Quick fix for attack/protect being too big

This commit is contained in:
TehRealSalt 2018-10-16 21:39:39 -04:00
parent 41b684e63e
commit 5a1e40f987

View file

@ -6940,12 +6940,17 @@ static void K_drawBattleFullscreen(void)
x = BASEVIDWIDTH/4;
}
else
{
if (stplyr->exiting)
{
if (stplyr == &players[secondarydisplayplayer])
x = BASEVIDWIDTH-96;
else
x = 96;
}
else
scale /= 2;
}
}
if (stplyr->exiting)