mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-28 13:21:10 +00:00
Merge branch 'master' into next
This commit is contained in:
commit
66900c70ee
8 changed files with 108 additions and 120 deletions
16
.travis.yml
16
.travis.yml
|
@ -72,6 +72,21 @@ matrix:
|
|||
compiler: gcc-7
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||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3"
|
||||
#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- p7zip-full
|
||||
- gcc-8
|
||||
compiler: gcc-8
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3"
|
||||
#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
|
||||
- os: linux
|
||||
compiler: clang
|
||||
#clang version 3.5.0 (tags/RELEASE_350/final)
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||||
|
@ -212,6 +227,7 @@ matrix:
|
|||
- compiler: clang-3.9
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||||
- compiler: clang-4.0
|
||||
- compiler: clang-5.0
|
||||
- compiler: gcc-8
|
||||
|
||||
cache:
|
||||
apt: true
|
||||
|
|
|
@ -94,7 +94,7 @@ static filetran_t transfer[MAXNETNODES];
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|||
// Receiver structure
|
||||
INT32 fileneedednum; // Number of files needed to join the server
|
||||
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
|
||||
char downloaddir[256] = "DOWNLOAD";
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||||
char downloaddir[512] = "DOWNLOAD";
|
||||
|
||||
#ifdef CLIENT_LOADINGSCREEN
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// for cl loading screen
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||||
|
|
|
@ -48,7 +48,7 @@ typedef struct
|
|||
|
||||
extern INT32 fileneedednum;
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||||
extern fileneeded_t fileneeded[MAX_WADFILES];
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||||
extern char downloaddir[256];
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||||
extern char downloaddir[512];
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||||
|
||||
#ifdef CLIENT_LOADINGSCREEN
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||||
extern INT32 lastfilenum;
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||||
|
|
|
@ -3080,7 +3080,7 @@ static void readmaincfg(MYFILE *f)
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|||
strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder)));
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timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
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||||
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strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder));
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strncpy(savegamename, timeattackfolder, strlen(timeattackfolder));
|
||||
strlcat(savegamename, "%u.ssg", sizeof(savegamename));
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||||
// can't use sprintf since there is %u in savegamename
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||||
strcatbf(savegamename, srb2home, PATHSEP);
|
||||
|
|
139
src/r_segs.c
139
src/r_segs.c
|
@ -592,8 +592,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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else
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rlight->rcolormap = xwalllights[pindex];
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rlight->height += rlight->heightstep;
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height = rlight->height;
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rlight->height += rlight->heightstep;
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||||
|
||||
if (height <= windowtop)
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||||
{
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||||
|
@ -829,26 +829,21 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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|||
light = &frontsector->lightlist[i];
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rlight = &dc_lightlist[p];
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#ifdef ESLOPE
|
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if (light->slope) {
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leftheight = P_GetZAt(light->slope, ds->leftpos.x, ds->leftpos.y);
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rightheight = P_GetZAt(light->slope, ds->rightpos.x, ds->rightpos.y);
|
||||
} else
|
||||
leftheight = rightheight = light->height;
|
||||
|
||||
if (*pfloor->b_slope) {
|
||||
pfloorleft = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y);
|
||||
pfloorright = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y);
|
||||
} else
|
||||
pfloorleft = pfloorright = *pfloor->bottomheight;
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, ds->leftpos.x, ds->leftpos.y); \
|
||||
end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
|
||||
SLOPEPARAMS(light->slope, leftheight, rightheight, light->height)
|
||||
SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight)
|
||||
|
||||
if (leftheight < pfloorleft && rightheight < pfloorright)
|
||||
continue;
|
||||
|
||||
if (*pfloor->t_slope) {
|
||||
pfloorleft = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y);
|
||||
pfloorright = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y);
|
||||
} else
|
||||
pfloorleft = pfloorright = *pfloor->topheight;
|
||||
SLOPEPARAMS(*pfloor->t_slope, pfloorleft, pfloorright, *pfloor->topheight)
|
||||
|
||||
if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
|
||||
{
|
||||
|
@ -861,17 +856,17 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
|
||||
