mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-02-03 06:51:00 +00:00
build: include own copy of SDL2main
This commit is contained in:
parent
ef488d2b03
commit
6aa1aeb838
5 changed files with 203 additions and 420 deletions
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@ -12,7 +12,7 @@
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</ClCompile>
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</ClCompile>
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<Link />
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<Link />
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<Link>
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<Link>
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<AdditionalDependencies>SDL2main.lib;SDL2.lib;SDL2_mixer.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;SDL2_mixer.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup />
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<ItemGroup />
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@ -11,7 +11,7 @@
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<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<AdditionalDependencies>SDL2main.lib;SDL2.lib;SDL2_mixer.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;SDL2_mixer.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup />
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<ItemGroup />
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@ -1,406 +0,0 @@
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/*
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SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98
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The WinMain function -- calls your program's main() function
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*/
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdlib.h>
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#define RPC_NO_WINDOWS_H
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#include <windows.h>
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#include <malloc.h> /* For _alloca() */
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#include <tchar.h>
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#ifdef _WIN32_WCE
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# define DIR_SEPERATOR TEXT("\\")
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# define _tgetcwd(str,len) wcscpy(str,TEXT(""))
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# define setbuf(f,b)
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# define setvbuf(w,x,y,z)
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# define _tremove(x) DeleteFile(x)
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#else
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# define DIR_SEPERATOR TEXT("/")
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# include <direct.h>
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#endif
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/* Include the SDL main definition header */
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#ifdef _MSC_VER
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#pragma warning(disable : 4214 4244)
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#endif
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#include "SDL.h"
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#include "SDL_main.h"
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#ifdef _MSC_VER
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#pragma warning(default : 4214 4244)
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#endif
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#include "../../win32/win_dbg.h"
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#define USE_MESSAGEBOX
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#ifdef main
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# ifndef _WIN32_WCE_EMULATION
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# undef main
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# endif /* _WIN32_WCE_EMULATION */
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#endif /* main */
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/* The standard output files */
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//#ifdef _WIN32_WCE
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//#define STDOUT_FILE TEXT("/Storage Card/SRB2DEMO/stdout.txt")
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//#define STDERR_FILE TEXT("/Storage Card/SRB2DEMO/stderr.txt")
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//#else
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#define STDOUT_FILE TEXT("stdout.txt")
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#define STDERR_FILE TEXT("stderr.txt")
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//#endif
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#ifndef NO_STDIO_REDIRECT
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static TCHAR stdoutPath[MAX_PATH];
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static TCHAR stderrPath[MAX_PATH];
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#endif
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#if defined(_WIN32_WCE) && _WIN32_WCE < 300
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/* seems to be undefined in Win CE although in online help */
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#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))
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/* seems to be undefined in Win CE although in online help */
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char *strrchr(char *str, int c)
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{
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char *p;
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/* Skip to the end of the string */
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p=str;
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while (*p)
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p++;
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/* Look for the given character */
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while ( (p >= str) && (*p != (CHAR)c) )
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p--;
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/* Return NULL if character not found */
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if ( p < str ) {
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p = NULL;
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}
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return p;
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}
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#endif /* _WIN32_WCE < 300 */
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/* Parse a command line buffer into arguments */
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static int ParseCommandLine(char *cmdline, char **argv)
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{
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char *bufp;
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int argc;
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argc = 0;
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for ( bufp = cmdline; *bufp; ) {
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/* Skip leading whitespace */
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while ( isspace(*bufp) ) {
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++bufp;
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}
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/* Skip over argument */
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if ( *bufp == '"' ) {
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++bufp;
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if ( *bufp ) {
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if ( argv ) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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while ( *bufp && (*bufp != '"') ) {
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++bufp;
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}
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} else {
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if ( *bufp ) {
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if ( argv ) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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while ( *bufp && ! isspace(*bufp) ) {
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++bufp;
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}
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}
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if ( *bufp ) {
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if ( argv ) {
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*bufp = '\0';
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}
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++bufp;
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}
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}
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if ( argv ) {
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argv[argc] = NULL;
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}
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return(argc);
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}
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/* Show an error message */
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static void ShowError(const char *title, const char *message)
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{
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/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */
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#ifdef USE_MESSAGEBOX
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MessageBoxA(NULL,
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message,
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title,
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MB_ICONEXCLAMATION|MB_OK);
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#else
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fprintf(stderr, "%s: %s\n", title, message);
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#endif
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}
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/* Pop up an out of memory message, returns to Windows */
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static BOOL OutOfMemory(void)
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{
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ShowError("Fatal Error", "Out of memory - aborting");
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return FALSE;
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}
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/* Remove the output files if there was no output written */
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static void __cdecl cleanup_output(void)
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{
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#ifndef NO_STDIO_REDIRECT
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FILE *file;
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int empty;
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#endif
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/* Flush the output in case anything is queued */
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fclose(stdout);
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fclose(stderr);
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#ifndef NO_STDIO_REDIRECT
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/* See if the files have any output in them */
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if ( stdoutPath[0] ) {
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file = _tfopen(stdoutPath, TEXT("rb"));
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if ( file ) {
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empty = (fgetc(file) == EOF) ? 1 : 0;
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fclose(file);
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if ( empty ) {
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_tremove(stdoutPath);
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}
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}
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}
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if ( stderrPath[0] ) {
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file = _tfopen(stderrPath, TEXT("rb"));
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if ( file ) {
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empty = (fgetc(file) == EOF) ? 1 : 0;
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fclose(file);
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if ( empty ) {
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_tremove(stderrPath);
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}
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}
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}
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#endif
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}
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#if defined(_MSC_VER) && !defined(_WIN32_WCE)
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/* The VC++ compiler needs main defined */
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#define console_main main
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#endif
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/* This is where execution begins [console apps] */
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int console_main(int argc, char *argv[])
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{
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size_t n;
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int st;
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char *bufp, *appname;
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/* Get the class name from argv[0] */
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appname = argv[0];
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if ( (bufp=strrchr(argv[0], '\\')) != NULL ) {
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appname = bufp+1;
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} else
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if ( (bufp=strrchr(argv[0], '/')) != NULL ) {
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appname = bufp+1;
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}
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if ( (bufp=strrchr(appname, '.')) == NULL )
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n = strlen(appname);
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else
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n = (bufp-appname);
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bufp = (char *)alloca(n+1);
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if ( bufp == NULL ) {
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return OutOfMemory();
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}
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strncpy(bufp, appname, n);
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bufp[n] = '\0';
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appname = bufp;
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/* Load SDL dynamic link library */
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if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
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ShowError("WinMain() error", SDL_GetError());
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return(FALSE);
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}
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atexit(cleanup_output);
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atexit(SDL_Quit);
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#ifndef DISABLE_VIDEO
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#if 0
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/* Create and register our class *
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DJM: If we do this here, the user nevers gets a chance to
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putenv(SDL_WINDOWID). This is already called later by
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the (DIB|DX5)_CreateWindow function, so it should be
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safe to comment it out here.
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if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT,
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GetModuleHandle(NULL)) < 0 ) {
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ShowError("WinMain() error", SDL_GetError());
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exit(1);
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}*/
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#else
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/* Sam:
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We still need to pass in the application handle so that
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DirectInput will initialize properly when SDL_RegisterApp()
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is called later in the video initialization.
