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We use the PRNG far too much to not do consistancy checking on it in race

This commit is contained in:
Sryder 2018-07-03 21:01:46 +01:00
parent 0375ea4f0b
commit 6b3f35813a

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@ -4352,7 +4352,7 @@ static INT16 Consistancy(void)
}
// I give up
// Coop desynching enemies is painful
if (!G_RaceGametype() && gamestate == GS_LEVEL)
if (gamestate == GS_LEVEL)
ret += P_GetRandSeed();
#ifdef MOBJCONSISTANCY