if (overflow_test < 0) overflow_test = -overflow_test;
|
||||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
|
||||
if (overflow_test < 0) overflow_test = -overflow_test;
|
||||
#define OVERFLOWTEST(height, scale) \
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)height*scale)>>FRACBITS); \
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||||
if (overflow_test < 0) overflow_test = -overflow_test; \
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if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
|
||||
|
||||
OVERFLOWTEST(leftheight, ds->scale1)
|
||||
OVERFLOWTEST(rightheight, ds->scale2)
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||||
|
||||
rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1);
|
||||
rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
|
||||
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
|
||||
rlight->height -= rlight->heightstep;
|
||||
#else
|
||||
if (light->height < *pfloor->bottomheight)
|
||||
continue;
|
||||
|
@ -881,36 +876,28 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
|
||||
lheight = light->height;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : light->height;
|
||||
rlight->heightstep = -FixedMul (rw_scalestep, (lheight - viewz));
|
||||
rlight->height = (centeryfrac) - FixedMul((lheight - viewz), spryscale) - rlight->heightstep;
|
||||
rlight->height = (centeryfrac) - FixedMul((lheight - viewz), spryscale);
|
||||
#endif
|
||||
rlight->flags = light->flags;
|
||||
if (light->flags & FF_CUTLEVEL)
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
if (*light->caster->b_slope) {
|
||||
leftheight = P_GetZAt(*light->caster->b_slope, ds->leftpos.x, ds->leftpos.y);
|
||||
rightheight = P_GetZAt(*light->caster->b_slope, ds->rightpos.x, ds->rightpos.y);
|
||||
} else
|
||||
leftheight = rightheight = *light->caster->bottomheight;
|
||||
SLOPEPARAMS(*light->caster->b_slope, leftheight, rightheight, *light->caster->bottomheight)
|
||||
|
||||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
|
||||
if (overflow_test < 0) overflow_test = -overflow_test;
|
||||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
|
||||
if (overflow_test < 0) overflow_test = -overflow_test;
|
||||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
|
||||
OVERFLOWTEST(leftheight, ds->scale1)
|
||||
OVERFLOWTEST(rightheight, ds->scale2)
|
||||
#undef OVERFLOWTEST
|
||||
|
||||
rlight->botheight = (centeryfrac) - FixedMul(leftheight, ds->scale1);
|
||||
rlight->botheightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
|
||||
rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
|
||||
rlight->botheight -= rlight->botheightstep;
|
||||
#else
|
||||
lheight = *light->caster->bottomheight;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : *light->caster->bottomheight;
|
||||
rlight->botheightstep = -FixedMul (rw_scalestep, (lheight - viewz));
|
||||
rlight->botheight = (centeryfrac) - FixedMul((lheight - viewz), spryscale) - rlight->botheightstep;
|
||||
rlight->botheight = (centeryfrac) - FixedMul((lheight - viewz), spryscale);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1003,21 +990,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
{
|
||||
fixed_t left_top, right_top, left_bottom, right_bottom;
|
||||
|
||||
if (*pfloor->t_slope)
|
||||
{
|
||||
left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
right_top = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
}
|
||||
else
|
||||
left_top = right_top = *pfloor->topheight - viewz;
|
||||
|
||||
if (*pfloor->b_slope)
|
||||
{
|
||||
left_bottom = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
right_bottom = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
}
|
||||
else
|
||||
left_bottom = right_bottom = *pfloor->bottomheight - viewz;
|
||||
SLOPEPARAMS(*pfloor->t_slope, left_top, right_top, *pfloor->topheight)
|
||||
SLOPEPARAMS(*pfloor->b_slope, left_bottom, right_bottom, *pfloor->bottomheight)
|
||||
#undef SLOPEPARAMS
|
||||
left_top -= viewz;
|
||||
right_top -= viewz;
|
||||
left_bottom -= viewz;
|
||||
right_bottom -= viewz;
|
||||
|
||||
// using INT64 to avoid 32bit overflow
|
||||
top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS);
|
||||
|
@ -1041,16 +1020,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
{
|
||||
if (maskedtexturecol[dc_x] != INT16_MAX)
|
||||
{
|
||||
// SoM: New code does not rely on R_DrawColumnShadowed_8 which
|
||||
// will (hopefully) put less strain on the stack.
|
||||
if (dc_numlights)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
fixed_t height;
|
||||
fixed_t bheight = 0;
|
||||
INT32 solid = 0;
|
||||
INT32 lighteffect = 0;
|
||||
|
||||
// Calculate bounds
|
||||
// clamp the values if necessary to avoid overflows and rendering glitches caused by them
|
||||
#ifdef ESLOPE
|
||||
if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
|
||||
else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
|
||||
|
@ -1068,6 +1039,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
|
||||
// SoM: If column is out of range, why bother with it??
|
||||
if (windowbottom < topbounds || windowtop > bottombounds)
|
||||
{
|
||||
if (dc_numlights)
|
||||
{
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
|
@ -1076,15 +1049,26 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (rlight->flags & FF_CUTLEVEL)
|
||||
rlight->botheight += rlight->botheightstep;
|
||||
}
|
||||
}
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
// Get data for the column
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
|
||||
|
||||
// SoM: New code does not rely on R_DrawColumnShadowed_8 which
|
||||
// will (hopefully) put less strain on the stack.