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*/
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SDL_SetModuleHandle(GetModuleHandle(NULL));
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#endif /* 0 */
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#endif /* !DISABLE_VIDEO */
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/* Run the application main() code */
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st = SDL_main(argc, argv);
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/* Exit cleanly, calling atexit() functions */
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//exit(0);
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cleanup_output();
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SDL_Quit();
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/* Hush little compiler, don't you cry... */
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return st;
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}
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/* This is where execution begins [windowed apps] */
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#ifdef _WIN32_WCE
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw)
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#else
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
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#endif
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{
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HINSTANCE handle;
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int Result = -1;
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char **argv;
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int argc;
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LPSTR cmdline;
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#ifdef _WIN32_WCE
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size_t nLen;
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LPTSTR bufp;
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#else
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LPSTR bufp;
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#endif
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#ifndef NO_STDIO_REDIRECT
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FILE *newfp;
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#endif
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/* Start up DDHELP.EXE before opening any files, so DDHELP doesn't
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keep them open. This is a hack.. hopefully it will be fixed
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someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded.
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*/
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hPrev = hInst = NULL;
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sw = 0;
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handle = LoadLibrary(TEXT("DDRAW.DLL"));
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if ( handle != NULL ) {
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FreeLibrary(handle);
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}
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#ifndef NO_STDIO_REDIRECT
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_tgetcwd( stdoutPath, sizeof( stdoutPath ) );
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_tcscat( stdoutPath, DIR_SEPERATOR STDOUT_FILE );
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/* Redirect standard input and standard output */
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newfp = _tfreopen(stdoutPath, TEXT("w"), stdout);
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#ifndef _WIN32_WCE
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if ( newfp == NULL ) { /* This happens on NT */
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#if !defined(stdout)
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stdout = _tfopen(stdoutPath, TEXT("w"));
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#else
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newfp = _tfopen(stdoutPath, TEXT("w"));
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if ( newfp ) {
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*stdout = *newfp;
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}
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#endif
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}
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#endif /* _WIN32_WCE */
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_tgetcwd( stderrPath, sizeof( stderrPath ) );
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_tcscat( stderrPath, DIR_SEPERATOR STDERR_FILE );
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newfp = _tfreopen(stderrPath, TEXT("w"), stderr);
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#ifndef _WIN32_WCE
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if ( newfp == NULL ) { /* This happens on NT */
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#if !defined(stderr)
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stderr = _tfopen(stderrPath, TEXT("w"));
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#else
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newfp = _tfopen(stderrPath, TEXT("w"));
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if ( newfp ) {
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*stderr = *newfp;
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}
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#endif
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}
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#endif /* _WIN32_WCE */
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setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
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setbuf(stderr, NULL); /* No buffering */
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#endif /* !NO_STDIO_REDIRECT */
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#ifdef _WIN32_WCE
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nLen = wcslen(szCmdLine)+128+1;
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bufp = (wchar_t *)alloca(nLen*2);
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wcscpy (bufp, TEXT("\""));
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GetModuleFileName(NULL, bufp+1, 128-3);
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wcscpy (bufp+wcslen(bufp), TEXT("\" "));
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wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp));
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nLen = wcslen(bufp)+1;
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cmdline = (char *)alloca(nLen);
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||||||
if ( cmdline == NULL ) {
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return OutOfMemory();
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||||||
}
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WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
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#else
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szCmdLine = NULL;
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|
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/* Grab the command line (use alloca() on Windows) */
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bufp = GetCommandLineA();
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||||||
cmdline = (LPSTR)alloca(strlen(bufp)+1);
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|
||||||
if ( cmdline == NULL ) {
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return OutOfMemory();
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|
||||||
}
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|
||||||
strcpy(cmdline, bufp);
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|
||||||
#endif
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||||||
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/* Parse it into argv and argc */
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argc = ParseCommandLine(cmdline, NULL);
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|
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argv = (char **)alloca((argc+1)*(sizeof *argv));
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|
||||||
if ( argv == NULL ) {
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|
||||||
return OutOfMemory();
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|
||||||
}
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|
||||||
ParseCommandLine(cmdline, argv);
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|
||||||
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|
||||||
#ifdef BUGTRAP
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|
||||||
/* Try BugTrap. */
|
|
||||||
if(InitBugTrap())
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|
||||||
Result = console_main(argc, argv);
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|
||||||
else
|
|
||||||
{
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|
||||||
#endif
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|
||||||
|
|
||||||
/* Run the main program (after a little SDL initialization) */
|
|
||||||
#ifndef _WIN32_WCE
|
|
||||||
__try
|
|
||||||
#endif
|
|
||||||
{
|
|
||||||
Result = console_main(argc, argv);
|
|
||||||
}
|
|
||||||
#ifndef _WIN32_WCE
|
|
||||||
__except ( RecordExceptionInfo(GetExceptionInformation()))
|
|
||||||
{
|
|
||||||
SetUnhandledExceptionFilter(EXCEPTION_CONTINUE_SEARCH); //Do nothing here.
