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Adjust antigrief
Instead of not running for server or admin, run for ALL players, but only avoid *kicking* local or admin players. Fixes a bug where having a non-interacting splitscreen player could take down your server.
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parent
c2f9a40593
commit
63a5bed7d8
1 changed files with 5 additions and 6 deletions
11
src/p_user.c
11
src/p_user.c
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@ -8523,11 +8523,6 @@ void P_PlayerThink(player_t *player)
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const tic_t griefval = cv_antigrief.value * TICRATE;
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const tic_t griefval = cv_antigrief.value * TICRATE;
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const UINT8 n = player - players;
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const UINT8 n = player - players;
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if (n != serverplayer
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#ifndef DEVELOP
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&& !IsPlayerAdmin(n)
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#endif
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)
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{
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{
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if (player->grieftime > griefval)
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if (player->grieftime > griefval)
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{
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{
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@ -8536,7 +8531,11 @@ void P_PlayerThink(player_t *player)
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if (server)
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if (server)
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{
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{
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if (player->griefstrikes > 2)
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if ((player->griefstrikes > 2)
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#ifndef DEVELOP
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&& !IsPlayerAdmin(n)
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#endif
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&& !P_IsLocalPlayer(player)) // P_IsMachineLocalPlayer for DRRR
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{
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{
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// Send kick
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// Send kick
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XBOXSTATIC UINT8 buf[2];
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XBOXSTATIC UINT8 buf[2];
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