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Make internal slope functions static and remove from header
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8cad9a6dc8
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2 changed files with 3 additions and 8 deletions
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@ -46,14 +46,14 @@ static pslope_t *slopelist = NULL;
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static UINT16 slopecount = 0;
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// Calculate line normal
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void P_CalculateSlopeNormal(pslope_t *slope) {
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static void P_CalculateSlopeNormal(pslope_t *slope) {
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slope->normal.z = FINECOSINE(slope->zangle>>ANGLETOFINESHIFT);
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slope->normal.x = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.x);
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slope->normal.y = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.y);
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}
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// With a vertex slope that has its vertices set, configure relevant slope info
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void P_ReconfigureVertexSlope(pslope_t *slope)
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static void P_ReconfigureVertexSlope(pslope_t *slope)
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{
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vector3_t vec1, vec2;
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@ -543,7 +543,7 @@ void P_SpawnSlope_Line(int linenum)
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//
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// Creates a new slope from three vertices with the specified IDs
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//
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pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags)
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static pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags)
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{
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size_t i;
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mapthing_t *mt = mapthings;
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@ -29,9 +29,6 @@
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#define P_SLOPES_H__
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#ifdef ESLOPE
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void P_CalculateSlopeNormal(pslope_t *slope);
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void P_ReconfigureVertexSlope(pslope_t *slope);
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void P_ResetDynamicSlopes(void);
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void P_RunDynamicSlopes(void);
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// P_SpawnSlope_Line
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@ -39,8 +36,6 @@ void P_RunDynamicSlopes(void);
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// sectors.
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void P_SpawnSlope_Line(int linenum);
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pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags);
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#ifdef SPRINGCLEAN
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// Loads just map objects that make slopes,
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// terrain affecting objects have to be spawned first
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