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"TICRATE*1"?!
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@ -896,7 +896,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
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S_StartSound(NULL, sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
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roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
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roulettestop = TICRATE + (3*(pingame - player->kartstuff[k_position]));
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// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
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// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
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