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We use the PRNG far too much to not do consistancy checking on it in race
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@ -4352,7 +4352,7 @@ static INT16 Consistancy(void)
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}
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// I give up
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// Coop desynching enemies is painful
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if (!G_RaceGametype() && gamestate == GS_LEVEL)
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if (gamestate == GS_LEVEL)
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ret += P_GetRandSeed();
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#ifdef MOBJCONSISTANCY
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