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Ping kick changes + other quality of life improvements [REDO]
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parent
5179313c68
commit
6054901c62
6 changed files with 88 additions and 16 deletions
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@ -93,6 +93,7 @@ static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the
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UINT16 pingmeasurecount = 1;
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UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
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UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
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tic_t servermaxping = 800; // server's max ping. Defaults to 800
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#endif
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SINT8 nodetoplayer[MAXNETNODES];
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SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
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@ -4355,6 +4356,9 @@ FILESTAMP
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
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servermaxping = (tic_t)netbuffer->u.pingtable[i++];
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CONS_Printf("got server maxping: %d\n", servermaxping);
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}
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break;
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@ -4997,6 +5001,18 @@ void TryRunTics(tic_t realtics)
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}
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#ifdef NEWPING
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/* Ping Update except better:
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We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
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If they're not lagging, decrement the timer by 1. Of course, reset all of this if they leave.
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Why do we do that? Well, I'm a person with unfortunately sometimes unstable internet and happen to keep getting kicked very unconveniently for very short high spikes. (700+ ms)
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Because my spikes are so high, the average ping is exponentially higher too (700s really add up...!) which leads me to getting kicked for a short burst of spiking.
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With this change here, this doesn't happen anymore as it checks if my ping has been CONSISTENTLY bad for long enough before killing me.
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*/
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static INT32 pingtimeout[MAXPLAYERS];
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static inline void PingUpdate(void)
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{
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INT32 i;
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@ -5017,6 +5033,9 @@ static inline void PingUpdate(void)
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laggers[i] = true;
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numlaggers++;
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}
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else
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pingtimeout[i] = 0;
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}
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//kick lagging players... unless everyone but the server's ping sucks.
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@ -5027,12 +5046,21 @@ static inline void PingUpdate(void)
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{
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if (playeringame[i] && laggers[i])
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{
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XBOXSTATIC char buf[2];
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pingtimeout[i]++;
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CONS_Printf("Player %d is lagging, incrementing timeout... %d/%d\n", i, pingtimeout[i], cv_pingtimeout.value); // debug print, don't forget to remove this...
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buf[0] = (char)i;
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buf[1] = KICK_MSG_PING_HIGH;
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SendNetXCmd(XD_KICK, &buf, 2);
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if (pingtimeout[i] > cv_pingtimeout.value) // ok your net has been bad for too long, you deserve to die.
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{
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pingtimeout[i] = 0;
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XBOXSTATIC char buf[2];
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buf[0] = (char)i;
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buf[1] = KICK_MSG_PING_HIGH;
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SendNetXCmd(XD_KICK, &buf, 2);
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}
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}
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else // you aren't lagging, but you aren't free yet. In case you'll keep spiking, we just make the timer go back down. (Very unstable net must still get kicked).
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pingtimeout[i] = (pingtimeout[i] == 0 ? 0 : pingtimeout[i]-1);
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}
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}
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}
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@ -5047,10 +5075,13 @@ static inline void PingUpdate(void)
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realpingtable[i] = 0; //Reset each as we go.
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}
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// send the server's maxping as last element of our ping table. This is useful to let us know when we're about to get kicked.
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netbuffer->u.pingtable[i++] = cv_maxping.value;
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//send out our ping packets
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for (i = 0; i < MAXNETNODES; i++)
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if (nodeingame[i])
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HSendPacket(i, true, 0, sizeof(INT32) * MAXPLAYERS);
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HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
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pingmeasurecount = 1; //Reset count
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}
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@ -5064,7 +5095,7 @@ static void UpdatePingTable(void)
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INT32 i;
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if (server)
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{
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if (netgame && !(gametime % 255))
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if (netgame && !(gametime % 35)) // update once per second.
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PingUpdate();
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// update node latency values so we can take an average later.
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for (i = 0; i < MAXPLAYERS; i++)
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@ -519,6 +519,7 @@ extern tic_t jointimeout;
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extern UINT16 pingmeasurecount;
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extern UINT32 realpingtable[MAXPLAYERS];
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extern UINT32 playerpingtable[MAXPLAYERS];
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extern tic_t servermaxping;
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#endif
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extern consvar_t
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@ -435,6 +435,14 @@ consvar_t cv_jointimeout = {"jointimeout", "105", CV_CALL|CV_SAVE, nettimeout_co
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#ifdef NEWPING
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static CV_PossibleValue_t maxping_cons_t[] = {{0, "MIN"}, {1000, "MAX"}, {0, NULL}};
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consvar_t cv_maxping = {"maxping", "800", CV_SAVE, maxping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}};
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consvar_t cv_pingtimeout = {"pingtimeout", "15", CV_SAVE, pingtimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
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static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
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consvar_t cv_showping = {"showping", "Warning", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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// Intermission time Tails 04-19-2002
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static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
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@ -664,6 +672,8 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_sleep);
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#ifdef NEWPING
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CV_RegisterVar(&cv_maxping);
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CV_RegisterVar(&cv_pingtimeout);
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CV_RegisterVar(&cv_showping);
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#endif
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#ifdef SEENAMES
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@ -145,6 +145,8 @@ extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionb
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#ifdef NEWPING
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extern consvar_t cv_maxping;
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extern consvar_t cv_pingtimeout;
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extern consvar_t cv_showping;
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#endif
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extern consvar_t cv_skipmapcheck;
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@ -2178,6 +2178,22 @@ static void HU_DrawSongCredits(void)
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V_DrawRightAlignedThinString(cursongcredit.x, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_SNAPTOLEFT|(cursongcredit.trans<<V_ALPHASHIFT), str);
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}
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// HU_drawLocalPing
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// Used to draw the user's local ping next to the framerate for a quick check without having to hold TAB for instance. By default, it only shows up if your ping is too high and risks getting you kicked.
