_AAZTREE_COCONUT",
|
||||
"MT_AAZTREE_LEAF",
|
||||
|
||||
// Barren Badlands
|
||||
"MT_BBZDUST",
|
||||
"MT_FROGGER",
|
||||
"MT_FROGTONGUE",
|
||||
"MT_FROGTONGUE_JOINT",
|
||||
"MT_ROBRA",
|
||||
"MT_ROBRA_HEAD",
|
||||
"MT_ROBRA_JOINT",
|
||||
"MT_BLUEROBRA",
|
||||
"MT_BLUEROBRA_HEAD",
|
||||
"MT_BLUEROBRA_JOINT",
|
||||
|
||||
// Eerie Grove
|
||||
"MT_EERIEFOG",
|
||||
"MT_EERIEFOGGEN",
|
||||
|
||||
// SMK ports
|
||||
"MT_SMK_PIPE",
|
||||
"MT_SMK_MOLESPAWNER",
|
||||
"MT_SMK_MOLE",
|
||||
"MT_SMK_THWOMP",
|
||||
"MT_SMK_SNOWBALL",
|
||||
"MT_SMK_ICEBLOCK",
|
||||
"MT_SMK_ICEBLOCK_SIDE",
|
||||
"MT_SMK_ICEBLOCK_DEBRIS",
|
||||
|
||||
// Ezo's maps
|
||||
"MT_BLUEFIRE",
|
||||
"MT_GREENFIRE",
|
||||
"MT_REGALCHEST",
|
||||
"MT_CHIMERASTATUE",
|
||||
"MT_DRAGONSTATUE",
|
||||
"MT_LIZARDMANSTATUE",
|
||||
"MT_PEGASUSSTATUE",
|
||||
"MT_ZELDAFIRE",
|
||||
"MT_GANBARETHING",
|
||||
"MT_GANBAREDUCK",
|
||||
"MT_GANBARETREE",
|
||||
"MT_MONOKUMA",
|
||||
"MT_REDZELDAFIRE",
|
||||
"MT_BOWLINGPIN",
|
||||
"MT_MERRYAMBIENCE",
|
||||
"MT_TWINKLECARTAMBIENCE",
|
||||
"MT_EXPLODINGBARREL",
|
||||
"MT_MERRYHORSE",
|
||||
"MT_ARIDTOAD",
|
||||
"MT_BLUEFRUIT",
|
||||
"MT_ORANGEFRUIT",
|
||||
"MT_REDFRUIT",
|
||||
"MT_PINKFRUIT",
|
||||
"MT_ADVENTURESPIKEA",
|
||||
"MT_ADVENTURESPIKEB",
|
||||
"MT_ADVENTURESPIKEC",
|
||||
"MT_BOOSTPROMPT",
|
||||
"MT_BOOSTOFF",
|
||||
"MT_BOOSTON",
|
||||
"MT_LIZARDMAN",
|
||||
"MT_LIONMAN",
|
||||
"MT_MOUSEMAN",
|
||||
|
||||
#ifdef SEENAMES
|
||||
"MT_NAMECHECK",
|
||||
#endif
|
||||
|
|
|
@ -460,6 +460,7 @@ extern tic_t wantedcalcdelay;
|
|||
extern tic_t indirectitemcooldown;
|
||||
extern tic_t mapreset;
|
||||
extern UINT8 nospectategrief;
|
||||
extern boolean thwompsactive;
|
||||
|
||||
extern boolean legitimateexit;
|
||||
extern boolean comebackshowninfo;
|
||||
|
|
|
@ -266,6 +266,7 @@ tic_t wantedcalcdelay; // Time before it recalculates WANTED
|
|||
tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
|
||||
tic_t mapreset; // Map reset delay when enough players have joined an empty game
|
||||
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
|
||||
boolean thwompsactive; // Thwomps activate on lap 2
|
||||
|
||||
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
|
||||
boolean legitimateexit; // Did this client actually finish the match?
|
||||
|
|
2811
src/info.c
2811
src/info.c
File diff suppressed because it is too large
Load diff
487
src/info.h
487
src/info.h
|
@ -177,6 +177,7 @@ void A_RoamingShadowThinker(); // SRB2kart: Roaming Shadow moving + attacking pl
|
|||
void A_MayonakaArrow(); //SRB2kart: midnight channel arrow sign
|
||||
void A_ReaperThinker(); //SRB2kart: mementos reaper
|
||||
void A_MementosTPParticles(); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
|
||||
void A_FlameParticle(); // SRB2kart
|
||||
void A_OrbitNights();
|
||||
void A_GhostMe();
|
||||
void A_SetObjectState();
|
||||
|
@ -670,6 +671,35 @@ typedef enum sprite
|
|||
SPR_FZBM,
|
||||
SPR_FPRT,
|
||||
|
||||
// Various plants
|
||||
SPR_SBUS,
|
||||
SPR_SHRB,
|
||||
SPR_TWEE,
|
||||
|
||||
SPR_MARB, // Marble Zone sprites
|
||||
SPR_FUFO, // CD Special Stage UFO (don't ask me why it begins with an F)
|
||||
|
||||
SPR_RUST, // Rusty Rig sprites
|
||||
|
||||
SPR_BLON, // D2 Balloon Panic
|
||||
|
||||
SPR_VAPE, // Volcanic Valley
|
||||
|
||||
// Hill Top Zone
|
||||
SPR_HTZA,
|
||||
SPR_HTZB,
|
||||
|
||||
// Ports of gardens
|
||||
SPR_SGVA,
|
||||
SPR_SGVB,
|
||||
SPR_SGVC,
|
||||
SPR_PGTR,
|
||||
SPR_PGF1,
|
||||
SPR_PGF2,
|
||||
SPR_PGF3,
|
||||
SPR_PGBH,
|
||||
SPR_DPLR,
|
||||
|
||||
// Midnight Channel stuff:
|
||||
SPR_SPTL, // Spotlight
|
||||
SPR_ENM1, // Shadows (Roaming and static)
|
||||
|
@ -685,7 +715,74 @@ typedef enum sprite
|
|||
SPR_CDMO,
|
||||
SPR_CDBU,
|
||||
|
||||
SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
|
||||
// Daytona Speedway
|
||||
SPR_PINE,
|
||||
|
||||
// Egg Zeppelin
|
||||
SPR_PPLR,
|
||||
|
||||
// Desert Palace
|
||||
SPR_DPPT,
|
||||
|
||||
// Aurora Atoll
|
||||
SPR_AATR,
|
||||
SPR_COCO,
|
||||
|
||||
// Barren Badlands
|
||||
SPR_BDST,
|
||||
SPR_FROG,
|
||||
SPR_CBRA,
|
||||
SPR_HOLE,
|
||||
SPR_BBRA,
|
||||
|
||||
// Eerie Grove
|
||||
SPR_EGFG,
|
||||
|
||||
// SMK ports
|
||||
SPR_SMKP,
|
||||
SPR_MTYM,
|
||||
SPR_THWP,
|
||||
SPR_SNOB,
|
||||
SPR_ICEB,
|
||||
|
||||
// Ezo's maps - many single-use sprites!
|
||||
SPR_CNDL,
|
||||
SPR_DOCH,
|
||||
SPR_DUCK,
|
||||
SPR_GTRE,
|
||||
SPR_CHES,
|
||||
SPR_CHIM,
|
||||
SPR_DRGN,
|
||||
SPR_LZMN,
|
||||
SPR_PGSS,
|
||||
SPR_ZTCH,
|
||||
SPR_MKMA,
|
||||
SPR_MKMP,
|
||||
SPR_RTCH,
|
||||
SPR_BOWL,
|
||||
SPR_BOWH,
|
||||
SPR_BRRL,
|
||||
SPR_BRRR,
|
||||
SPR_HRSE,
|
||||
SPR_TOAH,
|
||||
SPR_BFRT,
|
||||
SPR_OFRT,
|
||||
SPR_RFRT,
|
||||
SPR_PFRT,
|
||||
SPR_ASPK,
|
||||
SPR_HBST,
|
||||
SPR_HBSO,
|
||||
SPR_HBSF,
|
||||
SPR_WBLZ,
|
||||
SPR_WBLN,
|
||||
SPR_MSMF,
|
||||
|
||||
// Xmas-specific sprites that don't fit aboxe
|
||||
SPR_XMS4,
|
||||
SPR_XMS5,
|
||||
|
||||
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
|
||||
SPR_VIEW,
|
||||
|
||||
SPR_FIRSTFREESLOT,
|
||||
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
||||
|
@ -2142,6 +2239,10 @@ typedef enum state
|
|||
S_XMASPOLE,
|
||||
S_CANDYCANE,
|
||||
S_SNOWMAN,
|
||||
S_SNOWMANHAT,
|
||||
S_LAMPPOST1,
|
||||
S_LAMPPOST2,
|
||||
S_HANGSTAR,
|
||||
|
||||
// Botanic Serenity's loads of scenery states
|
||||
S_BSZTALLFLOWER_RED,
|
||||
|
@ -3198,31 +3299,31 @@ typedef enum state
|
|||
S_ROCKETSNEAKER_RVIBRATE,
|
||||
|
||||
//{ Eggman Monitor
|
||||
S_FAKEITEM1,
|
||||
S_FAKEITEM2,
|
||||
S_FAKEITEM3,
|
||||
S_FAKEITEM4,
|
||||
S_FAKEITEM5,
|
||||
S_FAKEITEM6,
|
||||
S_FAKEITEM7,
|
||||
S_FAKEITEM8,
|
||||
S_FAKEITEM9,
|
||||
S_FAKEITEM10,
|
||||
S_FAKEITEM11,
|
||||
S_FAKEITEM12,
|
||||
S_FAKEITEM13,
|
||||
S_FAKEITEM14,
|
||||
S_FAKEITEM15,
|
||||
S_FAKEITEM16,
|
||||
S_FAKEITEM17,
|
||||
S_FAKEITEM18,
|
||||
S_FAKEITEM19,
|
||||
S_FAKEITEM20,
|
||||
S_FAKEITEM21,
|
||||
S_FAKEITEM22,
|
||||
S_FAKEITEM23,
|
||||
S_FAKEITEM24,
|
||||
S_DEADFAKEITEM,
|
||||
S_EGGMANITEM1,
|
||||
S_EGGMANITEM2,
|
||||
S_EGGMANITEM3,
|
||||
S_EGGMANITEM4,
|
||||
S_EGGMANITEM5,
|
||||
S_EGGMANITEM6,
|
||||
S_EGGMANITEM7,
|
||||
S_EGGMANITEM8,
|
||||
S_EGGMANITEM9,
|
||||
S_EGGMANITEM10,
|
||||
S_EGGMANITEM11,
|
||||
S_EGGMANITEM12,
|
||||
S_EGGMANITEM13,
|
||||
S_EGGMANITEM14,
|
||||
S_EGGMANITEM15,
|
||||
S_EGGMANITEM16,
|
||||
S_EGGMANITEM17,
|
||||
S_EGGMANITEM18,
|
||||
S_EGGMANITEM19,
|
||||
S_EGGMANITEM20,
|
||||
S_EGGMANITEM21,
|
||||
S_EGGMANITEM22,
|
||||
S_EGGMANITEM23,
|
||||
S_EGGMANITEM24,
|
||||
S_EGGMANITEM_DEAD,
|
||||
//}
|
||||
|
||||
// Banana
|
||||
|
@ -3732,6 +3833,62 @@ typedef enum state
|
|||
S_FZSLOWSMOKE4,
|
||||
S_FZSLOWSMOKE5,
|
||||
|
||||
// Various plants
|
||||
S_SONICBUSH,
|
||||
S_SHRUB,
|
||||
S_TALLBUSH,
|
||||
S_AZURECITYTREE,
|
||||
|
||||
// Marble Zone
|
||||
S_FLAMEPARTICLE,
|
||||
S_MARBLETORCH,
|
||||
S_MARBLELIGHT,
|
||||
S_MARBLEBURNER,
|
||||
|
||||
// CD Special Stage
|
||||
S_CDUFO,
|
||||
S_CDUFO_DIE,
|
||||
|
||||
// Rusty Rig
|
||||
S_RUSTYLAMP_ORANGE,
|
||||
S_RUSTYCHAIN,
|
||||
|
||||
// D2 Balloon Panic
|
||||
S_BALLOON,
|
||||
S_BALLOONPOP1,
|
||||
S_BALLOONPOP2,
|
||||
S_BALLOONPOP3,
|
||||
|
||||
// Smokin' & Vapin' (Don't try this at home, kids!)