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef BUGTRAP
|
|
||||||
} /* BT failure clause. */
|
|
||||||
|
|
||||||
/* This is safe even if BT didn't start. */
|
|
||||||
ShutdownBugTrap();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return Result;
|
|
||||||
}
|
|
200
src/sdl/SDL_main/SDL_windows_main.c
Normal file
200
src/sdl/SDL_main/SDL_windows_main.c
Normal file
|
@ -0,0 +1,200 @@
|
||||||
|
/*
|
||||||
|
SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98
|
||||||
|
|
||||||
|
The WinMain function -- calls your program's main() function
|
||||||
|
*/
|
||||||
|
#include "SDL_config.h"
|
||||||
|
|
||||||
|
#ifdef __WIN32__
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
/* Include the SDL main definition header */
|
||||||
|
#include "SDL.h"
|
||||||
|
#include "SDL_main.h"
|
||||||
|
|
||||||
|
#ifdef main
|
||||||
|
# undef main
|
||||||
|
#endif /* main */
|
||||||
|
|
||||||
|
static void
|
||||||
|
UnEscapeQuotes(char *arg)
|
||||||
|
{
|
||||||
|
char *last = NULL;
|
||||||
|
|
||||||
|
while (*arg) {
|
||||||
|
if (*arg == '"' && (last != NULL && *last == '\\')) {
|
||||||
|
char *c_curr = arg;
|
||||||
|
char *c_last = last;
|
||||||
|
|
||||||
|
while (*c_curr) {
|
||||||
|
*c_last = *c_curr;
|
||||||
|
c_last = c_curr;
|
||||||
|
c_curr++;
|
||||||
|
}
|
||||||
|
*c_last = '\0';
|
||||||
|
}
|
||||||
|
last = arg;
|
||||||
|
arg++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Parse a command line buffer into arguments */
|
||||||
|
static int
|
||||||
|
ParseCommandLine(char *cmdline, char **argv)
|
||||||
|
{
|
||||||
|
char *bufp;
|
||||||
|
char *lastp = NULL;
|
||||||
|
int argc, last_argc;
|
||||||
|
|
||||||
|
argc = last_argc = 0;
|
||||||
|
for (bufp = cmdline; *bufp;) {
|
||||||
|
/* Skip leading whitespace */
|
||||||
|
while (SDL_isspace(*bufp)) {
|
||||||
|
++bufp;
|
||||||
|
}
|
||||||
|
/* Skip over argument */
|
||||||
|
if (*bufp == '"') {
|
||||||
|
++bufp;
|
||||||
|
if (*bufp) {
|
||||||
|
if (argv) {
|
||||||
|
argv[argc] = bufp;
|
||||||
|
}
|
||||||
|
++argc;
|
||||||
|
}
|
||||||
|
/* Skip over word */
|
||||||
|
lastp = bufp;
|
||||||
|
while (*bufp && (*bufp != '"' || *lastp == '\\')) {
|
||||||
|
lastp = bufp;
|
||||||
|
++bufp;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (*bufp) {
|
||||||
|
if (argv) {
|
||||||
|
argv[argc] = bufp;
|
||||||
|
}
|
||||||
|
++argc;
|
||||||
|
}
|
||||||
|
/* Skip over word */
|
||||||
|
while (*bufp && !SDL_isspace(*bufp)) {
|
||||||
|
++bufp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (*bufp) {
|
||||||
|
if (argv) {
|
||||||
|
*bufp = '\0';
|
||||||
|
}
|
||||||
|
++bufp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Strip out \ from \" sequences */
|
||||||
|
if (argv && last_argc != argc) {
|
||||||
|
UnEscapeQuotes(argv[last_argc]);
|
||||||
|
}
|
||||||
|
last_argc = argc;
|
||||||
|
}
|
||||||
|
if (argv) {
|
||||||
|
argv[argc] = NULL;
|
||||||
|
}
|
||||||
|
return (argc);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Pop up an out of memory message, returns to Windows */
|
||||||
|
static BOOL
|
||||||
|
OutOfMemory(void)
|
||||||
|
{
|
||||||
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
/* The VC++ compiler needs main/wmain defined */
|
||||||
|
# define console_ansi_main main
|
||||||
|
# if UNICODE
|
||||||
|
# define console_wmain wmain
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* WinMain, main, and wmain eventually call into here. */
|
||||||
|
static int
|
||||||
|
main_utf8(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
SDL_SetMainReady();
|
||||||
|
|
||||||
|
/* Run the application main() code */
|
||||||
|
return SDL_main(argc, argv);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* This is where execution begins [console apps, ansi] */
|
||||||
|
int
|
||||||
|
console_ansi_main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
/* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */
|
||||||
|
return main_utf8(argc, argv);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#if UNICODE
|
||||||
|
/* This is where execution begins [console apps, unicode] */
|
||||||
|
int
|
||||||
|
console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
|
||||||
|
{
|
||||||
|
int retval = 0;
|
||||||
|
char **argv = SDL_stack_alloc(char*, argc);
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < argc; ++i) {
|
||||||
|
argv[i] = WIN_StringToUTF8(wargv[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
retval = main_utf8(argc, argv);
|
||||||
|
|
||||||
|
/* !!! FIXME: we are leaking all the elements of argv we allocated. */
|
||||||
|
SDL_stack_free(argv);
|
||||||
|
|
||||||
|
return retval;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* This is where execution begins [windowed apps] */
|
||||||
|
int WINAPI
|
||||||
|
WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
|
||||||
|
{
|
||||||
|
char **argv;
|
||||||
|
int argc;
|
||||||
|
char *cmdline;
|
||||||
|
|
||||||
|
/* Grab the command line */
|
||||||
|
TCHAR *text = GetCommandLine();
|
||||||
|
#if UNICODE
|
||||||
|
cmdline = WIN_StringToUTF8(text);
|
||||||
|
#else
|
||||||
|
/* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */
|
||||||
|
cmdline = SDL_strdup(text);
|
||||||
|
#endif
|
||||||
|
if (cmdline == NULL) {
|
||||||
|
return OutOfMemory();
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Parse it into argv and argc */
|
||||||
|
argc = ParseCommandLine(cmdline, NULL);
|
||||||
|
argv = SDL_stack_alloc(char *, argc + 1);
|
||||||
|
if (argv == NULL) {
|
||||||
|
return OutOfMemory();
|
||||||
|
}
|
||||||
|
ParseCommandLine(cmdline, argv);
|
||||||
|
|
||||||
|
/* Run the main program */
|
||||||
|
main_utf8(argc, argv);
|
||||||
|
|
||||||
|
SDL_stack_free(argv);
|
||||||
|
|
||||||
|
SDL_free(cmdline);
|
||||||
|
|
||||||
|
/* Hush little compiler, don't you cry... */
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* __WIN32__ */
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -475,18 +475,6 @@
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="SDL_main\SDL_win32_main.c">
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\win32\win_dbg.c">
|
<ClCompile Include="..\win32\win_dbg.c">
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
@ -1245,6 +1233,7 @@
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="SDL_main\SDL_windows_main.c" />
|
||||||
<ClCompile Include="sdl_sound.c" />
|
<ClCompile Include="sdl_sound.c" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
Loading…
Reference in a new issue