From 5921d17cc044a430fc998bd88d1f056b48a426cd Mon Sep 17 00:00:00 2001 From: Zachary McAlpin Date: Sat, 14 Dec 2019 15:28:24 -0600 Subject: [PATCH] Added PlayerThink hook --- src/lua_hook.h | 2 ++ src/lua_hooklib.c | 2 ++ src/p_user.c | 20 +++++++++++++++++++- 3 files changed, 23 insertions(+), 1 deletion(-) diff --git a/src/lua_hook.h b/src/lua_hook.h index bd2afebb..3f2dfd7a 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -46,6 +46,7 @@ enum hook { hook_HurtMsg, hook_PlayerSpawn, hook_PlayerQuit, + hook_PlayerThink, hook_MusicChange, hook_ShouldSpin, //SRB2KART hook_ShouldExplode, //SRB2KART @@ -110,5 +111,6 @@ boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Allows to write to p void LUAh_IntermissionThinker(void); // Hook for Y_Ticker void LUAh_VoteThinker(void); // Hook for Y_VoteTicker +#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink #endif diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 90a13c6f..e9a4d0b4 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -57,6 +57,7 @@ const char *const hookNames[hook_MAX+1] = { "HurtMsg", "PlayerSpawn", "PlayerQuit", + "PlayerThink", "MusicChange", "ShouldSpin", "ShouldExplode", @@ -208,6 +209,7 @@ static int lib_addHook(lua_State *L) case hook_SpinSpecial: case hook_JumpSpinSpecial: case hook_PlayerSpawn: + case hook_PlayerThink: lastp = &playerhooks; break; case hook_LinedefExecute: diff --git a/src/p_user.c b/src/p_user.c index cb6b7bd6..dc22bd94 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8244,7 +8244,12 @@ void P_PlayerThink(player_t *player) player->playerstate = PST_REBORN; } if (player->playerstate == PST_REBORN) + { +#ifdef HAVE_BLUA + LUAh_PlayerThink(player); +#endif return; + } } #ifdef SEENAMES @@ -8368,7 +8373,12 @@ void P_PlayerThink(player_t *player) P_DoTimeOver(player); if (player->playerstate == PST_DEAD) + { +#ifdef HAVE_BLUA + LUAh_PlayerThink(player); +#endif return; + } } } @@ -8432,7 +8442,9 @@ void P_PlayerThink(player_t *player) else player->mo->flags2 &= ~MF2_SHADOW; P_DeathThink(player); - +#ifdef HAVE_BLUA + LUAh_PlayerThink(player); +#endif return; } @@ -8566,6 +8578,12 @@ void P_PlayerThink(player_t *player) } else P_MovePlayer(player); + } + +#ifdef HAVE_BLUA + LUAh_PlayerThink(player); +#endif + if (!player->mo) return; // P_MovePlayer removed player->mo.