|
||||
S_PETSMOKE0,
|
||||
S_PETSMOKE1,
|
||||
S_PETSMOKE2,
|
||||
S_PETSMOKE3,
|
||||
S_PETSMOKE4,
|
||||
S_PETSMOKE5,
|
||||
S_VVVAPING0,
|
||||
S_VVVAPING1,
|
||||
S_VVVAPING2,
|
||||
S_VVVAPING3,
|
||||
S_VVVAPING4,
|
||||
S_VVVAPING5,
|
||||
S_VVVAPE,
|
||||
|
||||
// Hill Top Zone
|
||||
S_HTZTREE,
|
||||
S_HTZBUSH,
|
||||
|
||||
// Ports of gardens
|
||||
S_SGVINE1,
|
||||
S_SGVINE2,
|
||||
S_SGVINE3,
|
||||
S_PGTREE,
|
||||
S_PGFLOWER1,
|
||||
S_PGFLOWER2,
|
||||
S_PGFLOWER3,
|
||||
S_PGBUSH,
|
||||
S_DHPILLAR,
|
||||
|
||||
// Midnight Channel stuff:
|
||||
S_SPOTLIGHT, // Spotlight decoration
|
||||
S_RANDOMSHADOW, // Random Shadow. They're static and don't do nothing.
|
||||
|
@ -3764,6 +3921,157 @@ typedef enum state
|
|||
S_CDTREEASP,
|
||||
S_CDTREEBSP,
|
||||
|
||||
// Daytona Speedway
|
||||
S_PINETREE,
|
||||
S_PINETREE_SIDE,
|
||||
|
||||
// Egg Zeppelin
|
||||
S_EZZPROPELLER,
|
||||
S_EZZPROPELLER_BLADE,
|
||||
|
||||
// Desert Palace
|
||||
S_DP_PALMTREE,
|
||||
|
||||
// Aurora Atoll
|
||||
S_AAZTREE_SEG,
|
||||
S_AAZTREE_COCONUT,
|
||||
S_AAZTREE_LEAF,
|
||||
|
||||
// Barren Badlands
|
||||
S_BBZDUST1, // Dust
|
||||
S_BBZDUST2,
|
||||
S_BBZDUST3,
|
||||
S_BBZDUST4,
|
||||
S_FROGGER, // Frog badniks
|
||||
S_FROGGER_ATTACK,
|
||||
S_FROGGER_JUMP,
|
||||
S_FROGTONGUE,
|
||||
S_FROGTONGUE_JOINT,
|
||||
S_ROBRA, // Black cobra badniks
|
||||
S_ROBRA_HEAD,
|
||||
S_ROBRA_JOINT,
|
||||
S_ROBRASHELL_INSIDE,
|
||||
S_ROBRASHELL_OUTSIDE,
|
||||
S_BLUEROBRA, // Blue cobra badniks
|
||||
S_BLUEROBRA_HEAD,
|
||||
S_BLUEROBRA_JOINT,
|
||||
|
||||
// Eerie Grove
|
||||
S_EERIEFOG1,
|
||||
S_EERIEFOG2,
|
||||
S_EERIEFOG3,
|
||||
S_EERIEFOG4,
|
||||
S_EERIEFOG5,
|
||||
|
||||
// SMK ports
|
||||
S_SMK_PIPE1, // Generic pipes
|
||||
S_SMK_PIPE2,
|
||||
S_SMK_MOLE, // Donut Plains Monty Moles
|
||||
S_SMK_THWOMP, // Bowser Castle Thwomps
|
||||
S_SMK_SNOWBALL, // Vanilla Lake snowballs
|
||||
S_SMK_ICEBLOCK, // Vanilla Lake breakable ice blocks
|
||||
S_SMK_ICEBLOCK2,
|
||||
S_SMK_ICEBLOCK_DEBRIS,
|
||||
S_SMK_ICEBLOCK_DEBRIS2,
|
||||
|
||||
// Ezo's maps
|
||||
S_BLUEFIRE1,
|
||||
S_BLUEFIRE2,
|
||||
S_BLUEFIRE3,
|
||||
S_BLUEFIRE4,
|
||||
|
||||
S_GREENFIRE1,
|
||||
S_GREENFIRE2,
|
||||
S_GREENFIRE3,
|
||||
S_GREENFIRE4,
|
||||
|
||||
S_REGALCHEST,
|
||||
S_CHIMERASTATUE,
|
||||
S_DRAGONSTATUE,
|
||||
S_LIZARDMANSTATUE,
|
||||
S_PEGASUSSTATUE,
|
||||
|
||||
S_ZELDAFIRE1,
|
||||
S_ZELDAFIRE2,
|
||||
S_ZELDAFIRE3,
|
||||
S_ZELDAFIRE4,
|
||||
|
||||
S_GANBARETHING,
|
||||
S_GANBAREDUCK,
|
||||
S_GANBARETREE,
|
||||
|
||||
S_MONOIDLE,
|
||||
S_MONOCHASE1,
|
||||
S_MONOCHASE2,
|
||||
S_MONOCHASE3,
|
||||
S_MONOCHASE4,
|
||||
S_MONOPAIN,
|
||||
|
||||
S_REDZELDAFIRE1,
|
||||
S_REDZELDAFIRE2,
|
||||
S_REDZELDAFIRE3,
|
||||
S_REDZELDAFIRE4,
|
||||
|
||||
S_BOWLINGPIN,
|
||||
S_BOWLINGHIT1,
|
||||
S_BOWLINGHIT2,
|
||||
S_BOWLINGHIT3,
|
||||
S_BOWLINGHIT4,
|
||||
|
||||
S_ARIDTOAD,
|
||||
S_TOADHIT1,
|
||||
S_TOADHIT2,
|
||||
S_TOADHIT3,
|
||||
S_TOADHIT4,
|
||||
|
||||
S_EBARRELIDLE,
|
||||
S_EBARREL1,
|
||||
S_EBARREL2,
|
||||
S_EBARREL3,
|
||||
S_EBARREL4,
|
||||
S_EBARREL5,
|
||||
S_EBARREL6,
|
||||
S_EBARREL7,
|
||||
S_EBARREL8,
|
||||
S_EBARREL9,
|
||||
S_EBARREL10,
|
||||
S_EBARREL11,
|
||||
S_EBARREL12,
|
||||
S_EBARREL13,
|
||||
S_EBARREL14,
|
||||
S_EBARREL15,
|
||||
S_EBARREL16,
|
||||
S_EBARREL17,
|
||||
S_EBARREL18,
|
||||
|
||||
S_MERRYHORSE,
|
||||
|
||||
S_BLUEFRUIT,
|
||||
S_ORANGEFRUIT,
|
||||
S_REDFRUIT,
|
||||
S_PINKFRUIT,
|
||||
|
||||
S_ADVENTURESPIKEA1,
|
||||
S_ADVENTURESPIKEA2,
|
||||
S_ADVENTURESPIKEB1,
|
||||
S_ADVENTURESPIKEB2,
|
||||
S_ADVENTURESPIKEC1,
|
||||
S_ADVENTURESPIKEC2,
|
||||
|
||||
S_BOOSTPROMPT1,
|
||||
S_BOOSTPROMPT2,
|
||||
|
||||
S_BOOSTOFF1,
|
||||
S_BOOSTOFF2,
|
||||
|
||||
S_BOOSTON1,
|
||||
S_BOOSTON2,
|
||||
|
||||
S_LIZARDMAN,
|
||||
S_LIONMAN,
|
||||
S_MOUSEMAN1,
|
||||
S_MOUSEMAN2,
|
||||
|
||||
#ifdef SEENAMES
|
||||
S_NAMECHECK,
|
||||
#endif
|
||||
|
@ -4067,6 +4375,10 @@ typedef enum mobj_type
|
|||
MT_XMASPOLE,
|
||||
MT_CANDYCANE,
|
||||
MT_SNOWMAN,
|
||||
MT_SNOWMANHAT,
|
||||
MT_LAMPPOST1,
|
||||
MT_LAMPPOST2,
|
||||
MT_HANGSTAR,
|
||||
|
||||
// Botanic Serenity scenery
|
||||
MT_BSZTALLFLOWER_RED,
|
||||
|
@ -4316,8 +4628,8 @@ typedef enum mobj_type
|
|||
|
||||
MT_ROCKETSNEAKER,
|
||||
|
||||
MT_FAKESHIELD,
|
||||
MT_FAKEITEM,
|
||||
MT_EGGMANITEM, // Eggman items
|
||||
MT_EGGMANITEM_SHIELD,
|
||||
|
||||
MT_BANANA, // Banana Stuff
|
||||
MT_BANANA_SHIELD,
|
||||
|
@ -4438,6 +4750,48 @@ typedef enum mobj_type
|
|||
|
||||
MT_FZEROBOOM,
|
||||
|
||||
// Various plants
|
||||
MT_SONICBUSH,
|
||||
MT_SHRUB,
|
||||
MT_TALLBUSH,
|
||||
MT_AZURECITYTREE,
|
||||
|
||||
// Marble Zone
|
||||
MT_FLAMEPARTICLE,
|
||||
MT_MARBLETORCH,
|
||||
MT_MARBLELIGHT,
|
||||
MT_MARBLEBURNER,
|
||||
|
||||
// CD Special Stage
|
||||
MT_CDUFO,
|
||||
|
||||
// Rusty Rig
|
||||
MT_RUSTYLAMP_ORANGE,
|
||||
MT_RUSTYCHAIN,
|
||||
|
||||
// D2 Balloon Panic
|
||||
MT_BALLOON,
|
||||
|
||||
// Smokin' & Vapin' (Don't try this at home, kids!)
|
||||
MT_PETSMOKER,
|
||||
MT_PETSMOKE,
|
||||
MT_VVVAPE,
|
||||
|
||||
// Hill Top Zone
|
||||
MT_HTZTREE,
|
||||
MT_HTZBUSH,
|
||||
|
||||
// Ports of gardens
|
||||
MT_SGVINE1,
|
||||
MT_SGVINE2,
|
||||
MT_SGVINE3,
|
||||
MT_PGTREE,
|
||||
MT_PGFLOWER1,
|
||||
MT_PGFLOWER2,
|
||||
MT_PGFLOWER3,
|
||||
MT_PGBUSH,
|
||||
MT_DHPILLAR,
|
||||
|
||||
// Midnight Channel stuff:
|
||||
MT_SPOTLIGHT, // Spotlight Object
|
||||
MT_RANDOMSHADOW, // Random static Shadows.
