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Hide/add Kart FTransform mirror and anglez behind ifdef
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3 changed files with 37 additions and 3 deletions
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@ -101,15 +101,26 @@ typedef struct
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//Hurdler: Transform (coords + angles)
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//Hurdler: Transform (coords + angles)
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//BP: transform order : scale(rotation_x(rotation_y(translation(v))))
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//BP: transform order : scale(rotation_x(rotation_y(translation(v))))
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// Kart features
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#define USE_FTRANSFORM_ANGLEZ
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#define USE_FTRANSFORM_MIRROR
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typedef struct
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typedef struct
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{
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{
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FLOAT x,y,z; // position
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FLOAT x,y,z; // position
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#ifdef USE_FTRANSFORM_ANGLEZ
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FLOAT anglex,angley,anglez; // aimingangle / viewangle
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FLOAT anglex,angley,anglez; // aimingangle / viewangle
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#else
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FLOAT anglex,angley; // aimingangle / viewangle
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#endif
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FLOAT scalex,scaley,scalez;
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FLOAT scalex,scaley,scalez;
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FLOAT fovxangle, fovyangle;
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FLOAT fovxangle, fovyangle;
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UINT8 splitscreen;
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UINT8 splitscreen;
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boolean flip; // screenflip
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boolean flip; // screenflip
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#ifdef USE_FTRANSFORM_MIRROR
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boolean mirror; // SRB2Kart: Encore Mode
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boolean mirror; // SRB2Kart: Encore Mode
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#endif
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} FTransform;
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} FTransform;
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// Transformed vector, as passed to HWR API
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// Transformed vector, as passed to HWR API
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@ -1048,6 +1048,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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p.angley = FIXED_TO_FLOAT(anglef);
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p.angley = FIXED_TO_FLOAT(anglef);
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}
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}
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p.anglex = 0.0f;
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p.anglex = 0.0f;
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#ifdef USE_FTRANSFORM_ANGLEZ
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// Slope rotation from Kart
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p.anglez = 0.0f;
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p.anglez = 0.0f;
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if (spr->mobj->standingslope)
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if (spr->mobj->standingslope)
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{
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{
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@ -1059,6 +1061,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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tempangle = -AngleFixed(R_PointToAngle2(0, 0, tempz, tempy));
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tempangle = -AngleFixed(R_PointToAngle2(0, 0, tempz, tempy));
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p.anglex = FIXED_TO_FLOAT(tempangle);
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p.anglex = FIXED_TO_FLOAT(tempangle);
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}
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}
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#endif
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color[0] = Surf.FlatColor.s.red;
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color[0] = Surf.FlatColor.s.red;
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color[1] = Surf.FlatColor.s.green;
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color[1] = Surf.FlatColor.s.green;
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@ -1069,7 +1072,9 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
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finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
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p.flip = atransform.flip;
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p.flip = atransform.flip;
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p.mirror = atransform.mirror;
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#ifdef USE_FTRANSFORM_MIRROR
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p.mirror = atransform.mirror; // from Kart
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#endif
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HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, color);
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HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, color);
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}
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}
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@ -1971,6 +1971,7 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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pglEnable(GL_CULL_FACE);
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pglEnable(GL_CULL_FACE);
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#ifdef USE_FTRANSFORM_MIRROR
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// flipped is if the object is flipped
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// flipped is if the object is flipped
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// pos->flip is if the screen is flipped vertically
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// pos->flip is if the screen is flipped vertically
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// pos->mirror is if the screen is flipped horizontally
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// pos->mirror is if the screen is flipped horizontally
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@ -1982,6 +1983,17 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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else
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else
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pglCullFace(GL_BACK);
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pglCullFace(GL_BACK);
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}
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}
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#else
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// pos->flip is if the screen is flipped too
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if (flipped != pos->flip) // If either are active, but not both, invert the model's culling
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{
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pglCullFace(GL_FRONT);
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}
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else
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{
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pglCullFace(GL_BACK);
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}
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#endif
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#ifndef KOS_GL_COMPATIBILITY
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#ifndef KOS_GL_COMPATIBILITY
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pglLightfv(GL_LIGHT0, GL_POSITION, LightPos);
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pglLightfv(GL_LIGHT0, GL_POSITION, LightPos);
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@ -2006,7 +2018,9 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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pglTranslatef(pos->x, pos->z, pos->y);
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pglTranslatef(pos->x, pos->z, pos->y);
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if (flipped)
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if (flipped)
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scaley = -scaley;
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scaley = -scaley;
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pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f);
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#ifdef USE_FTRANSFORM_ANGLEZ
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pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f); // rotate by slope from Kart
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#endif
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pglRotatef(pos->anglex, -1.0f, 0.0f, 0.0f);
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pglRotatef(pos->anglex, -1.0f, 0.0f, 0.0f);
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pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
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pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
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@ -2182,9 +2196,13 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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// keep a trace of the transformation for md2
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// keep a trace of the transformation for md2
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memcpy(&md2_transform, stransform, sizeof (md2_transform));
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memcpy(&md2_transform, stransform, sizeof (md2_transform));
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#ifdef USE_FTRANSFORM_MIRROR
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// mirroring from Kart
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if (stransform->mirror)
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if (stransform->mirror)
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pglScalef(-stransform->scalex, stransform->scaley, -stransform->scalez);
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pglScalef(-stransform->scalex, stransform->scaley, -stransform->scalez);
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else if (stransform->flip)
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else
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#endif
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if (stransform->flip)
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pglScalef(stransform->scalex, -stransform->scaley, -stransform->scalez);
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pglScalef(stransform->scalex, -stransform->scaley, -stransform->scalez);
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else
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else
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pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
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pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
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