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Intermission: Don't fade out level music when using win32 midi volume hack
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parent
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commit
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1 changed files with 12 additions and 2 deletions
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@ -697,7 +697,12 @@ void Y_Ticker(void)
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if (!intertic) // first time only
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{
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if (mapheaderinfo[gamemap-1]->musinterfadeout)
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if (mapheaderinfo[gamemap-1]->musinterfadeout
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#ifdef _WIN32
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// can't fade midi due to win32 volume hack
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&& S_MusicType() != MU_MID
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#endif
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)
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S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
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else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
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S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
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@ -764,7 +769,12 @@ void Y_Ticker(void)
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if (!intertic) // first time only
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{
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if (mapheaderinfo[gamemap-1]->musinterfadeout)
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if (mapheaderinfo[gamemap-1]->musinterfadeout
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#ifdef _WIN32
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// can't fade midi due to win32 volume hack
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&& S_MusicType() != MU_MID
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#endif
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)
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S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
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else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
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S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
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