|
||||
|
@ -4458,6 +4812,83 @@ typedef enum mobj_type
|
|||
MT_CDTREEA,
|
||||
MT_CDTREEB,
|
||||
|
||||
// Daytona Speedway
|
||||
MT_PINETREE,
|
||||
MT_PINETREE_SIDE,
|
||||
|
||||
// Egg Zeppelin
|
||||
MT_EZZPROPELLER,
|
||||
MT_EZZPROPELLER_BLADE,
|
||||
|
||||
// Desert Palace
|
||||
MT_DP_PALMTREE,
|
||||
|
||||
// Aurora Atoll
|
||||
MT_AAZTREE_HELPER,
|
||||
MT_AAZTREE_SEG,
|
||||
MT_AAZTREE_COCONUT,
|
||||
MT_AAZTREE_LEAF,
|
||||
|
||||
// Barren Badlands
|
||||
MT_BBZDUST,
|
||||
MT_FROGGER,
|
||||
MT_FROGTONGUE,
|
||||
MT_FROGTONGUE_JOINT,
|
||||
MT_ROBRA,
|
||||
MT_ROBRA_HEAD,
|
||||
MT_ROBRA_JOINT,
|
||||
MT_BLUEROBRA,
|
||||
MT_BLUEROBRA_HEAD,
|
||||
MT_BLUEROBRA_JOINT,
|
||||
|
||||
// Eerie Grove
|
||||
MT_EERIEFOG,
|
||||
MT_EERIEFOGGEN,
|
||||
|
||||
// SMK ports
|
||||
MT_SMK_PIPE,
|
||||
MT_SMK_MOLESPAWNER,
|
||||
MT_SMK_MOLE,
|
||||
MT_SMK_THWOMP,
|
||||
MT_SMK_SNOWBALL,
|
||||
MT_SMK_ICEBLOCK,
|
||||
MT_SMK_ICEBLOCK_SIDE,
|
||||
MT_SMK_ICEBLOCK_DEBRIS,
|
||||
|
||||
// Ezo's maps
|
||||
MT_BLUEFIRE,
|
||||
MT_GREENFIRE,
|
||||
MT_REGALCHEST,
|
||||
MT_CHIMERASTATUE,
|
||||
MT_DRAGONSTATUE,
|
||||
MT_LIZARDMANSTATUE,
|
||||
MT_PEGASUSSTATUE,
|
||||
MT_ZELDAFIRE,
|
||||
MT_GANBARETHING,
|
||||
MT_GANBAREDUCK,
|
||||
MT_GANBARETREE,
|
||||
MT_MONOKUMA,
|
||||
MT_REDZELDAFIRE,
|
||||
MT_BOWLINGPIN,
|
||||
MT_MERRYAMBIENCE,
|
||||
MT_TWINKLECARTAMBIENCE,
|
||||
MT_EXPLODINGBARREL,
|
||||
MT_MERRYHORSE,
|
||||
MT_ARIDTOAD,
|
||||
MT_BLUEFRUIT,
|
||||
MT_ORANGEFRUIT,
|
||||
MT_REDFRUIT,
|
||||
MT_PINKFRUIT,
|
||||
MT_ADVENTURESPIKEA,
|
||||
MT_ADVENTURESPIKEB,
|
||||
MT_ADVENTURESPIKEC,
|
||||
MT_BOOSTPROMPT,
|
||||
MT_BOOSTOFF,
|
||||
MT_BOOSTON,
|
||||
MT_LIZARDMAN,
|
||||
MT_LIONMAN,
|
||||
MT_MOUSEMAN,
|
||||
|
||||
#ifdef SEENAMES
|
||||
MT_NAMECHECK,
|
||||
#endif
|
||||
|
|
12
src/k_kart.c
12
src/k_kart.c
|
@ -3283,9 +3283,9 @@ void K_DropHnextList(player_t *player)
|
|||
dropall = false;
|
||||
type = MT_SSMINE;
|
||||
break;
|
||||
case MT_FAKESHIELD:
|
||||
case MT_EGGMANITEM_SHIELD:
|
||||
orbit = false;
|
||||
type = MT_FAKEITEM;
|
||||
type = MT_EGGMANITEM;
|
||||
break;
|
||||
// intentionally do nothing
|
||||
case MT_SINK_SHIELD:
|
||||
|
@ -3553,7 +3553,7 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
break;
|
||||
case MT_BANANA_SHIELD: // Kart trailing items
|
||||
case MT_SSMINE_SHIELD:
|
||||
case MT_FAKESHIELD:
|
||||
case MT_EGGMANITEM_SHIELD:
|
||||
case MT_SINK_SHIELD:
|
||||
{
|
||||
mobj_t *cur = player->mo->hnext;
|
||||
|
@ -4741,7 +4741,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
}
|
||||
else
|
||||
{
|
||||
newitem = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_FAKEITEM);
|
||||
newitem = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM);
|
||||
if (player->kartstuff[k_eggmanblame] >= 0
|
||||
&& player->kartstuff[k_eggmanblame] < MAXPLAYERS
|
||||
&& playeringame[player->kartstuff[k_eggmanblame]]
|
||||
|
@ -4767,7 +4767,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
// Eggman Monitor throwing
|
||||
else if (ATTACK_IS_DOWN && player->kartstuff[k_eggmanheld])
|
||||
{
|
||||
K_ThrowKartItem(player, false, MT_FAKEITEM, -1, 0);
|
||||
K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0);
|
||||
K_PlayAttackTaunt(player->mo);
|
||||
player->kartstuff[k_eggmanheld] = 0;
|
||||
K_UpdateHnextList(player, true);
|
||||
|
@ -4893,7 +4893,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
player->kartstuff[k_itemamount]--;
|
||||
player->kartstuff[k_eggmanheld] = 1;
|
||||
S_StartSound(player->mo, sfx_s254);
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_FAKESHIELD);
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM_SHIELD);
|
||||
if (mo)
|
||||
{
|
||||
mo->flags |= MF_NOCLIPTHING;
|
||||
|
|
|
@ -201,6 +201,7 @@ void A_RoamingShadowThinker(mobj_t *actor); //SRB2kart
|
|||
void A_MayonakaArrow(mobj_t *actor); //SRB2kart
|
||||
void A_ReaperThinker(mobj_t *actor); //SRB2kart
|
||||
void A_MementosTPParticles(mobj_t *actor); //SRB2kart
|
||||
void A_FlameParticle(mobj_t *actor); // SRB2kart
|
||||
void A_OrbitNights(mobj_t *actor);
|
||||
void A_GhostMe(mobj_t *actor);
|
||||
void A_SetObjectState(mobj_t *actor);
|
||||
|
@ -8567,7 +8568,9 @@ void A_LightningFollowPlayer(mobj_t *actor)
|
|||
if (LUA_CallAction("A_LightningFollowPlayer", actor))
|
||||
return;
|
||||
#endif
|
||||
if (actor->target)
|
||||
if (!actor->target)
|
||||
return;
|
||||
|
||||
{
|
||||
if (actor->extravalue1) // Make the radius also follow the player somewhat accuratly
|
||||
{
|
||||
|
@ -8582,7 +8585,6 @@ void A_LightningFollowPlayer(mobj_t *actor)
|
|||
actor->momy = actor->target->momy;
|
||||
actor->momz = actor->target->momz; // Give momentum since we don't teleport to our player literally every frame.
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// A_FZBoomFlash:
|
||||
|
@ -9004,6 +9006,23 @@ void A_ReaperThinker(mobj_t *actor)
|
|||
}
|
||||
}
|
||||
|
||||
void A_FlameParticle(mobj_t *actor)
|
||||
{
|
||||
fixed_t rad = actor->radius>>FRACBITS, hei = actor->radius>>FRACBITS;
|
||||
mobj_t *par;
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_FlameParticle", actor))
|
||||
return;
|
||||
#endif
|
||||
|
||||
par = P_SpawnMobj(
|
||||
actor->x + (P_RandomRange(-rad, rad)<<FRACBITS),
|
||||
actor->y + (P_RandomRange(-rad, rad)<<FRACBITS),
|
||||
actor->z + (P_RandomRange(hei/2, hei)<<FRACBITS),
|
||||
actor->info->painchance);
|
||||
par->momz = actor->scale<<1;
|
||||
}
|
||||
|
||||
//}
|
||||
|
||||
// Function: A_OrbitNights
|
||||
|
@ -10319,6 +10338,8 @@ void A_SetScale(mobj_t *actor)
|
|||
return;
|
||||
}
|
||||
|
||||
locvar1 = FixedMul(locvar1, mapheaderinfo[gamemap-1]->mobj_scale); // SRB2Kart
|
||||
|
||||
target->destscale = locvar1; // destination scale
|
||||
if (!(locvar2 & 65535))
|
||||
P_SetScale(target, locvar1); // this instantly changes current scale to var1 if used, if not destscale will alter scale to var1 anyway
|
||||
|
@ -11147,4 +11168,6 @@ void A_SpawnFreshCopy(mobj_t *actor)
|
|||
|
||||
if (newObject->info->seesound)
|
||||
S_StartSound(newObject, newObject->info->seesound);
|
||||
|
||||
newObject->color = actor->color; // SRB2Kart
|
||||
}
|
||||
|
|
149
src/p_inter.c
149
src/p_inter.c
|
@ -324,48 +324,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
return;
|
||||
}
|
||||
else if ((special->flags & MF_ENEMY) && !(special->flags & MF_MISSILE))
|
||||
else if ((special->flags & MF_ENEMY) && !(special->flags & MF_MISSILE)
|
||||
&& (special->type != MT_SPRINGSHELL)) // Kart: prevent random hits from these things
|
||||
{
|
||||
////////////////////////////////////////////////////////
|
||||
/////ENEMIES!!//////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////
|
||||
/*if (special->type == MT_GSNAPPER && !(((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING))
|
||||
|| player->powers[pw_invulnerability] || player->powers[pw_super])
|
||||
&& toucher->z < special->z + special->height && toucher->z + toucher->height > special->z)
|
||||
{
|
||||
// Can only hit snapper from above
|
||||
P_DamageMobj(toucher, special, special, 1);
|
||||
}
|
||||
else if (special->type == MT_SHARP
|
||||
&& ((special->state == &states[special->info->xdeathstate]) || (toucher->z > special->z + special->height/2)))
|
||||
{
|
||||
// Cannot hit sharp from above or when red and angry
|
||||
P_DamageMobj(toucher, special, special, 1);
|
||||
}
|
||||
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING))
|
||||
|| (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
|
||||
{
|
||||
if (P_MobjFlip(toucher)*toucher->momz < 0)
|
||||
toucher->momz = -toucher->momz;
|
||||
|
||||
P_DamageMobj(special, toucher, toucher, 1);
|
||||
}
|
||||
else if (((toucher->z < special->z && !(toucher->eflags & MFE_VERTICALFLIP))
|
||||
|| (toucher->z + toucher->height > special->z + special->height && (toucher->eflags & MFE_VERTICALFLIP))) // Flame is bad at logic - JTE
|
||||
&& player->charability == CA_FLY
|
||||
&& (player->powers[pw_tailsfly]
|
||||
|| (toucher->state >= &states[S_PLAY_SPC1] && toucher->state <= &states[S_PLAY_SPC4]))) // Tails can shred stuff with his propeller.
