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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Staff attack ghost names on the REPLAY...
menu.
Also: Remove playercolor being set to the replay's color. No need to kill your settings, seeing as it makes no tangible effect on your replay (doesn't even lose colour when you die, so I don't even know...)
This commit is contained in:
parent
f9ad07da5f
commit
6604d0181c
4 changed files with 91 additions and 3 deletions
64
src/g_game.c
64
src/g_game.c
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@ -5861,7 +5861,7 @@ void G_DoPlayDemo(char *defdemoname)
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players[0].skincolor = i;
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break;
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}
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CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
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//CV_StealthSetValue(&cv_playercolor, players[0].skincolor); -- as far as I can tell this is more trouble than it's worth
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if (players[0].mo)
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{
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players[0].mo->color = players[0].skincolor;
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@ -6115,6 +6115,68 @@ void G_AddGhost(char *defdemoname)
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Z_Free(pdemoname);
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}
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// A simplified version of G_AddGhost...
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void G_UpdateStaffGhostName(lumpnum_t l)
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{
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UINT8 *buffer,*p;
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UINT16 ghostversion;
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UINT8 flags;
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buffer = p = W_CacheLumpNum(l, PU_CACHE);
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// read demo header
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if (memcmp(p, DEMOHEADER, 12))
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{
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goto fail;
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} p += 12; // DEMOHEADER
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p++; // VERSION
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p++; // SUBVERSION
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ghostversion = READUINT16(p);
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switch(ghostversion)
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{
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case DEMOVERSION: // latest always supported
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break;
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// too old, cannot support.
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default:
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goto fail;
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}
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p += 16; // demo checksum
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if (memcmp(p, "PLAY", 4))
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{
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goto fail;
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} p += 4; // "PLAY"
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p += 2; // gamemap
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p += 16; // mapmd5 (possibly check for consistency?)
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flags = READUINT8(p);
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if (!(flags & DF_GHOST))
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{
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goto fail; // we don't NEED to do it here, but whatever
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}
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switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
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{
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case ATTACKING_NONE: // 0
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break;
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case ATTACKING_RECORD: // 1
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p += 8; // demo time, lap
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break;
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/*case ATTACKING_NIGHTS: // 2
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p += 8; // demo time left, score
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break;*/
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default: // 3
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break;
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}
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p += 4; // random seed
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// Player name
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M_Memcpy(dummystaffname, p,16);
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dummystaffname[16] = '\0';
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// Ok, no longer any reason to care, bye
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fail:
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Z_Free(buffer);
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return;
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}
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//
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// G_TimeDemo
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// NOTE: name is a full filename for external demos
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@ -183,6 +183,7 @@ extern demoghost *ghosts;
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void G_DoPlayDemo(char *defdemoname);
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void G_TimeDemo(const char *name);
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void G_AddGhost(char *defdemoname);
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void G_UpdateStaffGhostName(lumpnum_t l);
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void G_DoPlayMetal(void);
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void G_DoneLevelLoad(void);
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void G_StopMetalDemo(void);
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25
src/m_menu.c
25
src/m_menu.c
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@ -2098,6 +2098,9 @@ static void Nextmap_OnChange(void)
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SP_GhostMenu[4].status = IT_STRING|IT_CVAR;
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CV_StealthSetValue(&cv_dummystaff, 1);
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active |= 1;
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dummystaffname[0] = '\0';
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G_UpdateStaffGhostName(l);
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}
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if (active) {
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@ -2145,9 +2148,14 @@ static void Dummymenuplayer_OnChange(void)
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}
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}*/
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char dummystaffname[17];
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static void Dummystaff_OnChange(void)
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{
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lumpnum_t l;
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dummystaffname[0] = '\0';
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if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) == LUMPERROR)
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{
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CV_StealthSetValue(&cv_dummystaff, 0);
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@ -2163,6 +2171,11 @@ static void Dummystaff_OnChange(void)
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CV_StealthSetValue(&cv_dummystaff, numstaff);
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else if (cv_dummystaff.value > numstaff)
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CV_StealthSetValue(&cv_dummystaff, 1);
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if ((l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value), cv_dummystaff.value))) == LUMPERROR)
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return; // shouldn't happen but might as well check...
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G_UpdateStaffGhostName(l);
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}
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}
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@ -6433,7 +6446,17 @@ void M_DrawTimeAttackMenu(void)
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}
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}
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else if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_KEYHANDLER && cv_dummystaff.value) // bad hacky assumption: IT_KEYHANDLER is assumed to be staff ghost selector
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V_DrawString(BASEVIDWIDTH - x - 80 - V_StringWidth(cv_dummystaff.string, 0), y, highlightflags, cv_dummystaff.string);
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{
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INT32 strw = V_StringWidth(dummystaffname, V_ALLOWLOWERCASE);
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V_DrawString(BASEVIDWIDTH - x - strw, y, highlightflags|V_ALLOWLOWERCASE, dummystaffname);
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if (i == itemOn)
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{
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V_DrawCharacter(BASEVIDWIDTH - x - 10 - strw - (skullAnimCounter/5), y,
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'\x1C' | highlightflags, false); // left arrow
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V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
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'\x1D' | highlightflags, false); // right arrow
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}
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}
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}
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x = currentMenu->x;
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@ -211,6 +211,8 @@ extern description_t description[32];
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extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
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extern CV_PossibleValue_t gametype_cons_t[];
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extern char dummystaffname[17];
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extern INT16 startmap;
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extern INT32 ultimate_selectable;
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