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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Remove redundant CON_ClearHUD calls
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parent
e8071e66e4
commit
69d7e98f34
3 changed files with 0 additions and 9 deletions
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@ -1397,7 +1397,6 @@ void D_SRB2Main(void)
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else if (M_CheckParm("-skipintro"))
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else if (M_CheckParm("-skipintro"))
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{
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{
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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F_StartTitleScreen();
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F_StartTitleScreen();
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}
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}
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else
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else
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@ -1832,7 +1832,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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}
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}
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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if (demoplayback && !timingdemo)
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if (demoplayback && !timingdemo)
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precache = false;
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precache = false;
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@ -444,7 +444,6 @@ void F_StartIntro(void)
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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F_NewCutscene(introtext[0]);
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F_NewCutscene(introtext[0]);
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intro_scenenum = 0;
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intro_scenenum = 0;
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@ -1146,7 +1145,6 @@ void F_StartCredits(void)
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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S_StopMusic();
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S_StopMusic();
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S_ChangeMusicInternal("credit", false);
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S_ChangeMusicInternal("credit", false);
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@ -1313,7 +1311,6 @@ void F_StartGameEvaluation(void)
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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finalecount = 0;
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finalecount = 0;
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}
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}
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@ -1423,7 +1420,6 @@ void F_StartGameEnd(void)
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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S_StopMusic();
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S_StopMusic();
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// In case menus are still up?!!
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// In case menus are still up?!!
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@ -1626,7 +1622,6 @@ void F_StartContinue(void)
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keypressed = false;
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keypressed = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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// In case menus are still up?!!
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// In case menus are still up?!!
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M_ClearMenus(true);
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M_ClearMenus(true);
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@ -1797,8 +1792,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
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F_NewCutscene(cutscenes[cutscenenum]->scene[0].text);
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F_NewCutscene(cutscenes[cutscenenum]->scene[0].text);
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CON_ClearHUD();
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cutsceneover = false;
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cutsceneover = false;
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runningprecutscene = precutscene;
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runningprecutscene = precutscene;
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precutresetplayer = resetplayer;
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precutresetplayer = resetplayer;
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