|
||||
{
|
||||
if (P_MobjFlip(toucher)*toucher->momz < 0)
|
||||
toucher->momz = -toucher->momz/2;
|
||||
|
||||
P_DamageMobj(special, toucher, toucher, 1);
|
||||
}
|
||||
// SRB2kart - Removed: No more fly states
|
||||
else*/
|
||||
P_DamageMobj(toucher, special, special, 1);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (special->flags & MF_FIRE)
|
||||
|
@ -424,8 +386,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
P_SetTarget(&special->target, toucher);
|
||||
P_KillMobj(special, toucher, toucher);
|
||||
break;
|
||||
case MT_FAKESHIELD: // SRB2kart
|
||||
case MT_FAKEITEM:
|
||||
case MT_EGGMANITEM_SHIELD: // SRB2kart
|
||||
case MT_EGGMANITEM:
|
||||
if ((special->target == toucher || special->target == toucher->target) && (special->threshold > 0))
|
||||
return;
|
||||
|
||||
|
@ -631,8 +593,54 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
else
|
||||
K_SpinPlayer(player, special, 0, false);
|
||||
|
||||
return;
|
||||
/*case MT_EERIEFOG:
|
||||
special->frame &= ~FF_TRANS80;
|
||||
special->frame |= FF_TRANS90;
|
||||
return;*/
|
||||
case MT_SMK_MOLE:
|
||||
if (special->target && !P_MobjWasRemoved(special->target))
|
||||
return;
|
||||
|
||||
if (special->health <= 0 || toucher->health <= 0)
|
||||
return;
|
||||
|
||||
if (!player->mo || player->spectator)
|
||||
return;
|
||||
|
||||
// kill
|
||||
if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0)
|
||||
{
|
||||
P_KillMobj(special, toucher, toucher);
|
||||
return;
|
||||
}
|
||||
|
||||
// no interaction
|
||||
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_hyudorotimer] > 0
|
||||
|| player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_spinouttimer] > 0)
|
||||
return;
|
||||
|
||||
// attach to player!
|
||||
P_SetTarget(&special->target, toucher);
|
||||
S_StartSound(special, sfx_s1a2);
|
||||
return;
|
||||
case MT_CDUFO: // SRB2kart
|
||||
if (special->fuse || !P_CanPickupItem(player, 1) || (G_BattleGametype() && player->kartstuff[k_bumper] <= 0))
|
||||
return;
|
||||
|
||||
player->kartstuff[k_itemroulette] = 1;
|
||||
player->kartstuff[k_roulettetype] = 1;
|
||||
|
||||
S_StartSound(toucher, sfx_cdfm73); // they don't make this sound in the original game but it's nice to have a "reward" for good play
|
||||
|
||||
//special->momx = special->momy = special->momz = 0;
|
||||
special->momz = -(3*special->scale)/2;
|
||||
//P_SetTarget(&special->target, toucher);
|
||||
special->fuse = 2*TICRATE;
|
||||
break;
|
||||
case MT_BALLOON: // SRB2kart
|
||||
P_SetObjectMomZ(toucher, 20<<FRACBITS, false);
|
||||
break;
|
||||
|
||||
// ***************************************** //
|
||||
// Rings, coins, spheres, weapon panels, etc //
|
||||
|
@ -2057,7 +2065,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
&& !(target->type == MT_ORBINAUT || target->type == MT_ORBINAUT_SHIELD
|
||||
|| target->type == MT_JAWZ || target->type == MT_JAWZ_DUD || target->type == MT_JAWZ_SHIELD
|
||||
|| target->type == MT_BANANA || target->type == MT_BANANA_SHIELD
|
||||
|| target->type == MT_FAKEITEM || target->type == MT_FAKESHIELD
|
||||
|| target->type == MT_EGGMANITEM || target->type == MT_EGGMANITEM_SHIELD
|
||||
|| target->type == MT_BALLHOG || target->type == MT_SPB)) // kart dead items
|
||||
target->flags |= MF_NOGRAVITY; // Don't drop Tails 03-08-2000
|
||||
else
|
||||
|
@ -2081,7 +2089,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
// I wish I knew a better way to do this
|
||||
if (target->target && target->target->player && target->target->player->mo)
|
||||
{
|
||||
if (target->target->player->kartstuff[k_eggmanheld] && target->type == MT_FAKESHIELD)
|
||||
if (target->target->player->kartstuff[k_eggmanheld] && target->type == MT_EGGMANITEM_SHIELD)
|
||||
target->target->player->kartstuff[k_eggmanheld] = 0;
|
||||
|
||||
if (target->target->player->kartstuff[k_itemheld])
|
||||
|
@ -2427,6 +2435,21 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
else
|
||||
P_PlayDeathSound(target);
|
||||
break;
|
||||
|
||||
// SRB2Kart:
|
||||
case MT_SMK_ICEBLOCK:
|
||||
{
|
||||
mobj_t *cur = target->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
{
|
||||
P_SetMobjState(cur, S_SMK_ICEBLOCK2);
|
||||
cur = cur->hnext;
|
||||
}
|
||||
target->fuse = 10;
|
||||
S_StartSound(target, sfx_s3k80);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -2487,6 +2510,40 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
target->z += P_MobjFlip(target)*20*target->scale;
|
||||
}
|
||||
|
||||
// kill tracer
|
||||
if (target->type == MT_FROGGER)
|
||||
{
|
||||
if (target->tracer && !P_MobjWasRemoved(target->tracer))
|
||||
P_KillMobj(target->tracer, inflictor, source);
|
||||
}
|
||||
|
||||
if (target->type == MT_FROGGER || target->type == MT_ROBRA_HEAD || target->type == MT_BLUEROBRA_HEAD) // clean hnext list
|
||||
{
|
||||
mobj_t *cur = target->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
{
|
||||
P_KillMobj(cur, inflictor, source);
|
||||
cur = cur->hnext;
|
||||
}
|
||||
}
|
||||
|
||||
// Bounce up on death
|
||||
if (target->type == MT_SMK_PIPE || target->type == MT_SMK_MOLE || target->type == MT_SMK_THWOMP)
|
||||
{
|
||||
target->flags &= (~MF_NOGRAVITY);
|
||||
|
||||
if (target->eflags & MFE_VERTICALFLIP)
|
||||
target->z -= target->height;
|
||||
else
|
||||
target->z += target->height;
|
||||
|
||||
S_StartSound(target, target->info->deathsound);
|
||||
|
||||
P_SetObjectMomZ(target, 8<<FRACBITS, false);
|
||||
if (inflictor)
|
||||
P_InstaThrust(target, R_PointToAngle2(inflictor->x, inflictor->y, target->x, target->y)+ANGLE_90, 16<<FRACBITS);
|
||||
}
|
||||
|
||||
if (target->type == MT_SPIKE && inflictor && target->info->deathstate != S_NULL)
|
||||
{
|
||||
const fixed_t x=target->x,y=target->y,z=target->z;
|
||||
|
@ -3263,7 +3320,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
{
|
||||
if (inflictor && (inflictor->type == MT_ORBINAUT || inflictor->type == MT_ORBINAUT_SHIELD
|
||||
|| inflictor->type == MT_JAWZ || inflictor->type == MT_JAWZ_SHIELD || inflictor->type == MT_JAWZ_DUD
|
||||
|| inflictor->player))
|
||||
|| inflictor->type == MT_SMK_THWOMP || inflictor->player))
|
||||
{
|
||||
player->kartstuff[k_sneakertimer] = 0;
|
||||
K_SpinPlayer(player, source, 1, false);
|
||||
|
|
139
src/p_map.c
139
src/p_map.c
|
@ -663,10 +663,41 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
}
|
||||
|
||||
// SRB2kart 011617 - Colission code for kart items //{
|
||||
// SRB2kart 011617 - Colission[sic] code for kart items //{
|
||||
|
||||
if (thing->type == MT_SMK_ICEBLOCK)
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
return true; // overhead
|
||||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
|
||||
if (!(tmthing->flags & MF_SOLID || tmthing->flags & MF_SHOOTABLE || tmthing->flags & MF_BOUNCE))
|
||||
return true;
|
||||
|
||||
if (!(tmthing->health))
|
||||
return true;
|
||||
|
||||
if (tmthing->type == MT_BANANA || tmthing->type == MT_BANANA_SHIELD
|
||||
|| tmthing->type == MT_EGGMANITEM || tmthing->type == MT_EGGMANITEM_SHIELD
|
||||
|| tmthing->type == MT_SSMINE || tmthing->type == MT_SSMINE_SHIELD
|
||||
|| tmthing->type == MT_ORBINAUT_SHIELD || tmthing->type == MT_JAWZ_SHIELD)
|
||||
return false;
|
||||
|
||||
if (thing->health)
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
|
||||
/*if (tmthing->player && (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|
||||
|| tmthing->player->kartstuff[k_growshrinktimer] > 0))
|
||||
return true;*/
|
||||
|
||||
K_KartBouncing(tmthing, thing, false, true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Push fakes out of other items
|
||||
if (tmthing->type == MT_FAKEITEM && (thing->type == MT_RANDOMITEM || thing->type == MT_FAKEITEM))
|
||||
if (tmthing->type == MT_EGGMANITEM && (thing->type == MT_RANDOMITEM || thing->type == MT_EGGMANITEM))
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
|
@ -677,7 +708,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y), thing->radius/4);
|
||||
return true;
|
||||
}
|
||||
else if (thing->type == MT_FAKEITEM && (tmthing->type == MT_RANDOMITEM || tmthing->type == MT_FAKEITEM))
|
||||
else if (thing->type == MT_EGGMANITEM && (tmthing->type == MT_RANDOMITEM || tmthing->type == MT_EGGMANITEM))
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
|
@ -1562,6 +1593,106 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
return true;
|
||||
}
|
||||
else if (thing->type == MT_BLUEROBRA_HEAD || thing->type == MT_BLUEROBRA_JOINT)
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
return true; // overhead
|
||||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
|
||||
if (!thing->health)
|
||||
return true; // dead
|
||||
|
||||
if (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|
||||
|| tmthing->player->kartstuff[k_growshrinktimer] > 0)
|
||||
{
|
||||
if (thing->type == MT_BLUEROBRA_JOINT)
|
||||
P_KillMobj(thing->target, tmthing, tmthing);
|
||||
else
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
K_KartBouncing(tmthing, thing, false, true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (thing->type == MT_SMK_PIPE)
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
return true; // overhead
|
||||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
|
||||
if (!thing->health)
|
||||
return true; // dead
|
||||
|
||||
if (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|
||||
|| tmthing->player->kartstuff[k_growshrinktimer] > 0)
|
||||
{
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
return true; // kill
|
||||
}
|
||||
|
||||
K_KartBouncing(tmthing, thing, false, true);
|
||||
return false;
|
||||
}
|
||||
else if (thing->type == MT_SMK_THWOMP)
|
||||
{
|
||||
if (!thing->health)
|
||||
return true; // dead
|
||||
|
||||
if (!thwompsactive)
|
||||
return true; // not active yet
|
||||
|
||||
if ((tmthing->z < thing->z) && (thing->z >= thing->movefactor-(256<<FRACBITS)))
|
||||
{
|
||||
thing->extravalue1 = 1; // purposely try to stomp on players early
|
||||
//S_StartSound(thing, sfx_s1bb);
|
||||
}
|
||||
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
return true; // overhead
|
||||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
|
||||
// kill
|
||||
if (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|
||||
|| tmthing->player->kartstuff[k_growshrinktimer] > 0)
|
||||
{
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
return true;
|
||||
}
|
||||
|
||||
// continue to squish
|
||||
if (tmthing->player->kartstuff[k_squishedtimer])
|
||||
{
|
||||
tmthing->player->kartstuff[k_squishedtimer] = 2*TICRATE;
|
||||
tmthing->player->powers[pw_flashing] = K_GetKartFlashing(tmthing->player);
|
||||
return true;
|
||||
}
|
||||
|
||||
// no interaction
|
||||
if (tmthing->player->powers[pw_flashing] > 0 || tmthing->player->kartstuff[k_hyudorotimer] > 0
|
||||
|| tmthing->player->kartstuff[k_spinouttimer] > 0) //|| tmthing->player->kartstuff[k_squishedtimer] > 0
|
||||
return true;
|
||||
|
||||
// collide
|
||||
if (tmthing->z < thing->z && thing->momz < 0)
|
||||
K_SquishPlayer(tmthing->player, thing);
|
||||
else
|
||||
{
|
||||
if (thing->flags2 & MF2_AMBUSH)
|
||||
P_DamageMobj(tmthing, thing, thing, 1);
|
||||
K_KartBouncing(tmthing, thing, false, true);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
else if (thing->flags & MF_SOLID)
|
||||
{
|
||||
// see if it went over / under
|
||||
|
@ -1575,7 +1706,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
else
|
||||
K_KartBouncing(tmthing, thing, false, true);
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
// Are you touching the side of the object you're interacting with?
