From 6b1b7155020371a65e7ece8164e08440f2b2bf38 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Mon, 8 Jan 2018 16:51:38 -0500 Subject: [PATCH] Switched Gold 'shroom and Star's chances Doesn't really belong in this branch, but it's also an experimental change that needs a decent-sized netgame to test to make sure it doesn't hurt anything. Done because Gold 'shroom is a lot harder to use as a catch-up item now that it reduces timer whenever you use it --- src/k_kart.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 5ba24f7d..9c27a856 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -700,8 +700,8 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] = /*Mushroom*/ { 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom /*Triple Mushroom*/ { 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom /*Mega Mushroom*/ { 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom - /*Gold Mushroom*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom - /*Star*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star + /*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Gold Mushroom + /*Star*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Star /*Triple Banana*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana /*Fake Item*/ { 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item