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Reinforcing encapsulation I originally broke down to allow for P_GetMobjGravity.
When I first wrote this, I thought the .h file that contained a function declaration needed to have the same name as the .c file the function was in. Now I know that's not the case, off to p_local.h with you.
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4 changed files with 1 additions and 5 deletions
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@ -13,7 +13,6 @@
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "p_local.h"
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#include "p_mobj.h" // So we can have P_GetMobjGravity
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#include "p_setup.h" // So we can have P_SetupLevelSky
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#include "z_zone.h"
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#include "r_main.h"
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@ -251,6 +251,7 @@ mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype
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#endif
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void P_ColorTeamMissile(mobj_t *missile, player_t *source);
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SINT8 P_MobjFlip(mobj_t *mobj);
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fixed_t P_GetMobjGravity(mobj_t *mo);
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boolean P_WeaponOrPanel(mobjtype_t type);
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boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled);
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@ -425,9 +425,6 @@ void P_AddCachedAction(mobj_t *mobj, INT32 statenum);
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// check mobj against water content, before movement code
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void P_MobjCheckWater(mobj_t *mobj);
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// get mobj gravity
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fixed_t P_GetMobjGravity(mobj_t *mo);
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// Player spawn points
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void P_SpawnPlayer(INT32 playernum);
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void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
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@ -16,7 +16,6 @@
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#include "m_bbox.h"
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#include "z_zone.h"
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#include "p_local.h"
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#include "p_mobj.h"
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#include "p_spec.h"
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#include "p_slopes.h"
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#include "p_setup.h"
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