|
||||
else if (thing->z - FixedMul(FRACUNIT, thing->scale) <= tmthing->z + tmthing->height
|
||||
|
|
803
src/p_mobj.c
803
src/p_mobj.c
|
@ -1403,7 +1403,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
gravityadd >>= 1;
|
||||
break;
|
||||
case MT_BANANA:
|
||||
case MT_FAKEITEM:
|
||||
case MT_EGGMANITEM:
|
||||
case MT_SSMINE:
|
||||
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
|
||||
break;
|
||||
|
@ -2345,7 +2345,7 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
case MT_SHELL:
|
||||
// SRB2kart stuff that should die in pits
|
||||
// Shouldn't stop moving along the Z if there's no speed though!
|
||||
case MT_FAKEITEM:
|
||||
case MT_EGGMANITEM:
|
||||
case MT_BANANA:
|
||||
case MT_ORBINAUT:
|
||||
case MT_JAWZ:
|
||||
|
@ -6298,6 +6298,8 @@ void P_RunShadows(void)
|
|||
|
||||
for (mobj = shadowcap; mobj; mobj = next)
|
||||
{
|
||||
fixed_t floorz;
|
||||
|
||||
next = mobj->hnext;
|
||||
P_SetTarget(&mobj->hnext, NULL);
|
||||
|
||||
|
@ -6307,37 +6309,16 @@ void P_RunShadows(void)
|
|||
continue; // shouldn't you already be dead?
|
||||
}
|
||||
|
||||
if ((mobj->target->flags2 & MF2_DONTDRAW)
|
||||
|| (((mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z+mobj->target->height > mobj->target->ceilingz)
|
||||
|| (!(mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z < mobj->target->floorz)))
|
||||
if (mobj->target->player)
|
||||
floorz = mobj->target->floorz;
|
||||
else // FOR SOME REASON, plain floorz is not reliable for normal objects, only players?!
|
||||
floorz = P_FloorzAtPos(mobj->target->x, mobj->target->y, mobj->target->z, mobj->target->height);
|
||||
|
||||
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||
|
||||
if (((mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z+mobj->target->height > mobj->target->ceilingz)
|
||||
|| (!(mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z < floorz))
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
|
||||
if (mobj->target->eflags & MFE_VERTICALFLIP)
|
||||
mobj->eflags |= MFE_VERTICALFLIP;
|
||||
else
|
||||
mobj->eflags &= ~MFE_VERTICALFLIP;
|
||||
|
||||
if (mobj->target->eflags & MFE_DRAWONLYFORP1) // groooooaann...
|
||||
mobj->eflags |= MFE_DRAWONLYFORP1;
|
||||
else
|
||||
mobj->eflags &= ~MFE_DRAWONLYFORP1;
|
||||
|
||||
if (mobj->target->eflags & MFE_DRAWONLYFORP2)
|
||||
mobj->eflags |= MFE_DRAWONLYFORP2;
|
||||
else
|
||||
mobj->eflags &= ~MFE_DRAWONLYFORP2;
|
||||
|
||||
if (mobj->target->eflags & MFE_DRAWONLYFORP3)
|
||||
mobj->eflags |= MFE_DRAWONLYFORP3;
|
||||
else
|
||||
mobj->eflags &= ~MFE_DRAWONLYFORP3;
|
||||
|
||||
if (mobj->target->eflags & MFE_DRAWONLYFORP4)
|
||||
mobj->eflags |= MFE_DRAWONLYFORP4;
|
||||
else
|
||||
mobj->eflags &= ~MFE_DRAWONLYFORP4;
|
||||
|
||||
// First scale to the same radius
|
||||
P_SetScale(mobj, FixedDiv(mobj->target->radius, mobj->info->radius));
|
||||
|
@ -6350,12 +6331,12 @@ void P_RunShadows(void)
|
|||
P_TeleportMove(mobj, dest->x, dest->y, mobj->target->z);
|
||||
|
||||
if (((mobj->eflags & MFE_VERTICALFLIP) && (mobj->ceilingz > mobj->z+mobj->height))
|
||||
|| (!(mobj->eflags & MFE_VERTICALFLIP) && (mobj->floorz < mobj->z)))
|
||||
|| (!(mobj->eflags & MFE_VERTICALFLIP) && (floorz < mobj->z)))
|
||||
{
|
||||
INT32 i;
|
||||
fixed_t prevz;
|
||||
|
||||
mobj->z = (mobj->eflags & MFE_VERTICALFLIP ? mobj->ceilingz : mobj->floorz);
|
||||
mobj->z = (mobj->eflags & MFE_VERTICALFLIP ? mobj->ceilingz : floorz);
|
||||
|
||||
for (i = 0; i < MAXFFLOORS; i++)
|
||||
{
|
||||
|
@ -6367,7 +6348,7 @@ void P_RunShadows(void)
|
|||
// Check new position to see if you should still be on that ledge
|
||||
P_TeleportMove(mobj, dest->x, dest->y, mobj->z);
|
||||
|
||||
mobj->z = (mobj->eflags & MFE_VERTICALFLIP ? mobj->ceilingz : mobj->floorz);
|
||||
mobj->z = (mobj->eflags & MFE_VERTICALFLIP ? mobj->ceilingz : floorz);
|
||||
|
||||
if (mobj->z == prevz)
|
||||
break;
|
||||
|
@ -6646,7 +6627,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
case MT_JAWZ_SHIELD:
|
||||
case MT_BANANA_SHIELD:
|
||||
case MT_SSMINE_SHIELD:
|
||||
case MT_FAKESHIELD:
|
||||
case MT_EGGMANITEM_SHIELD:
|
||||
case MT_SINK_SHIELD:
|
||||
if ((mobj->health > 0
|
||||
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|
||||
|
@ -6843,7 +6824,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (!mobj->tracer)
|
||||
{
|
||||
mobj->tracer = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
|
||||
mobj_t *overlay = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
|
||||
P_SetTarget(&mobj->tracer, overlay);
|
||||
P_SetTarget(&mobj->tracer->target, mobj);
|
||||
P_SetMobjState(mobj->tracer, S_PLAYERARROW_ITEM);
|
||||
P_SetMobjState(mobj->tracer, S_ITEMICON); // null sprite and frame to be overwritten later
|
||||
|
@ -7043,6 +7025,14 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
return;
|
||||
}
|
||||
break;
|
||||
case MT_PETSMOKER:
|
||||
if (!(leveltime % 10))
|
||||
{
|
||||
mobj_t *smok = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_PETSMOKE);
|
||||
if (mobj->spawnpoint && mobj->spawnpoint->options & MTF_OBJECTSPECIAL)
|
||||
P_SetMobjStateNF(smok, smok->info->painstate); // same function, diff sprite
|
||||
}
|
||||
break;
|
||||
//}
|
||||
case MT_WATERDROP:
|
||||
P_SceneryCheckWater(mobj);
|
||||
|
@ -7410,7 +7400,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
//{ SRB2kart Items - Death States
|
||||
case MT_ORBINAUT:
|
||||
case MT_BANANA:
|
||||
case MT_FAKEITEM:
|
||||
case MT_EGGMANITEM:
|
||||
case MT_SPB:
|
||||
if (mobj->z <= mobj->floorz)
|
||||
{
|
||||
|
@ -7420,7 +7410,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
// fallthru
|
||||
case MT_ORBINAUT_SHIELD:
|
||||
case MT_BANANA_SHIELD:
|
||||
case MT_FAKESHIELD:
|
||||
case MT_EGGMANITEM_SHIELD:
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
break;
|
||||
case MT_JAWZ:
|
||||
|
@ -7447,6 +7437,45 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
case MT_MINEEXPLOSIONSOUND:
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
case MT_CDUFO:
|
||||
if (mobj->fuse > TICRATE)
|
||||
mobj->flags2 ^= MF2_DONTDRAW; // only by good fortune does this end with it having MF2_DONTDRAW... don't touch!