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void HU_drawLocalPing(void)
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{
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if (!cv_showping.value || !netgame || consoleplayer == serverplayer) // we don't want to see it or aren't in a netgame, or are the server
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return;
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INT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
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if (cv_showping.value == 1 || (cv_showping.value == 2 && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
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{
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INT32 dispx = cv_ticrate.value ? 260 : 290;
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HU_drawPing(dispx, 190, ping, false);
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}
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}
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// Heads up displays drawer, call each frame
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//
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void HU_Drawer(void)
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@ -2290,6 +2306,9 @@ void HU_Drawer(void)
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V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_YELLOWMAP | V_ALLOWLOWERCASE, resynch_text);
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}
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// draw the ping if the user wishes to
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HU_drawLocalPing();
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}
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//======================================================================
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@ -2376,6 +2395,7 @@ void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext)
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SINT8 i = 0;
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SINT8 yoffset = 6;
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INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping), V_ALLOWLOWERCASE)/2);
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boolean highping = (servermaxping && ping > servermaxping) ? true : false;
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if (ping < 128)
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{
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@ -2387,13 +2407,17 @@ void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext)
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numbars = 2; // Apparently ternaries w/ multiple statements don't look good in C so I decided against it.
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barcolor = 103;
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}
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else if (highping) // yikes...!
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{
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numbars = 0;
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}
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if (!notext || vid.width >= 640) // how sad, we're using a shit resolution.
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V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE, va("%dms", ping));
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V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE|((highping && hu_tick < 4) ? V_REDMAP : 0), va("%dms", ping));
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for (i=0; (i<3); i++) // Draw the ping bar
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{
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V_DrawFill(x+2 *(i-1), y+yoffset-4, 2, 8-yoffset, 31);
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V_DrawFill(x+2 *(i-1), y+yoffset-4, 2, 8-yoffset, (highping && hu_tick < 4) ? 128 : 31);
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if (i < numbars)
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V_DrawFill(x+2 *(i-1), y+yoffset-3, 1, 8-yoffset-1, barcolor);
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20
src/m_menu.c
20
src/m_menu.c
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@ -1390,7 +1390,7 @@ static menuitem_t OP_HUDOptionsMenu[] =
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{IT_STRING | IT_CVAR | IT_CV_SLIDER,
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NULL, "HUD Visibility", &cv_translucenthud, 20},
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{IT_STRING | IT_SUBMENU, NULL, "Online chat options...",&OP_ChatOptionsDef, 35},
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{IT_STRING | IT_SUBMENU, NULL, "Online HUD options...",&OP_ChatOptionsDef, 35},
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{IT_STRING | IT_CVAR, NULL, "Background Glass", &cons_backcolor, 45},
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{IT_STRING | IT_CVAR | IT_CV_SLIDER,
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@ -1404,6 +1404,7 @@ static menuitem_t OP_HUDOptionsMenu[] =
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{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 120},
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};
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// Ok it's still called chatoptions but we'll put ping display in here to be clean
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static menuitem_t OP_ChatOptionsMenu[] =
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{
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// will ANYONE who doesn't know how to use the console want to touch this one?
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@ -1417,6 +1418,8 @@ static menuitem_t OP_ChatOptionsMenu[] =
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{IT_STRING | IT_CVAR, NULL, "Chat Background Tint", &cv_chatbacktint, 50},
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{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 60},
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{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 70},
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{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 90}, // shows ping next to framerate if we want to.
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};
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static menuitem_t OP_GameOptionsMenu[] =
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@ -1469,15 +1472,16 @@ static menuitem_t OP_AdvServerOptionsMenu[] =
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{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 40},
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{IT_STRING | IT_CVAR, NULL, "Ping limit (ms)", &cv_maxping, 50},
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{IT_STRING | IT_CVAR, NULL, "Connection timeout (tics)", &cv_nettimeout, 60},
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{IT_STRING | IT_CVAR, NULL, "Join timeout (tics)", &cv_jointimeout, 70},
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{IT_STRING | IT_CVAR, NULL, "Ping timeout (s)", &cv_pingtimeout, 60},
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{IT_STRING | IT_CVAR, NULL, "Connection timeout (tics)", &cv_nettimeout, 70},
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{IT_STRING | IT_CVAR, NULL, "Join timeout (tics)", &cv_jointimeout, 80},
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{IT_STRING | IT_CVAR, NULL, "Max. file transfer send (KB)", &cv_maxsend, 90},
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{IT_STRING | IT_CVAR, NULL, "File transfer packet rate", &cv_downloadspeed, 100},
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{IT_STRING | IT_CVAR, NULL, "Max. file transfer send (KB)", &cv_maxsend, 100},
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{IT_STRING | IT_CVAR, NULL, "File transfer packet rate", &cv_downloadspeed, 110},
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{IT_STRING | IT_CVAR, NULL, "Log join addresses", &cv_showjoinaddress, 120},
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{IT_STRING | IT_CVAR, NULL, "Log resyncs", &cv_blamecfail, 130},
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{IT_STRING | IT_CVAR, NULL, "Log file transfers", &cv_noticedownload, 140},
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{IT_STRING | IT_CVAR, NULL, "Log join addresses", &cv_showjoinaddress, 130},
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{IT_STRING | IT_CVAR, NULL, "Log resyncs", &cv_blamecfail, 140},
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{IT_STRING | IT_CVAR, NULL, "Log file transfers", &cv_noticedownload, 150},
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};
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#endif
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