Undo MD2 Spin Frame Interpolation

Because apparently people don't like them like that.
This commit is contained in:
Sryder13 2014-04-17 11:57:10 +01:00
parent 9db0262a90
commit 5b324924ff

View file

@ -1144,8 +1144,9 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
spriteframe_t *sprframe;
float finalscale;
if (tics > durs)
durs = tics;
// Apparently people don't like jump frames like that, so back it goes
//if (tics > durs)
//durs = tics;
if (spr->mobj->flags2 & MF2_SHADOW)
{