Forcing on triggerspecial_touch for slopes, because pain slopes and it would be a pain to handle this manually.

This commit is contained in:
toasterbabe 2016-10-31 00:03:07 +00:00
parent 2d50dd1fd1
commit 6a2e101ebe

View file

@ -281,6 +281,7 @@ void P_SpawnSlope_Line(int linenum)
if(frontfloor || frontceil)
{
line->frontsector->hasslope = true; // Tell the software renderer that we're sloped
line->frontsector->flags |= SF_TRIGGERSPECIAL_TOUCH; // you're gonna want to get specials on contact
origin.z = line->backsector->floorheight;
direction.x = nx;
@ -407,6 +408,7 @@ void P_SpawnSlope_Line(int linenum)
if(backfloor || backceil)
{
line->backsector->hasslope = true; // Tell the software renderer that we're sloped
line->backsector->flags |= SF_TRIGGERSPECIAL_TOUCH; // you're gonna want to get specials on contact
origin.z = line->frontsector->floorheight;
// Backsector
@ -599,6 +601,7 @@ void P_CopySectorSlope(line_t *line)
}
fsec->hasslope = true;
fsec->flags |= SF_TRIGGERSPECIAL_TOUCH; // you're gonna want to get specials on contact
line->special = 0; // Linedef was use to set slopes, it finished its job, so now make it a normal linedef
}
@ -718,6 +721,7 @@ void P_ResetDynamicSlopes(void) {
*slopetoset = P_NewVertexSlope(lines[i].tag, lines[i].tag, lines[i].tag, flags);
sides[lines[i].sidenum[which]].sector->hasslope = true;
sides[lines[i].sidenum[which]].sector->flags |= SF_TRIGGERSPECIAL_TOUCH; // you're gonna want to get specials on contact
}
break;