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Fix Weather Z coordinate not being interpolated in OpenGL
makes precip smooth like software
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1 changed files with 1 additions and 1 deletions
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@ -4538,7 +4538,7 @@ void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
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#endif
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// set top/bottom coords
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vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset);
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vis->ty = FIXED_TO_FLOAT(interp.z + spritecachedinfo[lumpoff].topoffset);
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vis->precip = true;
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}
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