|
||||
break;
|
||||
case MT_SMK_PIPE:
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
P_SetMobjStateNF(mobj, mobj->info->seestate);
|
||||
else
|
||||
P_SetMobjStateNF(mobj, mobj->info->spawnstate);
|
||||
/* FALLTHRU */
|
||||
case MT_SMK_MOLE:
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
if (mobj->z <= mobj->floorz)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case MT_SMK_THWOMP:
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
{
|
||||
mobj->colorized = true;
|
||||
mobj->color = (1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
mobj->frame |= FF_FULLBRIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->colorized = false;
|
||||
mobj->color = SKINCOLOR_NONE;
|
||||
mobj->frame &= (~FF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
if (mobj->z <= mobj->floorz)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
//}
|
||||
default:
|
||||
break;
|
||||
|
@ -7889,50 +7918,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
break;
|
||||
//{ SRB2kart Items
|
||||
case MT_POKEY:
|
||||
if (mobj->threshold)
|
||||
{
|
||||
if (mobj->state == &states[S_POKEY1])
|
||||
mobj->health = 1;
|
||||
else if (mobj->state == &states[S_POKEY2])
|
||||
mobj->health = 2;
|
||||
else if (mobj->state == &states[S_POKEY3])
|
||||
mobj->health = 3;
|
||||
else if (mobj->state == &states[S_POKEY4])
|
||||
mobj->health = 4;
|
||||
else if (mobj->state == &states[S_POKEY5])
|
||||
mobj->health = 5;
|
||||
else if (mobj->state == &states[S_POKEY6])
|
||||
mobj->health = 6;
|
||||
else if (mobj->state == &states[S_POKEY7])
|
||||
mobj->health = 7;
|
||||
else if (mobj->state == &states[S_POKEY8])
|
||||
mobj->health = 8;
|
||||
|
||||
mobj->threshold++;
|
||||
P_SetMobjState(mobj, S_POKEYIDLE);
|
||||
}
|
||||
if (mobj->state == &states[S_POKEYIDLE] && mobj->threshold >= 105)
|
||||
{
|
||||
if (mobj->health == 1)
|
||||
P_SetMobjState(mobj, S_POKEY1);
|
||||
else if (mobj->health == 2)
|
||||
P_SetMobjState(mobj, S_POKEY2);
|
||||
else if (mobj->health == 3)
|
||||
P_SetMobjState(mobj, S_POKEY3);
|
||||
else if (mobj->health == 4)
|
||||
P_SetMobjState(mobj, S_POKEY4);
|
||||
else if (mobj->health == 5)
|
||||
P_SetMobjState(mobj, S_POKEY5);
|
||||
else if (mobj->health == 6)
|
||||
P_SetMobjState(mobj, S_POKEY6);
|
||||
else if (mobj->health == 7)
|
||||
P_SetMobjState(mobj, S_POKEY7);
|
||||
else if (mobj->health == 8)
|
||||
P_SetMobjState(mobj, S_POKEY8);
|
||||
mobj->threshold = 0;
|
||||
}
|
||||
break;
|
||||
case MT_FLOATINGITEM:
|
||||
{
|
||||
if (mobj->flags & MF_NOCLIPTHING)
|
||||
|
@ -8155,7 +8140,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
break;
|
||||
}
|
||||
case MT_BANANA:
|
||||
case MT_FAKEITEM:
|
||||
case MT_EGGMANITEM:
|
||||
mobj->friction = ORIG_FRICTION/4;
|
||||
if (mobj->momx || mobj->momy)
|
||||
P_SpawnGhostMobj(mobj);
|
||||
|
@ -8568,6 +8553,30 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
break;
|
||||
case MT_CDUFO:
|
||||
if (!mobj->spawnpoint || mobj->fuse)
|
||||
break;
|
||||
|
||||
if (mobj->movecount)
|
||||
{
|
||||
mobj->movecount--;
|
||||
break;
|
||||
}
|
||||
else if (P_AproxDistance(mobj->x - (mobj->spawnpoint->x<<FRACBITS), mobj->y - (mobj->spawnpoint->y<<FRACBITS)) < (420<<FRACBITS))
|
||||
break;
|
||||
|
||||
mobj->movecount = 3;
|
||||
|
||||
{
|
||||
angle_t facing = P_RandomRange(0, 90);
|
||||
if (facing >= 45)
|
||||
facing = InvAngle((facing - 45)*ANG1);
|
||||
else
|
||||
facing *= ANG1;
|
||||
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->spawnpoint->x<<FRACBITS, mobj->spawnpoint->y<<FRACBITS) + facing;
|
||||
}
|
||||
break;
|
||||
case MT_FZEROBOOM: // F-Zero explosion
|
||||
if (!mobj->extravalue1)
|
||||
{
|
||||
|
@ -8626,6 +8635,449 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
break;
|
||||
case MT_EZZPROPELLER:
|
||||
if (mobj->hnext)
|
||||
{
|
||||
mobj_t *cur = mobj->hnext;
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
{
|
||||
cur->angle += FixedAngle(mobj->info->speed);
|
||||
P_TeleportMove(cur, mobj->x + FINECOSINE((cur->angle*8)>>ANGLETOFINESHIFT),
|
||||
mobj->y + FINESINE((cur->angle*8)>>ANGLETOFINESHIFT), mobj->z);
|
||||
//P_SpawnGhostMobj(cur)->tics = 2;
|
||||
|
||||
cur = cur->hnext;
|
||||
}
|
||||
}
|
||||
if (!S_SoundPlaying(mobj, mobj->info->seesound))
|
||||
S_StartSound(mobj, mobj->info->seesound);
|
||||
break;
|
||||
case MT_FROGGER:
|
||||
{
|
||||
statenum_t frogstate = (mobj->state-states);
|
||||
|
||||
// FROG ATTACK VALUES:
|
||||
// threshold: distance
|
||||
// movecount: time
|
||||
// lastlook: direction
|
||||
// extravalue1: x step
|
||||
// extravalue2: y step
|
||||
// cusval: z step
|
||||
|
||||
if (frogstate == S_FROGGER)
|
||||
{
|
||||
mobj->threshold = mobj->movecount = mobj->lastlook = 0; // clear tongue attack
|
||||
mobj->extravalue1 = mobj->extravalue2 = mobj->cusval = 0;
|
||||
if (mobj->hnext) // Clean hnext list
|
||||
{
|
||||
mobj_t *cur = mobj->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
{
|
||||
mobj_t *next = cur->hnext;
|
||||
P_RemoveMobj(cur);
|
||||
cur = next;
|
||||
}
|
||||
}
|
||||
|
||||
if (mobj->reactiontime)
|
||||
mobj->reactiontime--;
|
||||
else
|
||||
{
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
{
|
||||
mobj->momz = P_RandomRange(12, 16)<<FRACBITS;
|
||||
S_StartSound(mobj, sfx_s3kb1);
|
||||
P_SetMobjState(mobj, S_FROGGER_JUMP);
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj_t *tongue = P_SpawnMobj(mobj->x, mobj->y, mobj->z + (mobj->height/2), MT_FROGTONGUE);
|
||||
P_SetTarget(&mobj->tracer, tongue);
|
||||
P_SetMobjState(mobj, S_FROGGER_ATTACK);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (frogstate == S_FROGGER_ATTACK)
|
||||
{
|
||||
if (!mobj->tracer || P_MobjWasRemoved(mobj->tracer))
|
||||
{
|
||||
mobj->reactiontime = mobj->info->reactiontime;
|
||||
P_SetMobjState(mobj, S_FROGGER);
|
||||
break;
|
||||
}
|
||||
|
||||
if (mobj->threshold == 0)
|
||||
{
|
||||
fixed_t targetz = mobj->tracer->z; //mobj->z + (mobj->height/2)
|
||||
|
||||
mobj->threshold = 256;
|
||||
mobj->movecount = 1;
|
||||
mobj->lastlook = 1;
|
||||
|
||||
mobj->tracer->angle = mobj->angle;
|
||||
|
||||
mobj->extravalue1 = FixedMul(FixedMul((mobj->threshold/16)<<FRACBITS,
|
||||
FINECOSINE(((angle_t)targetz)>>ANGLETOFINESHIFT)),
|
||||
FINECOSINE(mobj->angle>>ANGLETOFINESHIFT)) >> FRACBITS;
|
||||
|
||||
mobj->extravalue2 = FixedMul(FixedMul((mobj->threshold/16)<<FRACBITS,
|
||||
FINECOSINE(((angle_t)targetz)>>ANGLETOFINESHIFT)),
|
||||
FINESINE(mobj->angle>>ANGLETOFINESHIFT)) >> FRACBITS;
|
||||
|
||||
mobj->cusval = FixedMul((mobj->threshold/16)<<FRACBITS,
|
||||
FINESINE(((angle_t)targetz)>>ANGLETOFINESHIFT)) >> FRACBITS;
|
||||
|
||||
S_StartSound(mobj, sfx_s3k8c); // Play that tongue-y sound.
|
||||
}
|
||||
|
||||
mobj->movecount += mobj->lastlook;
|
||||
|
||||
if (!(P_TryMove(mobj->tracer, mobj->x + ((mobj->extravalue1<<FRACBITS) * mobj->movecount), mobj->y + ((mobj->extravalue2<<FRACBITS) * mobj->movecount), true))
|
||||
|| (mobj->movecount >= 16) // maximum travel time
|
||||
|| (mobj->tracer->z <= mobj->tracer->floorz) // Through the floor
|
||||
|| ((mobj->tracer->z + mobj->tracer->height) >= mobj->tracer->ceilingz)) // Through the ceiling
|
||||
{
|
||||
mobj->lastlook = -1; // Reverse direction.
|
||||
}
|
||||
|
||||
if (mobj->movecount == 0) // It's back to its source, time to reset.
|
||||
{
|
||||
mobj->threshold = mobj->lastlook = 0;
|
||||
|
||||
P_RemoveMobj(mobj->tracer);
|
||||
|
||||
if (mobj->hnext) // Clean hnext list
|
||||
{
|
||||
mobj_t *cur = mobj->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
{
|
||||
mobj_t *next = cur->hnext;
|
||||
P_RemoveMobj(cur);
|
||||
cur = next;
|
||||
}
|
||||
}
|
||||
|
||||
mobj->reactiontime = mobj->info->reactiontime;
|
||||
P_SetMobjState(mobj, S_FROGGER);
|
||||
}
|
||||
else
|
||||
{
|
||||
const UINT8 numjoints = 11;
|
||||
UINT8 joint = numjoints;
|
||||
mobj_t *cur = mobj->hnext, *prev = mobj;
|
||||
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y);
|
||||
|
||||
for (; joint > 0; joint--)
|
||||
{
|
||||
fixed_t wx = mobj->tracer->x + (joint * (mobj->x - mobj->tracer->x) / (numjoints+1));
|
||||
fixed_t wy = mobj->tracer->y + (joint * (mobj->y - mobj->tracer->y) / (numjoints+1));
|
||||
fixed_t wz = mobj->tracer->z + (joint * ((mobj->z + (mobj->height/2)) - mobj->tracer->z) / (numjoints+1));
|
||||
|
||||
if (cur && !P_MobjWasRemoved(cur))
|
||||
P_TeleportMove(cur, wx, wy, wz);
|
||||
else
|
||||
cur = P_SpawnMobj(wx, wy, wz, MT_FROGTONGUE_JOINT);
|
||||
|
||||
P_SetTarget(&cur->target, mobj);
|
||||
|
||||
P_SetTarget(&prev->hnext, cur);
|
||||
P_SetTarget(&cur->hprev, prev);
|
||||
|
||||
prev = cur;
|
||||
cur = cur->hnext;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (frogstate == S_FROGGER_JUMP)
|
||||
{
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
mobj->reactiontime = mobj->info->reactiontime;
|
||||
P_SetMobjState(mobj, S_FROGGER);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_ROBRA:
|
||||
case MT_BLUEROBRA:
|
||||
if (mobj->health)
|
||||
{
|
||||
boolean blue = (mobj->type == MT_BLUEROBRA);
|
||||
|
||||
if (blue)
|
||||
{
|
||||
if (mobj->spawnpoint)
|
||||
mobj->extravalue2 = mobj->spawnpoint->angle;
|
||||
else
|
||||
mobj->extravalue2 = 128;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!mobj->extravalue2)
|
||||
mobj->extravalue2 = P_RandomRange(64, 192);
|
||||
}
|
||||
|
||||
if (mobj->reactiontime)
|
||||
mobj->reactiontime--;
|
||||
else
|
||||
{
|
||||
if (!mobj->extravalue1)
|
||||
{
|
||||
mobj_t *head = P_SpawnMobj(mobj->x, mobj->y, mobj->z, (blue ? MT_BLUEROBRA_HEAD : MT_ROBRA_HEAD));
|
||||
P_SetTarget(&mobj->tracer, head);
|
||||
|
||||
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
|
||||
P_SetTarget(&mobj->tracer->target, mobj->target);
|
||||
P_SetTarget(&mobj->tracer->tracer, mobj);
|
||||
mobj->tracer->extravalue2 = mobj->extravalue2;
|
||||
|
||||
if (!blue)
|
||||
mobj->tracer->angle = mobj->angle;
|
||||
|
||||
mobj->extravalue1 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if ((mobj->extravalue1) && !(mobj->tracer && !P_MobjWasRemoved(mobj->tracer)))
|
||||
{
|
||||
mobj->reactiontime = 20*mobj->info->reactiontime;
|
||||
P_SetTarget(&mobj->target, NULL);
|
||||
mobj->extravalue1 = 0;
|
||||
}
|
||||
|
||||
if ((mobj->tracer && !P_MobjWasRemoved(mobj->tracer)) && !(leveltime % 10))
|
||||
{
|
||||
mobj_t *dust = P_SpawnMobj(mobj->x + (P_RandomRange(-4, 4)<<FRACBITS),
|
||||
mobj->y + (P_RandomRange(-4, 4)<<FRACBITS),
|
||||
mobj->z + (P_RandomRange(0, 2)<<FRACBITS), MT_BBZDUST);
|
||||
P_SetScale(dust, mobj->scale/2);
|
||||
P_InstaThrust(dust, FixedAngle(P_RandomRange(0,359)<<FRACBITS), abs(mobj->tracer->momz)/2);
|
||||
|
||||
if (abs(mobj->tracer->momz) >= 2<<FRACBITS)
|
||||
S_StartSound(mobj, sfx_s3k7e);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_ROBRA_HEAD:
|
||||
case MT_BLUEROBRA_HEAD:
|
||||
if (mobj->health)
|
||||
{
|
||||
boolean blue = (mobj->type == MT_BLUEROBRA_HEAD);
|
||||
UINT8 numsegs = abs(mobj->z - mobj->floorz) / (32 * mobj->scale);
|
||||
UINT8 i;
|
||||
mobj_t *cur = mobj->hnext, *prev = mobj;
|
||||
|
||||
if (blue)
|
||||
mobj->angle = (angle_t)mobj->extravalue1;
|
||||
mobj->extravalue1 += (FixedAngle(2*mobj->momz) * (blue ? -1 : 1));
|
||||
|
||||
for (i = 0; i < numsegs*2; i++) // *2 to check for any extra segs still present
|
||||
{
|
||||
fixed_t segz = mobj->z - ((i+1) * (32 * mobj->scale));
|
||||
|
||||
if (cur && !P_MobjWasRemoved(cur))
|
||||
{
|
||||
if (i >= numsegs) // Remove extras
|
||||
{
|
||||
mobj_t *next = cur->hnext;
|
||||
P_RemoveMobj(cur);
|
||||
cur = next;
|
||||
continue;
|
||||
}
|
||||
else // Move into place
|
||||
P_TeleportMove(cur, mobj->x, mobj->y, segz);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i >= numsegs) // We're done with this list
|
||||
continue; //break;
|
||||
else // Need another here!