|
||||
if (dc_numlights)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
fixed_t height;
|
||||
fixed_t bheight = 0;
|
||||
INT32 solid = 0;
|
||||
INT32 lighteffect = 0;
|
||||
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
// Check if the current light effects the colormap/lightlevel
|
||||
|
@ -1142,13 +1126,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
solid = 0;
|
||||
|
||||
rlight->height += rlight->heightstep;
|
||||
height = rlight->height;
|
||||
rlight->height += rlight->heightstep;
|
||||
|
||||
if (solid)
|
||||
{
|
||||
rlight->botheight += rlight->botheightstep;
|
||||
bheight = rlight->botheight - (FRACUNIT >> 1);
|
||||
rlight->botheight += rlight->botheightstep;
|
||||
}
|
||||
|
||||
if (height <= windowtop)
|
||||
|
@ -1164,6 +1148,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (windowbottom >= sprbotscreen)
|
||||
{
|
||||
windowbottom = sprbotscreen;
|
||||
// draw the texture
|
||||
colfunc_2s (col);
|
||||
for (i++; i < dc_numlights; i++)
|
||||
{
|
||||
|
@ -1174,6 +1159,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
}
|
||||
continue;
|
||||
}
|
||||
// draw the texture
|
||||
colfunc_2s (col);
|
||||
if (solid)
|
||||
windowtop = bheight;
|
||||
|
@ -1183,6 +1169,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
dc_colormap = rlight->rcolormap;
|
||||
}
|
||||
windowbottom = sprbotscreen;
|
||||
// draw the texture, if there is any space left
|
||||
if (windowtop < windowbottom)
|
||||
colfunc_2s (col);
|
||||
|
||||
|
@ -1197,31 +1184,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
dc_colormap = walllights[pindex];
|
||||
if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
if (pfloor->flags & FF_FOG && pfloor->master->frontsector->extra_colormap)
|
||||
dc_colormap = pfloor->master->frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
|
||||
else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
|
||||
else sprtopscreen = windowtop = CLAMPMIN;
|
||||
if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
|
||||
else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
|
||||
else sprbotscreen = windowbottom = CLAMPMIN;
|
||||
|
||||
top_frac += top_step;
|
||||
bottom_frac += bottom_step;
|
||||
#else
|
||||
sprtopscreen = windowtop = (centeryfrac - FixedMul((dc_texturemid - offsetvalue), spryscale));
|
||||
sprbotscreen = windowbottom = FixedMul(*pfloor->topheight - *pfloor->bottomheight, spryscale) + sprtopscreen;
|
||||
#endif
|
||||
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
else if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
|
||||
|
||||
colfunc_2s (col);
|
||||
spryscale += rw_scalestep;
|
||||
}
|
||||
|
|
|
@ -2323,7 +2323,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
|
||||
strcpy(skin->realname, "Someone");
|
||||
strcpy(skin->hudname, "???");
|
||||
strncpy(skin->charsel, "CHRSONIC", 8);
|
||||
strncpy(skin->charsel, "CHRSONIC", 9);
|
||||
strncpy(skin->face, "MISSING", 8);
|
||||
strncpy(skin->superface, "MISSING", 8);
|
||||
|
||||
|
@ -2384,9 +2384,9 @@ void R_InitSkins(void)
|
|||
strcpy(skin->realname, "Sonic");
|
||||
strcpy(skin->hudname, "SONIC");
|
||||
|
||||
strncpy(skin->charsel, "CHRSONIC", 8);
|
||||
strncpy(skin->face, "LIVSONIC", 8);
|
||||
strncpy(skin->superface, "LIVSUPER", 8);
|
||||
strncpy(skin->charsel, "CHRSONIC", 9);
|
||||
strncpy(skin->face, "LIVSONIC", 9);
|
||||
strncpy(skin->superface, "LIVSUPER", 9);
|
||||
skin->prefcolor = SKINCOLOR_BLUE;
|
||||
|
||||
skin->ability = CA_THOK;
|
||||
|
|
|
@ -48,7 +48,7 @@ typedef struct
|
|||
// DYNAMIC WAD LOADING
|
||||
// =========================================================================
|
||||
|
||||
#define MAX_WADPATH 128
|
||||
#define MAX_WADPATH 512
|
||||
#define MAX_WADFILES 48 // maximum of wad files used at the same time
|
||||
// (there is a max of simultaneous open files anyway, and this should be plenty)
|
||||
|
||||
|
|
|
@ -1440,6 +1440,7 @@ static void Y_CalculateCompetitionWinners(void)
|
|||
UINT32 maxrings[MAXPLAYERS];
|
||||
UINT32 monitors[MAXPLAYERS];
|
||||
UINT32 scores[MAXPLAYERS];
|
||||
char tempname[9];
|
||||
|
||||
memset(data.competition.points, 0, sizeof (data.competition.points));
|
||||
memset(points, 0, sizeof (points));
|
||||
|
@ -1531,8 +1532,9 @@ static void Y_CalculateCompetitionWinners(void)
|
|||
data.competition.monitors[data.competition.numplayers] = monitors[winner];
|
||||
data.competition.scores[data.competition.numplayers] = scores[winner];
|
||||
|
||||
snprintf(data.competition.name[data.competition.numplayers], 9, "%s", player_names[winner]);
|
||||
data.competition.name[data.competition.numplayers][8] = '\0';
|
||||
strncpy(tempname, player_names[winner], 8);
|
||||
tempname[8] = '\0';
|
||||
strncpy(data.competition.name[data.competition.numplayers], tempname, 9);
|
||||
|
||||
data.competition.color[data.competition.numplayers] = &players[winner].skincolor;
|
||||
data.competition.character[data.competition.numplayers] = &players[winner].skin;
|
||||
|
@ -1862,4 +1864,5 @@ static void Y_UnloadData(void)
|
|||
//are not handled
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue