Make internal slope functions static and remove from header

This commit is contained in:
RedEnchilada 2016-01-03 10:33:45 -06:00
parent 8cad9a6dc8
commit 6929b6fe4b
2 changed files with 3 additions and 8 deletions

View file

@ -46,14 +46,14 @@ static pslope_t *slopelist = NULL;
static UINT16 slopecount = 0;
// Calculate line normal
void P_CalculateSlopeNormal(pslope_t *slope) {
static void P_CalculateSlopeNormal(pslope_t *slope) {
slope->normal.z = FINECOSINE(slope->zangle>>ANGLETOFINESHIFT);
slope->normal.x = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.x);
slope->normal.y = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.y);
}
// With a vertex slope that has its vertices set, configure relevant slope info
void P_ReconfigureVertexSlope(pslope_t *slope)
static void P_ReconfigureVertexSlope(pslope_t *slope)
{
vector3_t vec1, vec2;
@ -543,7 +543,7 @@ void P_SpawnSlope_Line(int linenum)
//
// Creates a new slope from three vertices with the specified IDs
//
pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags)
static pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags)
{
size_t i;
mapthing_t *mt = mapthings;

View file

@ -29,9 +29,6 @@
#define P_SLOPES_H__
#ifdef ESLOPE
void P_CalculateSlopeNormal(pslope_t *slope);
void P_ReconfigureVertexSlope(pslope_t *slope);
void P_ResetDynamicSlopes(void);
void P_RunDynamicSlopes(void);
// P_SpawnSlope_Line
@ -39,8 +36,6 @@ void P_RunDynamicSlopes(void);
// sectors.
void P_SpawnSlope_Line(int linenum);
pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags);
#ifdef SPRINGCLEAN
// Loads just map objects that make slopes,
// terrain affecting objects have to be spawned first