Intermission: Don't fade out level music when using win32 midi volume hack

This commit is contained in:
mazmazz 2019-03-15 01:26:13 -04:00
parent 6cf05a4613
commit 6b93ca9221

View file

@ -697,7 +697,12 @@ void Y_Ticker(void)
if (!intertic) // first time only
{
if (mapheaderinfo[gamemap-1]->musinterfadeout)
if (mapheaderinfo[gamemap-1]->musinterfadeout
#ifdef _WIN32
// can't fade midi due to win32 volume hack
&& S_MusicType() != MU_MID
#endif
)
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
@ -764,7 +769,12 @@ void Y_Ticker(void)
if (!intertic) // first time only
{
if (mapheaderinfo[gamemap-1]->musinterfadeout)
if (mapheaderinfo[gamemap-1]->musinterfadeout
#ifdef _WIN32
// can't fade midi due to win32 volume hack
&& S_MusicType() != MU_MID
#endif
)
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it