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Better attempt at fixing this
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@ -321,7 +321,7 @@ static void D_Display(void)
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
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}
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if (wipegamestate == gamestate && rendermode != render_none)
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if ((gamestate != GS_LEVEL && rendermode != render_none))
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{
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V_SetPaletteLump("PLAYPAL"); // Reset the palette
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R_ReInitColormaps(0, LUMPERROR);
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