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player.ping for the ping in milliseconds of the player
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1 changed files with 3 additions and 0 deletions
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@ -17,6 +17,7 @@
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#include "d_player.h"
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#include "g_game.h"
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#include "p_local.h"
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#include "d_clisrv.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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@ -385,6 +386,8 @@ static int player_get(lua_State *L)
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else if (fastcmp(field,"fovadd"))
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lua_pushfixed(L, plr->fovadd);
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#endif
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else if (fastcmp(field,"ping"))
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lua_pushinteger(L, playerpingtable[( plr - players )]);
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else {
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lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
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I_Assert(lua_istable(L, -1));
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