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P_NetUnArchivePlayers doesn't like having "inline" either
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@ -280,7 +280,7 @@ static void P_NetArchivePlayers(void)
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//
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// P_NetUnArchivePlayers
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//
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static inline void P_NetUnArchivePlayers(void)
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static void P_NetUnArchivePlayers(void)
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{
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INT32 i, j;
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UINT16 flags;
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