mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 12:21:19 +00:00
SPB updates
- SPB Rush odds are not affected by player count. - Thunder Shield cannot be rolled with SPB out. - Reticule is displayed on minimap while SPB is out.
This commit is contained in:
parent
ae14d967ea
commit
5760e106e5
1 changed files with 26 additions and 9 deletions
35
src/k_kart.c
35
src/k_kart.c
|
@ -675,7 +675,7 @@ static void K_KartGetItemResult(player_t *player, SINT8 getitem)
|
|||
\return void
|
||||
*/
|
||||
|
||||
static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
|
||||
static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush)
|
||||
{
|
||||
const INT32 distvar = (64*14);
|
||||
INT32 newodds;
|
||||
|
@ -768,12 +768,17 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
|
|||
// First, it multiplies it by 2 if franticitems is true; easy-peasy.
|
||||
// Next, it multiplies it again if it's in SPB mode and 2nd needs to apply pressure to 1st.
|
||||
// Then, it multiplies it further if the player count isn't equal to 8.
|
||||
// This is done to make low player count races more interesting and high player count rates more fair. (2P normal would be about halfway between 8P normal and 8P frantic)
|
||||
// This is done to make low player count races more interesting and high player count rates more fair.
|
||||
// (2P normal would be about halfway between 8P normal and 8P frantic.)
|
||||
// (This scaling is not done for SPB Rush, so that catchup strength is not weakened.)
|
||||
// Lastly, it *divides* it by your mashed value, which was determined in K_KartItemRoulette, for lesser items needed in a pinch.
|
||||
|
||||
#define PLAYERSCALING (8 - (spbrush ? 2 : pingame))
|
||||
|
||||
#define POWERITEMODDS(odds) \
|
||||
if (franticitems) \
|
||||
odds <<= 1; \
|
||||
odds = FixedMul(odds<<FRACBITS, FRACUNIT + ((8-pingame) * (FRACUNIT/25))) >> FRACBITS; \
|
||||
odds = FixedMul(odds<<FRACBITS, FRACUNIT + ((PLAYERSCALING << FRACBITS) / 25)) >> FRACBITS; \
|
||||
if (mashed > 0) \
|
||||
odds = FixedDiv(odds<<FRACBITS, FRACUNIT + mashed) >> FRACBITS \
|
||||
|
||||
|
@ -860,7 +865,7 @@ static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT3
|
|||
|
||||
for (j = 1; j < NUMKARTRESULTS; j++)
|
||||
{
|
||||
if (K_KartGetItemOdds(i, j, mashed) > 0)
|
||||
if (K_KartGetItemOdds(i, j, mashed, spbrush) > 0)
|
||||
{
|
||||
available = true;
|
||||
break;
|
||||
|
@ -966,6 +971,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
|||
INT32 bestbumper = 0;
|
||||
fixed_t mashed = 0;
|
||||
boolean dontforcespb = false;
|
||||
boolean spbrush = false;
|
||||
|
||||
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
|
||||
if (player->kartstuff[k_itemroulette])
|
||||
|
@ -1058,15 +1064,18 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
|||
return;
|
||||
}
|
||||
|
||||
if (G_RaceGametype())
|
||||
spbrush = (spbplace != -1 && player->kartstuff[k_position] == spbplace+1);
|
||||
|
||||
// Initializes existing spawnchance values
|
||||
for (i = 0; i < NUMKARTRESULTS; i++)
|
||||
spawnchance[i] = 0;
|
||||
|
||||
// Split into another function for a debug function below
|
||||
useodds = K_FindUseodds(player, mashed, pingame, bestbumper, (spbplace != -1 && player->kartstuff[k_position] == spbplace+1), dontforcespb);
|
||||
useodds = K_FindUseodds(player, mashed, pingame, bestbumper, spbrush, dontforcespb);
|
||||
|
||||
for (i = 1; i < NUMKARTRESULTS; i++)
|
||||
spawnchance[i] = (totalspawnchance += K_KartGetItemOdds(useodds, i, mashed));
|
||||
spawnchance[i] = (totalspawnchance += K_KartGetItemOdds(useodds, i, mashed, spbrush));
|
||||
|
||||
// Award the player whatever power is rolled
|
||||
if (totalspawnchance > 0)
|
||||
|
@ -7859,8 +7868,12 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, pat
|
|||
else
|
||||
colormap = R_GetTranslationColormap(skin, mo->color, GTC_CACHE);
|
||||
V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, facemmapprefix[skin], colormap);
|
||||
if (mo->player && K_IsPlayerWanted(mo->player))
|
||||
if (mo->player
|
||||
&& ((G_RaceGametype() && mo->player->kartstuff[k_position] == spbplace)
|
||||
|| (G_BattleGametype() && K_IsPlayerWanted(mo->player))))
|
||||
{
|
||||
V_DrawFixedPatch(amxpos - (4<<FRACBITS), amypos - (4<<FRACBITS), FRACUNIT, flags, kp_wantedreticle, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8536,6 +8549,7 @@ static void K_drawDistributionDebugger(void)
|
|||
INT32 i;
|
||||
INT32 x = -9, y = -9;
|
||||
boolean dontforcespb = false;
|
||||
boolean spbrush = false;
|
||||
|
||||
if (stplyr != &players[displayplayer]) // only for p1
|
||||
return;
|
||||
|
@ -8552,11 +8566,14 @@ static void K_drawDistributionDebugger(void)
|
|||
bestbumper = players[i].kartstuff[k_bumper];
|
||||
}
|
||||
|
||||
useodds = K_FindUseodds(stplyr, 0, pingame, bestbumper, (spbplace != -1 && stplyr->kartstuff[k_position] == spbplace+1), dontforcespb);
|
||||
if (G_RaceGametype())
|
||||
spbrush = (spbplace != -1 && stplyr->kartstuff[k_position] == spbplace+1);
|
||||
|
||||
useodds = K_FindUseodds(stplyr, 0, pingame, bestbumper, spbrush, dontforcespb);
|
||||
|
||||
for (i = 1; i < NUMKARTRESULTS; i++)
|
||||
{
|
||||
const INT32 itemodds = K_KartGetItemOdds(useodds, i, 0);
|
||||
const INT32 itemodds = K_KartGetItemOdds(useodds, i, 0, spbrush);
|
||||
if (itemodds <= 0)
|
||||
continue;
|
||||
|
||||
|
|
Loading…
Reference in a new issue