Fix camera going nuts around intangible polyobjects

This commit is contained in:
Monster Iestyn 2016-03-10 20:50:54 +00:00
parent 83e9eb6df4
commit 5b89164cf7
2 changed files with 2 additions and 2 deletions

View file

@ -1616,7 +1616,7 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
po->validcount = validcount;
if (!P_PointInsidePolyobj(po, x, y))
if (!P_PointInsidePolyobj(po, x, y) || !(po->flags & POF_SOLID))
{
plink = (polymaplink_t *)(plink->link.next);
continue;

View file

@ -8163,7 +8163,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
po->validcount = validcount;
if (!P_PointInsidePolyobj(po, x, y))
if (!P_PointInsidePolyobj(po, x, y) || !(po->flags & POF_SOLID))
{
plink = (polymaplink_t *)(plink->link.next);
continue;