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Undo MD2 Spin Frame Interpolation
Because apparently people don't like them like that.
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1 changed files with 3 additions and 2 deletions
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@ -1144,8 +1144,9 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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spriteframe_t *sprframe;
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spriteframe_t *sprframe;
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float finalscale;
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float finalscale;
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if (tics > durs)
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// Apparently people don't like jump frames like that, so back it goes
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durs = tics;
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//if (tics > durs)
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//durs = tics;
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if (spr->mobj->flags2 & MF2_SHADOW)
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if (spr->mobj->flags2 & MF2_SHADOW)
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{
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{
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