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Change spectator string for "Press F12 to watch"
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commit
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3 changed files with 16 additions and 5 deletions
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@ -3629,7 +3629,7 @@ msgid "another castle!"
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msgstr ""
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msgstr ""
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#: st_stuff.c:2328 st_stuff.c:2334 st_stuff.c:2356
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#: st_stuff.c:2328 st_stuff.c:2334 st_stuff.c:2356
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msgid "Press F12 to watch another player."
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msgid "Press Viewpoint to watch another player."
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msgstr ""
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msgstr ""
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#: st_stuff.c:2333
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#: st_stuff.c:2333
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@ -3820,7 +3820,7 @@ msgid "another castle!"
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msgstr ""
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msgstr ""
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#: st_stuff.c:2092 st_stuff.c:2098 st_stuff.c:2120
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#: st_stuff.c:2092 st_stuff.c:2098 st_stuff.c:2120
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msgid "Press F12 to watch another player."
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msgid "Press Viewpoint to watch another player."
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msgstr ""
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msgstr ""
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#: st_stuff.c:2097
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#: st_stuff.c:2097
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@ -28,6 +28,7 @@
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#include "m_menu.h"
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#include "m_menu.h"
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#include "m_cheat.h"
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#include "m_cheat.h"
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#include "p_setup.h" // NiGHTS grading
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#include "p_setup.h" // NiGHTS grading
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#include "g_input.h" // Viewpoint string
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//random index
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//random index
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#include "m_random.h"
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#include "m_random.h"
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@ -1870,13 +1871,23 @@ static void ST_overlayDrawer(void)
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if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer)
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if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer)
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{
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{
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// Build the control string for viewpoint switching
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// Longest control string goes to WII's DBLSEC_JOYMINUS_CC, at 18 chars
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char secondcontrol[4+20];
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char viewpointprompt[32+20];
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if (gamecontrol[gc_viewpoint][1])
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snprintf(secondcontrol, 3+20, " or %s", G_KeynumToString(gamecontrol[gc_viewpoint][1]));
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else
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secondcontrol[0] = 0;
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snprintf(viewpointprompt, 32+20, "Press %s%s to watch another player.", G_KeynumToString(gamecontrol[gc_viewpoint][0]), secondcontrol);
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if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
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if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText(viewpointprompt));
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else if (gametype == GT_HIDEANDSEEK &&
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else if (gametype == GT_HIDEANDSEEK &&
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(!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE))
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(!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE))
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{
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{
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText(viewpointprompt));
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}
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}
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else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text.
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else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text.
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{
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{
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@ -1899,7 +1910,7 @@ static void ST_overlayDrawer(void)
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended."));
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else
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else
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press F12 to watch another player."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText(viewpointprompt));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
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}
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}
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}
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}
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