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Tweaking balloon-based items further
The last change was a step in the right direction and there was more item variety going on, but the differences need to be just sliiightly more extreme
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1 changed files with 11 additions and 11 deletions
22
src/k_kart.c
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src/k_kart.c
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@ -717,30 +717,30 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
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/*Feather*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Feather
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};
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static INT32 K_KartItemOddsDistance_Battle[NUMKARTITEMS][5] =
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static INT32 K_KartItemOddsBalloons[NUMKARTITEMS][5] =
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{
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//P-Odds 0 1 2 3 4
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/*Magnet*/ { 0, 0, 0, 0, 0 }, // Magnet
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/*Boo*/ { 1, 2, 3, 1, 0 }, // Boo
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/*Mushroom*/ { 3, 2, 3, 1, 0 }, // Mushroom
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/*Boo*/ { 1, 3, 3, 1, 0 }, // Boo
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/*Mushroom*/ { 2, 3, 3, 1, 0 }, // Mushroom
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/*Triple Mushroom*/ { 0, 0, 0, 0, 0 }, // Triple Mushroom
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/*Mega Mushroom*/ { 3, 1, 0, 0, 0 }, // Mega Mushroom
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/*Gold Mushroom*/ { 0, 0, 0, 0, 0 }, // Gold Mushroom
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/*Star*/ { 3, 1, 0, 0, 0 }, // Star
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/*Triple Banana*/ { 0, 2, 1, 1, 0 }, // Triple Banana
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/*Fake Item*/ { 0, 0, 2, 5, 8 }, // Fake Item
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/*Banana*/ { 0, 0, 3, 4, 5 }, // Banana
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/*Green Shell*/ { 0, 0, 3, 4, 5 }, // Green Shell
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/*Triple Banana*/ { 0, 3, 1, 1, 0 }, // Triple Banana
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/*Fake Item*/ { 0, 0, 2, 3, 1 }, // Fake Item
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/*Banana*/ { 0, 0, 2, 3, 1 }, // Banana
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/*Green Shell*/ { 0, 0, 3, 3, 1 }, // Green Shell
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/*Red Shell*/ { 0, 3, 1, 1, 0 }, // Red Shell
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/*Triple Green Shell*/ { 0, 3, 1, 1, 0 }, // Triple Green Shell
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/*Bob-omb*/ { 3, 2, 1, 0, 0 }, // Bob-omb
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/*Bob-omb*/ { 1, 3, 1, 0, 0 }, // Bob-omb
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/*Blue Shell*/ { 0, 0, 0, 0, 0 }, // Blue Shell
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/*Fire Flower*/ { 3, 2, 1, 0, 0 }, // Fire Flower
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/*Triple Red Shell*/ { 4, 1, 0, 0, 0 }, // Triple Red Shell
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/*Fire Flower*/ { 1, 3, 1, 0, 0 }, // Fire Flower
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/*Triple Red Shell*/ { 3, 1, 0, 0, 0 }, // Triple Red Shell
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/*Lightning*/ { 0, 0, 0, 0, 0 }, // Lightning
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/*Feather*/ { 0, 1, 2, 2, 2 } // Feather
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/*Feather*/ { 0, 0, 3, 3, 1 } // Feather
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};
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/** \brief Item Roulette for Kart
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