|
||||
cur = P_SpawnMobj(mobj->x, mobj->y, segz, (blue ? MT_BLUEROBRA_JOINT : MT_ROBRA_JOINT));
|
||||
}
|
||||
|
||||
P_SetTarget(&cur->target, mobj);
|
||||
P_SetScale(cur, (7*mobj->scale)/8);
|
||||
|
||||
cur->angle = mobj->extravalue1;
|
||||
mobj->extravalue1 += (FixedAngle(2*mobj->momz) * (blue ? -1 : 1));
|
||||
|
||||
P_SetTarget(&prev->hnext, cur);
|
||||
P_SetTarget(&cur->hprev, prev);
|
||||
|
||||
prev = cur;
|
||||
cur = cur->hnext;
|
||||
}
|
||||
|
||||
{
|
||||
//fixed_t ceilingheight = mobj->ceilingz - (72<<FRACBITS);
|
||||
fixed_t floorheight = mobj->floorz + (72<<FRACBITS);
|
||||
fixed_t maxheight = mobj->floorz + (mobj->extravalue2<<FRACBITS);
|
||||
fixed_t targetheight = maxheight;
|
||||
|
||||
if (mobj->z < targetheight)
|
||||
{
|
||||
mobj->momz += mobj->info->speed;
|
||||
if ((mobj->z < floorheight) && (mobj->momz < 0))
|
||||
mobj->momz /= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->momz -= mobj->info->speed;
|
||||
if ((mobj->z > (targetheight + (64<<FRACBITS))) && (mobj->momz > 0))
|
||||
mobj->momz /= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_ROBRA_JOINT:
|
||||
case MT_BLUEROBRA_JOINT:
|
||||
if (!mobj->target || P_MobjWasRemoved(mobj->target))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case MT_SMK_PIPE:
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
P_SetMobjStateNF(mobj, mobj->info->seestate);
|
||||
else
|
||||
P_SetMobjStateNF(mobj, mobj->info->spawnstate);
|
||||
break;
|
||||
case MT_SMK_MOLESPAWNER:
|
||||
if (!mobj->target || P_MobjWasRemoved(mobj->target))
|
||||
{
|
||||
mobj_t *newmole = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_MOLE);
|
||||
P_SetTarget(&mobj->target, newmole);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case MT_SMK_MOLE:
|
||||
if (mobj->target && !P_MobjWasRemoved(mobj->target) && mobj->target->player)
|
||||
{
|
||||
player_t *player = mobj->target->player;
|
||||
|
||||
mobj->extravalue1 = 1;
|
||||
player->kartstuff[k_offroad] += 2<<FRACBITS;
|
||||
|
||||
P_TeleportMove(mobj,
|
||||
player->mo->x + P_ReturnThrustX(NULL, player->mo->angle, player->mo->radius)
|
||||
+ P_ReturnThrustX(NULL, player->mo->angle+ANGLE_90, (mobj->threshold)<<FRACBITS),
|
||||
player->mo->y + P_ReturnThrustY(NULL, player->mo->angle, player->mo->radius)
|
||||
+ P_ReturnThrustY(NULL, player->mo->angle+ANGLE_90, (mobj->threshold)<<FRACBITS),
|
||||
player->mo->z + (player->mo->height/2 * P_MobjFlip(player->mo))
|
||||
+ (P_RandomRange(-abs(mobj->threshold), abs(mobj->threshold))<<FRACBITS));
|
||||
|
||||
mobj->threshold /= 2;
|
||||
mobj->momz = 0;
|
||||
|
||||
if (mobj->movecount > 8*TICRATE)
|
||||
{
|
||||
P_KillMobj(mobj, mobj->target, mobj->target);
|
||||
break;
|
||||
}
|
||||
|
||||
if (abs(player->cmd.driftturn) > 100)
|
||||
{
|
||||
INT32 lastsign = 0;
|
||||
if (mobj->lastlook > 0)
|
||||
lastsign = 1;
|
||||
else if (mobj->lastlook < 0)
|
||||
lastsign = -1;
|
||||
|
||||
if ((player->cmd.driftturn > 0 && lastsign < 0)
|
||||
|| (player->cmd.driftturn < 0 && lastsign > 0))
|
||||
{
|
||||
mobj->movecount += (TICRATE/2);
|
||||
mobj->threshold = 16*lastsign;
|
||||
S_StartSound(mobj, sfx_s1ab);
|
||||
}
|
||||
|
||||
mobj->lastlook = player->cmd.driftturn;
|
||||
}
|
||||
|
||||
mobj->movecount++;
|
||||
}
|
||||
else if (mobj->extravalue1) // lost your player somehow, DIE
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
if (mobj->reactiontime)
|
||||
mobj->reactiontime--;
|
||||
else
|
||||
{
|
||||
mobj->momz = (mobj->info->speed * P_MobjFlip(mobj));
|
||||
mobj->reactiontime = mobj->info->reactiontime;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_SMK_THWOMP:
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
{
|
||||
mobj->colorized = true;
|
||||
mobj->color = (1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
mobj->frame |= FF_FULLBRIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->colorized = false;
|
||||
mobj->color = SKINCOLOR_NONE;
|
||||
mobj->frame &= (~FF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
if (!thwompsactive)
|
||||
break;
|
||||
|
||||
if (mobj->reactiontime)
|
||||
mobj->reactiontime--;
|
||||
else
|
||||
{
|
||||
if (mobj->extravalue1)
|
||||
{
|
||||
P_SpawnGhostMobj(mobj)->tics = 3;
|
||||
|
||||
if (mobj->z == mobj->floorz)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
mobj->extravalue1 = 0;
|
||||
mobj->reactiontime = mobj->info->reactiontime;
|
||||
S_StartSound(mobj, sfx_s1bd);
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
mobj_t *dust = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_DRIFTDUST);
|
||||
P_InstaThrust(dust, FixedAngle(((360*FRACUNIT)/8) * i), mobj->info->speed/8);
|
||||
dust->momz = P_MobjFlip(mobj) * (P_RandomRange(1,4)<<FRACBITS);
|
||||
dust->scale = mobj->scale/2;
|
||||
dust->destscale = mobj->scale*3;
|
||||
}
|
||||
}
|
||||
else
|
||||
mobj->momz = (-mobj->info->speed) * P_MobjFlip(mobj);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mobj->z > mobj->movefactor)
|
||||
mobj->z = mobj->movefactor;
|
||||
|
||||
if (mobj->z == mobj->movefactor)
|
||||
{
|
||||
mobj->extravalue1 = 1;
|
||||
//S_StartSound(mobj, sfx_s1bb);
|
||||
}
|
||||
else
|
||||
mobj->momz = (mobj->info->speed/16) * P_MobjFlip(mobj);
|
||||
}
|
||||
}
|
||||
break;
|
||||
//}
|
||||
case MT_TURRET:
|
||||
P_MobjCheckWater(mobj);
|
||||
|
@ -8920,6 +9372,31 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
|
|||
return;
|
||||
case MT_PLAYER:
|
||||
break; // don't remove
|
||||
case MT_SMK_ICEBLOCK:
|
||||
{
|
||||
mobj_t *cur = mobj->hnext, *next;
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
mobj_t *debris = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_ICEBLOCK_DEBRIS);
|
||||
debris->angle = FixedAngle(P_RandomRange(0,360)<<FRACBITS);
|
||||
P_InstaThrust(debris, debris->angle, P_RandomRange(3,18)*(FRACUNIT/4));
|
||||
debris->momz = P_RandomRange(4,8)<<FRACBITS;
|
||||
if (!i) // kinda hacky :V
|
||||
S_StartSound(debris, sfx_s3k82);
|
||||
}
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
{
|
||||
next = cur->hnext;
|
||||
P_RemoveMobj(cur);
|
||||
cur = next;
|
||||
}
|
||||
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
default:
|
||||
P_SetMobjState(mobj, mobj->info->xdeathstate); // will remove the mobj if S_NULL.
