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Merge branch 'fix-double-bombs' into awful-mix
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commit
67eeb819cb
1 changed files with 5 additions and 2 deletions
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@ -4022,6 +4022,9 @@ static inline boolean PIT_MineExplode(mobj_t *thing)
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if (G_BattleGametype() && grenade->target && grenade->target->player && grenade->target->player->kartstuff[k_bumper] <= 0 && thing == grenade->target)
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return true;
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if (thing->player && thing->player->powers[pw_flashing] == K_GetKartFlashing(thing->player)) // we literally got bombed that frame
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return true;
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// see if it went over / under
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if (grenade->z - explodedist > thing->z + thing->height)
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return true; // overhead
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@ -4032,8 +4035,6 @@ static inline boolean PIT_MineExplode(mobj_t *thing)
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thing->z - grenade->z) > explodedist)
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return true; // Too far away
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grenade->flags2 |= MF2_DEBRIS;
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if (thing->player) // Looks like we're going to have to need a seperate function for this too
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K_ExplodePlayer(thing->player, grenade->target, grenade);
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else
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@ -4080,6 +4081,8 @@ void A_MineExplode(mobj_t *actor)
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K_SpawnMineExplosion(actor, SKINCOLOR_KETCHUP);
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P_SpawnMobj(actor->x, actor->y, actor->z, MT_MINEEXPLOSIONSOUND);
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actor->flags2 |= MF2_DEBRIS; // Set this flag to ensure that the explosion won't be effective more than 1 frame.
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}
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//}
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