From 5a1fc6098ed84aa82bc73afa2640840d17a0845f Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 19 May 2017 11:25:28 +0100 Subject: [PATCH] Attempts to prevent stupid stuff from happening --- src/d_clisrv.c | 7 ++++++- src/d_net.c | 9 ++++++++- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 939d53de..87e51b44 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3936,6 +3936,9 @@ FILESTAMP while (HGetPacket()) { + if (doomcom->remotenode == -1) // ...this should have been ignored already + continue; // might come from PT_NODETIMEOUT somehow though + node = (SINT8)doomcom->remotenode; if (netbuffer->packettype == PT_CLIENTJOIN && server) @@ -3968,8 +3971,10 @@ FILESTAMP if (netbuffer->packettype == PT_PLAYERINFO) continue; // We do nothing with PLAYERINFO, that's for the MS browser. + if (node < 0 || node >= MAXNETNODES) // THIS SHOULDN'T EVEN BE POSSIBLE + ; //CONS_Printf("Received packet from node %d!\n", (int)node); // Packet received from someone already playing - if (nodeingame[node]) + else if (nodeingame[node]) HandlePacketFromPlayer(node); // Packet received from someone not playing else diff --git a/src/d_net.c b/src/d_net.c index 70cdc5f1..68720f5e 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -711,6 +711,10 @@ void Net_CloseConnection(INT32 node) #else INT32 i; boolean forceclose = (node & FORCECLOSE) != 0; + + if (node == -1) + return; // nope, just ignore it + node &= ~FORCECLOSE; if (!node) @@ -718,7 +722,7 @@ void Net_CloseConnection(INT32 node) if (node < 0 || node >= MAXNETNODES) // prevent invalid nodes from crashing the game { - CONS_Alert(CONS_WARNING, M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node); + //CONS_Alert(CONS_WARNING, M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node); return; } @@ -1128,6 +1132,9 @@ boolean HGetPacket(void) doomcom->remotenode = 0; rebound_tail = (rebound_tail+1) % MAXREBOUND; + + if (doomcom->remotenode == -1) // wait hang on what? + return true; // there might still be packets from others though, so don't return false #ifdef DEBUGFILE if (debugfile) DebugPrintpacket("GETLOCAL");