|
||||
break;
|
||||
|
@ -8927,7 +9404,7 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
|
|||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
}
|
||||
else if (((mobj->type == MT_RANDOMITEM && mobj->threshold == 69) || mobj->type == MT_FAKEITEM || mobj->type == MT_FALLINGROCK) && mobj->fuse <= TICRATE)
|
||||
else if (((mobj->type == MT_RANDOMITEM && mobj->threshold == 69) || mobj->type == MT_EGGMANITEM || mobj->type == MT_FALLINGROCK) && mobj->fuse <= TICRATE)
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
}
|
||||
|
||||
|
@ -9428,7 +9905,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
case MT_BLUEBALL:
|
||||
nummaprings++;
|
||||
break;
|
||||
case MT_KARMAHITBOX: // SRB2Kart
|
||||
// SRB2Kart
|
||||
case MT_KARMAHITBOX:
|
||||
{
|
||||
const fixed_t rad = FixedMul(mobjinfo[MT_PLAYER].radius, mobj->scale);
|
||||
mobj_t *cur, *prev = mobj;
|
||||
|
@ -9495,6 +9973,109 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->color = SKINCOLOR_AQUA;
|
||||
break;
|
||||
}
|
||||
case MT_MARBLETORCH:
|
||||
P_SpawnMobj(mobj->x, mobj->y, mobj->z + (29*mobj->scale), MT_MARBLELIGHT);
|
||||
break;
|
||||
case MT_RUSTYLAMP_ORANGE:
|
||||
P_SpawnMobj(mobj->x, mobj->y, mobj->z + (69*mobj->scale), MT_MARBLELIGHT);
|
||||
break;
|
||||
case MT_PINETREE:
|
||||
{
|
||||
angle_t diff = FixedAngle((360/mobj->info->mass)*FRACUNIT);
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < mobj->info->mass; i++)
|
||||
{
|
||||
angle_t ang = i * diff;
|
||||
mobj_t *side = P_SpawnMobj(mobj->x + FINECOSINE((ang>>ANGLETOFINESHIFT) & FINEMASK),
|
||||
mobj->y + FINESINE((ang>>ANGLETOFINESHIFT) & FINEMASK), mobj->z, MT_PINETREE_SIDE);
|
||||
side->angle = ang;
|
||||
side->target = mobj;
|
||||
side->threshold = i;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MT_EZZPROPELLER:
|
||||
{
|
||||
mobj_t *cur, *prev = mobj;
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < mobj->info->mass; i++)
|
||||
{
|
||||
mobj->angle = FixedAngle((i * (360/mobj->info->mass))<<FRACBITS);
|
||||
|
||||
cur = P_SpawnMobj(mobj->x + FINECOSINE(((mobj->angle*8)>>ANGLETOFINESHIFT) & FINEMASK),
|
||||
mobj->y + FINESINE(((mobj->angle*8)>>ANGLETOFINESHIFT) & FINEMASK), mobj->z, MT_EZZPROPELLER_BLADE);
|
||||
cur->angle = mobj->angle;
|
||||
|
||||
P_SetTarget(&cur->hprev, prev);
|
||||
P_SetTarget(&prev->hnext, cur);
|
||||
|
||||
prev = cur;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MT_ROBRA:
|
||||
case MT_BLUEROBRA:
|
||||
P_SetScale(mobj, (mobj->destscale = 1));
|
||||
break;
|
||||
case MT_ROBRA_HEAD:
|
||||
{
|
||||
mobj_t *shell;
|
||||
|
||||
shell = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
|
||||
P_SetTarget(&shell->target, mobj);
|
||||
P_SetMobjState(shell, S_ROBRASHELL_INSIDE);
|
||||
|
||||
shell = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
|
||||
P_SetTarget(&shell->target, mobj);
|
||||
P_SetMobjState(shell, S_ROBRASHELL_OUTSIDE);
|
||||
}
|
||||
break;
|
||||
case MT_EERIEFOGGEN:
|
||||
{
|
||||
UINT16 i;
|
||||
for (i = 0; i < mobj->info->mass; i++)
|
||||
{
|
||||
fixed_t newx = mobj->x + (P_RandomRange(-mobj->info->mass, mobj->info->mass)<<FRACBITS);
|
||||
fixed_t newy = mobj->y + (P_RandomRange(-mobj->info->mass, mobj->info->mass)<<FRACBITS);
|
||||
|
||||
if (P_FloorzAtPos(newx, newy, mobj->z, 8<<FRACBITS) == mobj->z)
|
||||
P_SpawnMobj(newx, newy, mobj->z, MT_EERIEFOG);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_SMK_MOLE:
|
||||
mobj->reactiontime = P_RandomRange(0, 3*mobj->info->reactiontime/2); // Random delay on start of level
|
||||
break;
|
||||
case MT_SMK_THWOMP:
|
||||
mobj->reactiontime = P_RandomRange(0, 3*mobj->info->reactiontime); // Random delay on start of level
|
||||
if (mobj->z == mobj->floorz)
|
||||
mobj->z += (256<<FRACBITS);
|
||||
mobj->movefactor = mobj->z + (256<<FRACBITS);
|
||||
break;
|
||||
case MT_SMK_ICEBLOCK:
|
||||
mobj->flags2 |= MF2_STANDONME;
|
||||
{
|
||||
mobj_t *cur, *prev = mobj;
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
cur = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_ICEBLOCK_SIDE);
|
||||
P_SetTarget(&cur->target, mobj);
|
||||
cur->threshold = i;
|
||||
P_TeleportMove(cur, cur->x + ((cur->radius>>FRACBITS) * FINECOSINE((FixedAngle((90*cur->threshold)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK)),
|
||||
cur->y + ((cur->radius>>FRACBITS) * FINESINE((FixedAngle((90*cur->threshold)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK)), cur->z);
|
||||
cur->angle = ANGLE_90*(cur->threshold+1);
|
||||
|
||||
P_SetTarget(&cur->hprev, prev);
|
||||
P_SetTarget(&prev->hnext, cur);
|
||||
|
||||
prev = cur;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -9502,13 +10083,15 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
switch (mobj->type)
|
||||
{
|
||||
case MT_PLAYER:
|
||||
case MT_BIGMACE: case MT_SMALLMACE:
|
||||
case MT_SMALLMACE: case MT_BIGMACE:
|
||||
case MT_PUMA: case MT_BIGPUMA:
|
||||
case MT_FALLINGROCK:
|
||||
case MT_SMK_MOLE: case MT_SMK_THWOMP:
|
||||
//case MT_RANDOMITEM:
|
||||
case MT_FLOATINGITEM:
|
||||
case MT_BATTLEBUMPER:
|
||||
case MT_BANANA: case MT_BANANA_SHIELD:
|
||||
//case MT_FAKEITEM: case MT_FAKESHIELD:
|
||||
//case MT_EGGMANITEM: case MT_EGGMANSHIELD:
|
||||
case MT_ORBINAUT: case MT_ORBINAUT_SHIELD:
|
||||
case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
|
||||
case MT_SSMINE: case MT_SSMINE_SHIELD:
|
||||
|
@ -11155,6 +11738,50 @@ ML_NOCLIMB : Direction not controllable
|
|||
case MT_TRAPGOYLELONG:
|
||||
if (mthing->angle >= 360)
|
||||
mobj->tics += 7*(mthing->angle / 360) + 1; // starting delay
|
||||
break;
|
||||
// SRB2Kart
|
||||
case MT_BALLOON:
|
||||
if (mthing->angle < MAXSKINCOLORS && mthing->angle > 0)
|
||||
mobj->color = mthing->angle;
|
||||
break;
|
||||
case MT_AAZTREE_HELPER:
|
||||
{
|
||||
fixed_t top = mobj->z;
|
||||
UINT8 numsegs = (mthing->extrainfo)+2;
|
||||
UINT8 numleaves = max(3, (abs(mthing->angle+1) % 6) + 3);
|
||||
UINT8 i;
|
||||
mobj_t *coconut;
|
||||
|
||||
// Spawn tree segments
|
||||
for (i = 0; i < numsegs; i++)
|
||||
{
|
||||
P_SpawnMobj(mobj->x, mobj->y, top, MT_AAZTREE_SEG);
|
||||
top += FixedMul(mobjinfo[MT_AAZTREE_SEG].height, mobj->scale);
|
||||
}
|
||||
|
||||
// Big coconut topper
|
||||
coconut = P_SpawnMobj(mobj->x, mobj->y, top - (8<<FRACBITS), MT_AAZTREE_COCONUT);
|
||||
P_SetScale(coconut, (coconut->destscale = (2*mobj->scale)));
|
||||
|
||||
// Spawn all of the papersprite leaves
|
||||
for (i = 0; i < numleaves; i++)
|
||||
{
|
||||
mobj_t *leaf;
|
||||
|
||||
mobj->angle = FixedAngle((i * (360/numleaves))<<FRACBITS);
|
||||
|
||||
leaf = P_SpawnMobj(mobj->x + FINECOSINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK),
|
||||
mobj->y + FINESINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK), top, MT_AAZTREE_LEAF);
|
||||
leaf->angle = mobj->angle;
|
||||
|
||||
// Small coconut for each leaf
|
||||
P_SpawnMobj(mobj->x + (32 * FINECOSINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK)),
|
||||
mobj->y + (32 * FINESINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK)), top - (24<<FRACBITS), MT_AAZTREE_COCONUT);
|
||||
}
|
||||
|
||||
P_RemoveMobj(mobj); // Don't need this helper obj anymore
|
||||
return;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -3286,6 +3286,7 @@ static void P_NetArchiveMisc(void)
|
|||
WRITEUINT32(save_p, indirectitemcooldown);
|
||||
WRITEUINT32(save_p, mapreset);
|
||||
WRITEUINT8(save_p, nospectategrief);
|
||||
WRITEUINT8(save_p, thwompsactive);
|
||||
|
||||
// Is it paused?
|
||||
if (paused)
|
||||
|
@ -3391,6 +3392,7 @@ static inline boolean P_NetUnArchiveMisc(void)
|
|||
indirectitemcooldown = READUINT32(save_p);
|
||||
mapreset = READUINT32(save_p);
|
||||
nospectategrief = READUINT8(save_p);
|
||||
thwompsactive = (boolean)READUINT8(save_p);
|
||||
|
||||
// Is it paused?
|
||||
if (READUINT8(save_p) == 0x2f)
|
||||
|
|
|
@ -3025,6 +3025,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
indirectitemcooldown = 0;
|
||||
mapreset = 0;
|
||||
nospectategrief = 0;
|
||||
thwompsactive = false;
|
||||
|
||||
// clear special respawning que
|
||||
iquehead = iquetail = 0;
|
||||
|
|
|
@ -4265,6 +4265,8 @@ DoneSection2:
|
|||
// Figure out how many are playing on the last lap, to prevent spectate griefing
|
||||
if (!nospectategrief && player->laps >= (UINT8)(cv_numlaps.value - 1))
|
||||
nospectategrief = nump;
|
||||
|
||||
thwompsactive = true; // Lap 2 effects
|
||||
}
|
||||
else if (player->starpostnum)
|
||||
{
|
||||
|
|
|
@ -846,7 +846,8 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
|
|||
fixed_t fallbackspeed;
|
||||
|
||||
if (inflictor && (inflictor->type != MT_PLAYER && inflictor->type != MT_ORBINAUT && inflictor->type != MT_ORBINAUT_SHIELD
|
||||
&& inflictor->type != MT_JAWZ && inflictor->type != MT_JAWZ_DUD && inflictor->type != MT_JAWZ_SHIELD))
|
||||
&& inflictor->type != MT_JAWZ && inflictor->type != MT_JAWZ_DUD && inflictor->type != MT_JAWZ_SHIELD
|
||||
&& inflictor->type != MT_SMK_THWOMP))
|
||||
{
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
player->mo->z--;
|
||||
|
@ -7747,7 +7748,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
|||
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ || mo->type == MT_JAWZ_DUD
|
||||
|| mo->type == MT_ORBINAUT_SHIELD || mo->type == MT_JAWZ_SHIELD
|
||||
|| mo->type == MT_BANANA || mo->type == MT_BANANA_SHIELD
|
||||
|| mo->type == MT_FAKEITEM || mo->type == MT_FAKESHIELD
|
||||
|| mo->type == MT_EGGMANITEM || mo->type == MT_EGGMANITEM_SHIELD
|
||||
|| mo->type == MT_BALLHOG || mo->type == MT_SPB)
|
||||
{
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
|
|
15
src/sounds.c
15
src/sounds.c
|
@ -949,6 +949,21 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"krti11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"krti12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
|
||||
// SOC_CHAO SFX
|
||||
{"mkuma", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"mkpop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"bfare", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"merry", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"bowlh", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"tcart", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"tppop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"toada", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"hsdoor",false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"hstrn", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"aspkb", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"msmnj1",false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"msmnj2",false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
|
||||
// SRB2kart - Skin sounds
|
||||
{"kwin", false, 64, 96, -1, NULL, 0, SKSKWIN, -1, LUMPERROR},
|
||||
{"klose", false, 64, 96, -1, NULL, 0, SKSKLOSE, -1, LUMPERROR},
|
||||
|
|
15
src/sounds.h
15
src/sounds.h
|
@ -1024,6 +1024,21 @@ typedef enum
|
|||
sfx_krti11,
|
||||
sfx_krti12,
|
||||
|
||||
// SOC_CHAO hardcode
|
||||
sfx_mkuma,
|
||||
sfx_mkpop,
|
||||
sfx_bfare,
|
||||
sfx_merry,
|
||||
sfx_bowlh,
|
||||
sfx_tcart,
|
||||
sfx_tppop,
|
||||
sfx_toada,
|
||||
sfx_hsdoor,
|
||||
sfx_hstrn,
|
||||
sfx_aspkb,
|
||||
sfx_msmnj1,
|
||||
sfx_msmnj2,
|
||||
|
||||
// And LASTLY, Kart's skin sounds.
|
||||
sfx_kwin,
|
||||
sfx_klose,
|
||||
|
|
Loading…
Reference in a new issue