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Quick fix for attack/protect being too big
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1 changed files with 8 additions and 3 deletions
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@ -6940,12 +6940,17 @@ static void K_drawBattleFullscreen(void)
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x = BASEVIDWIDTH/4;
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}
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else
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{
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if (stplyr->exiting)
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{
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if (stplyr == &players[secondarydisplayplayer])
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x = BASEVIDWIDTH-96;
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else
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x = 96;
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}
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else
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scale /= 2;
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}
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}
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if (stplyr->exiting)
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