Tweaking balloon-based items further

The last change was a step in the right direction and there was more
item variety going on, but the differences need to be just sliiightly
more extreme
This commit is contained in:
TehRealSalt 2017-11-28 22:26:35 -05:00
parent bab5c60315
commit 5e2f06b4e1

View file

@ -717,30 +717,30 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
/*Feather*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Feather
};
static INT32 K_KartItemOddsDistance_Battle[NUMKARTITEMS][5] =
static INT32 K_KartItemOddsBalloons[NUMKARTITEMS][5] =
{
//P-Odds 0 1 2 3 4
/*Magnet*/ { 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 1, 2, 3, 1, 0 }, // Boo
/*Mushroom*/ { 3, 2, 3, 1, 0 }, // Mushroom
/*Boo*/ { 1, 3, 3, 1, 0 }, // Boo
/*Mushroom*/ { 2, 3, 3, 1, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 3, 1, 0, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0 }, // Gold Mushroom
/*Star*/ { 3, 1, 0, 0, 0 }, // Star
/*Triple Banana*/ { 0, 2, 1, 1, 0 }, // Triple Banana
/*Fake Item*/ { 0, 0, 2, 5, 8 }, // Fake Item
/*Banana*/ { 0, 0, 3, 4, 5 }, // Banana
/*Green Shell*/ { 0, 0, 3, 4, 5 }, // Green Shell
/*Triple Banana*/ { 0, 3, 1, 1, 0 }, // Triple Banana
/*Fake Item*/ { 0, 0, 2, 3, 1 }, // Fake Item
/*Banana*/ { 0, 0, 2, 3, 1 }, // Banana
/*Green Shell*/ { 0, 0, 3, 3, 1 }, // Green Shell
/*Red Shell*/ { 0, 3, 1, 1, 0 }, // Red Shell
/*Triple Green Shell*/ { 0, 3, 1, 1, 0 }, // Triple Green Shell
/*Bob-omb*/ { 3, 2, 1, 0, 0 }, // Bob-omb
/*Bob-omb*/ { 1, 3, 1, 0, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 3, 2, 1, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 4, 1, 0, 0, 0 }, // Triple Red Shell
/*Fire Flower*/ { 1, 3, 1, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 3, 1, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0 }, // Lightning
/*Feather*/ { 0, 1, 2, 2, 2 } // Feather
/*Feather*/ { 0, 0, 3, 3, 1 } // Feather
};
/** \brief Item Roulette for Kart